Please reduce minion cooldown after swimming

Please reduce minion cooldown after swimming

in Necromancer

Posted by: TMcMakeitHappen.1420

TMcMakeitHappen.1420

My main is a necro and I love me some MM…except when I have to swim across a short body of water. I understand that they die so you can’t use land-specific minions underwater, but couldn’t the cooldown be lessened so that I could respawn everything instantly when I get back on land? It also seems really spotty too – some of the minions stay alive while swimming across a river, yet sometimes they all die instantly. The Flesh Golem always seems to instantly perish no matter how far I swim…

/rant.

Please reduce minion cooldown after swimming

in Necromancer

Posted by: Recycle.5493

Recycle.5493

You’ll need to have the same minion skills on your bar on land and in water in order for them to survive when swimming/surfacing. Fleshy can’t be used underwater, so no matter how you try, he’ll just die right after you dip into water.

Please reduce minion cooldown after swimming

in Necromancer

Posted by: TMcMakeitHappen.1420

TMcMakeitHappen.1420

No, I know that (I also said that in my first post). I just want the respawn time to be more aware – if I cross a river that has no bridge, I shouldn’t have to wait 30 seconds to respawn my Flesh Golem as a minion build once I get to the other side (where there are often enemies that immediately attack you). I’m not sure how they would do that, but there has to be a way.