RPer, PvPer, WvWer.
Porcupine
RPer, PvPer, WvWer.
Well… You do have to be a bit of a masochist to be a Necromancer. The new CC actually punishes for getting hit even more. It would be pretty nice if we could make it so that 5 people trying to lay into us would go down if they weren’t cautious, but the only thing that works closely to that is Retaliation, which is a boon, and we aren’t allowed to have boons, but retaliation doesn’t actually do much unless it is multiple people with Retaliation underneath a single AoE. The best trait we have to punish attackers is Reaper’s Protection, but that is more of a one time stop than a counter to focus fire.
I agree with you that Necromancers should be able to injure foes that try to focus them down. Wouldn’t getting beat up be a good reason to spite someone? However, as it is, the only traits that reward us for getting hit are spectral armor and spectral walk.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
I think the devs have a misunderstanding between “can be hit more than others” and “has mechanics where being hit is beneficial”. As it is right now Necromancers can generally be hit more than other professions (though not always), certainly ideally if we had gotten better balance this would be the case due to attrition. However, we don’t truly have mechanics where getting hit is beneficial. Flat ICDs on a lot of those abilities really kills them, whereas SA, SWalk, SoV if they had per-attacker ICDs (if not no ICDs in some cases), a life-steal or LF gain when hit mechanic, a way to apply condis while being hit, things like that would all make this more accurate.
Right now the closest we have is a lot of mechanics to punish people for being close to us. Locust Swarm, a variety of on-entry and while-inside shroud effects that apply conditions, rip boons, and damage enemies, things like that make us want to be near enemies, but preferably while they are focused on hitting someone else most of the time.
“As a necromancer, you WANT to be hit. So we have you 10 stacks of vulnerability when you heal so you’re 10% more effective when you get hit.”
~ Buff is a buff folks.
Warlord Sikari (80 Scrapper)