Possible changes on Spectral skills

Possible changes on Spectral skills

in Necromancer

Posted by: Silv.9207

Silv.9207

The thing Nectomancers miss is: block skills and mobility. But we already have skills that grant a variation of that 2 things. If ANet grant us to improbe them a little, we’ll be able to fight side by side with different classes, in pvp.

1) SPECTRAL ARMOR:
Breack stun and Block attacks for 4 seconds. every Block grant 8% of LF. The player is able to move, use skills and actions while active. No longer grant protection. Lose it’s effect while in Shroud. 40/50 sec CD.

That will grant us a first defensive skill. It alreasy is barely a defensive skill while used just before enter in Shroud, why it’s effect last also while in shoruod, recharging our LF while fighting, but basicly it’s a bug that ANet chose to not fix for pure Mercy.
Also, That skill will Block, not grant Immunuty. That means there will be skills able to pass through it, granted by traits and utilities, or proc things like Might for warriors (by trait). 4 seconds why there is a trait that increase it’s duration by 50% and 9 seconds of block will be a little too much, also for a defenseless class. But if it’s 4 sec, traited will become 6 seconds, a really good duration, comparable in both duration and effect to other skills already in game.

2) SPECTRAL WALK:
Teleport to a selected area, range 1200, Breack Stun and create a spectral effect from the starting point, making you able to teleport back to it if in 5ooo range from it. Also grant Swiftness (20 sec). Gain LF when struck (2%). 50 sec CD.

3) SPECTRAL GRASP:
1/2 sec casting, Hit your foe at distance with a hand-projectile effect (the projectile is Fast, as the DH F1 for example, not slow as it actually is). Chill the enemy every second (1 sec Chill), last 4 seconds. When re-activated, Pull the enemy to you. Grant LF when Pull (15%). Unblockable. Range 1200. 25 sec CD.

4) SPECTRAL WALL:
The effect is good, grant fear and protection, just add 2% LF every time a enemy is struck by the wall (max 10 targets), and increase the wall dimension by 20% to make it more viable. 45 sec CD.

5) LICH FORM:
I like it, and don’t think it need changes.

Then there’s the chance to add a Spectral healing Skill, just to make the full set.
An example can be:

SPECTRAL DEVOURING:
Adsorb all the incoming damage and grant 50%LF and 50%Heal for the same amount.
last 3 seconds.

What do you think?
I’m a sPvPer and that changes fit more my area than others, but that changes can be good anyway for different areas of the game than pvp

Possible changes on Spectral skills

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Posted by: Pregnantman.8259

Pregnantman.8259

I think the heal is a bit over the top, and Spectral Wall grants life force for every foe that passes it, but other than that I like your ideas. If I may add, I think it would be really cool if the tether left behind from Spectral Walk was to be an ethereal combo field.

Possible changes on Spectral skills

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Posted by: Tim.6450

Tim.6450

Spectral armor seems like shield of courage on steroids, I also dislike the shroud effect removal. Preferable I would like it more if spectral armor forceable starts (no 10% req) and forces death shroud but prevents the bar from dropping . the necro version of elixer S.

For spectral walk I don’t think we need the swiftness anymore if it teleports.

Spectral grasp pulls are already clunky as they are makeing it wait for 4 seconds will not improve on this. Even if it functions I dis like that the life force must come when you pull instead on the pulses themselves. Also I’m not sure if I would ever slot a utility for a skill like this.

Spectrall wall, I doubt it will be worth it with only 2% life force.

Lich form at least increase the duration back to 20 seconds.

spectral devouring will need testing but my guess will be that it will heal too little with the amount of counterplay: defiant stance comes too mind..

EverythingOP

Possible changes on Spectral skills

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Posted by: Silv.9207

Silv.9207

Spectral grasp is a sort of DH F1, you can wait a moment before pull the enemy to inflict chill, or immediatly pull the enemy, at your will during that 4 seconds.
Yes, it will not be the best skill ever, but it will be better than what is now.

lich form can last for 22,5 seconds if you trait it. That’s why they reduced it’s duration. With 20 sec of basic duration you will be able to stay in that form for 30 seconds and it is too much.

Possible changes on Spectral skills

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Posted by: Muchacho.2390

Muchacho.2390

The change to spectral grasp actually isnt bad and the change to spectral wall is essentially only a bigger wall (it already generates 4% LF but the tooltip doesnt state it).

The spectral walk change is never going to happen unless Anet changes it stance on the whole necros are immobile thing, not to mention that we already have a teleport utility skill in from of fleshworm, for which i rather see a casttime reduction then a new teleport utility skill (your suggestion). That said spectral walk is currently not good but as buffs i would rather see a cd reduction and it should remove cripple, chill and immob on activation.

For spectral armor i dont know, if we get a block i would rather see it on a weapon. Maybe put it on dagger offhand 5. Make it a 2 second block and if you block a hit the skill changes to an enfeebling blood around you (similar to https://wiki.guildwars2.com/wiki/Duelist's_Preparation). The reason why i would rather see it on an offhand is i always felt we need a defensive offhand and dagger offhand works well for that role (and it would make d/d viable).

(edited by Muchacho.2390)

Possible changes on Spectral skills

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Posted by: Redfeather.6401

Redfeather.6401

If I may add, I think it would be really cool if the tether left behind from Spectral Walk was to be an ethereal combo field.

Dang, that’s an interesting mechanic!

Possible changes on Spectral skills

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Spectral Walk buff idea:

Removes Cripple, Chill, and Immobilize on activation. While it’s active, you are immune to these conditions.

Since, you know, you’re a ghost.

But as for Spectral Wall, it does already grant 4% Life Force per foe that hits it. The tooltip was just never updated to show this.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Possible changes on Spectral skills

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Posted by: Dadnir.5038

Dadnir.5038

What do you think?

No! Just no!

Spectral armor while not the best skill in the game is already good as it is, especially with spectral mastery. Removing the fact that it work while in shroud just destroy the skill.

Spectral walk is the same, it doesn’t need more effect that it already have.

Spectral grasp need to be faster, I agree with this but it doesn’t need something that make it especially good with traits related to chill. Bitter chill and deathly chill would make your spectral grasp overly strong. (Unblockable 6 bleeds and 18 vulns with perma chill for 6 seconds that you can’t really remove. To be honest, the grasp seem to be just a bonus that nobody in it’s right mind would ever use.)

Spectral wall is a skill that changed a lot since release, it used to not fear and instead apply vulnerability but as for it’s size it’s a size that is normalized with all other “wall” in game. If they were to do this change to spectral wall I’d espect them to do the same for other wall, otherwise it wouldn’t be fair.

Lich form : I’m amazed that you say that you like it, however it’s probably the worst designed spectral skill in my opinion. Well to be honest for me it would be better if we could get rid of the horrendous elite transform skills in this game. Lich form only worth lie in the fact that the minion you summon with it are usefull in PvE and the auto attack is decent in PvP. I’m not even sure that any one use the other skills of this transform. The visual design is probably the worst part of the skill.

The healing skill is to strong for one and only one reason : You gain health and LF as a %age. The point is that basically it make you invulnerable and allow you to refill all your health and life force in a very short amount of time. It may be ok in PvP (even here I think it would be over the top) but in PvE and WvW it would be like cheating. I know that it may feel boring but healing skill need fixed value that can only be improved by adding healing power (even if it’s only for the sake of diversity).

Pregnantman.8259:

If I may add, I think it would be really cool if the tether left behind from Spectral Walk was to be an ethereal combo field.

Dang, that’s an interesting mechanic!

I agree that it would be a really cool mechanic.

I know that it would be a huge inconvenience for most of the necromancer but the best way to improve spectral skills would still be to get rid of vital persistence and replace this trait with something that does not impact the natural degeneration of LF. It’s not that the effect of the trait is to strong or not, it’s just that the effect is domineering, even if it was reduced people would still take it.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

Possible changes on Spectral skills

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Posted by: Sarrs.4831

Sarrs.4831

I don’t think making drastic changes to the skills is necessarily a good idea. I don’t really want to see any of them change their raw functionality, as they each already fill a role. I also think that any attempts to strengthen Spectral skills will miss their mark as Spectral Mastery is a non-starter compared to Vital Persistence.

Nalhadia – Kaineng

Possible changes on Spectral skills

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Posted by: Tissitra.4153

Tissitra.4153

I really like the suggestion for spectral grasp – double activation skills are a good way of adding more depth to the gameplay. Your suggestion for spectral armor would be really unbalanced though – 12 seconds of consecutive blocking (6+6 from the minor trait in soul reaping) to a profession that currently has zero blocking seems very drastic.

Instead, I would suggest: Upon second activation, you shatter your spectral armor, becoming invulnerable for a short duration (2-3 seconds, maybe second activation also stunbreak). This would not affect the spectral armor from the trait.

I think necro defensive skills are the worst of any profession and really need some changes. Some other suggestions:

- For how clunky wurm is compared to all other teleports ingame, I suggest it should ALSO break stuns when casting it (possibly grant stability while casting) – maybe increase cooldown to compensate.

- Spectral walk: no longer grants life force, but consumes 2% (3%) life force per second while active (possibly duration of the skill incresed or even unlimited). Upon second activation, teleport towards your origingal position and heal for a percentage (50%?) of LF consumed.

- Well of dardkness is currently mostly useless. I suggest: increase dutation; while active, you can activate the skill a second time, destroying the well, teleporting to it and fearing nearby foes. The second activation counts as a blast finisher.

(edited by Tissitra.4153)