Possible changes to stun breakers incoming

Possible changes to stun breakers incoming

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Posted by: Thor Rising.7850

Thor Rising.7850

I was looking around at dev posts and noticed Jon Peters said this in a warrior thread.

….Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.

Jon

I cut out the part where he was talking about healing signet in warrior builds, but it seems like stun breaker buffs are coming for most classes. This is amazing news for necros as we have some of the worst options for stun breakers. Really hope to see some buffs and changes to our spectral skills (especially armor).

Note: He said balance patch so it will probably won’t be next patch which is a bug fix patch. Hopefully the one after that though.

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Posted by: Bhawb.7408

Bhawb.7408

That would be a welcome change. Gone will be the days of playing the ball in a game of “kick the Necro everywhere”.

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Posted by: ReMortis.4287

ReMortis.4287

I propose Well of Darkness being a stun breaker, instant-cast as well. Would give it a nice buff.

I am The No.

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Posted by: Panhauramix.2784

Panhauramix.2784

Anyone would like Immobilize to count as a stun too, so that we can get out of them with a stunbreaker? Plague Signet is a wonderful stun breaker, because it does remove Immobilize too, but I think we’re one of the only class that has a stunbreaker that act like this.

IMO Stun breaker should give you full control over your character, not just get you up on your feet.

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Posted by: Rym.1469

Rym.1469

Plague signet doesn’t “brake” the immobilize. It just sends it out to your target. Also, we have nice Flesh Wurm stunbreaker. My favourite one, not only it has huge range, does damage, but also it’s a combo and gives you Life Force on reasonable cd. I can’t count how many times teleporting saved my kitten in tPvP.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Flesh Wurm should definitely be a stun breaker against immobilize. It seems silly that you can’t teleport when immobilized, since teleporting doesn’t really involve walking. I really hope they make all immobilize skills, even monster skills, vulnerable to stun breakers.

Maybe make Death Shroud an immobilize breaker too, while they’re at it.

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(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: GankSinatra.2653

GankSinatra.2653

Incoming Cantrip nerf it seems.

Anyway good news thanks OP. I hope they look at stability too.

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Posted by: datawais.7209

datawais.7209

Signet of the locust? It would be more thematic than a life steal.

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Posted by: Kravick.4906

Kravick.4906

My prediction is that nothing will honestly change with this class regarding stun breakers. ANet seems overly afraid of doing any major changes to this class for fear of a certain sPvP build that existed in beta.

Stuff goes here.

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Posted by: LastDay.3524

LastDay.3524

Signet of the locust? It would be more thematic than a life steal.

I don’t see how a locust breaking stun would be more thematic than a locust draining blood. :p
Or maybe I misunderstood?

Either way I’d definitely like to see it stunbreak in addition to the life steal.
That would make activating the signet an actual thing to consider.

Benight[Edge]

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Posted by: Copenhagen.7015

Copenhagen.7015

Please o Please lower Spectral Armor CD. No reason for it to be 90 seconds untraited.

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Posted by: Toeofdoom.6152

Toeofdoom.6152

Necromancer stun breaks are already spread between minions, signets and spectral. Only wells and corruptions are missing it and I can’t think of any stun breaks with remotely well-like effects in the game. Corruptions are all too powerful if made instant cast anyway.
About all I’d even hope for here is shorter cooldowns as they’re pretty ridiculous. Obviously intentional as death shroud/fear can hold off a lot by itself.

Still, what if the stun break on spectral armour was moved elsewhere? They clearly regard it as very powerful if it tries to do everything at once.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

@ above me, what about armor of earth then? breaks stun 7 secs IMMUNITY to stuns, and gives protection. the spectral thingy doesn’t match this by far.

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No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

As excited as I am for this change, i doubt we will be getting much, if anything at all. Being the kicking ball seems to be our role in the game

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~I could promise you the same…but it would be a lie…

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Posted by: Bhawb.7408

Bhawb.7408

@ above me, what about armor of earth then? breaks stun 7 secs IMMUNITY to stuns, and gives protection. the spectral thingy doesn’t match this by far.

3% LF per hit = 1.8% eHP heal per hit, or at base hp 324 healing per hit and you will pretty easily have a near full HP bar at the end of it. Thieves can’t steal my LF generation, necros can’t corrupt or rip it, and warriors don’t get bonus damage off it, I’ll keep the current spectral armor over that, thanks.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

Yeah I don’t think buffing spectral armor would be one of the thins on their list. what I would like to see, and what someone pointed out earlier, is our stun breaks are just spread all over the place, and most of them are in, or part of, skills that don’t synergize well with most builds. I think a more fluid assigning of skills is more important than just buff buff away on the current skill designs

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~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Only real issue I have with Spectral Armor is that the cooldown is excessively long and Spectral Walk just works better as an equipped stun break (even though the return teleport doesn’t break stun, it can get you out of the chain CC), since it has the same life force generation when hit as Armor, lasts longer on said buff, and has a 33% lower cooldown.

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Posted by: roamzero.9486

roamzero.9486

IMO, given the Necro’s complete lack of mobility, it’s less of an issue of stunbreaks and more of stability. I’m of the opinion that Necro should have access to stability waay easier than that crappy 30pt trait.