Post patch condition build + Expl Video
Looks good. I’ve got the same traits in curses and spite, but will use blood magic as my third line.
Oh, one more thing, the way condition duration works was changed a few months back. You now get an additional fractional tick of damage and no damage is wasted.
Pretty much the same as I figure except with weakening shroud instead of lingering curses, cause 50% uptime on weakness is a really strong defense.
Pretty much the same as I figure except with weakening shroud instead of lingering curses, cause 50% uptime on weakness is a really strong defense.
Here is the way I look at that and I may change my mind, but with all the boon conversion we have now and all the might stacking every class has, we should be able to keep weakness up 100% just by converting boons.
Pretty much the same as I figure except with weakening shroud instead of lingering curses, cause 50% uptime on weakness is a really strong defense.
Here is the way I look at that and I may change my mind, but with all the boon conversion we have now and all the might stacking every class has, we should be able to keep weakness up 100% just by converting boons.
Hmmm I don’t know if that’s true. Not everyone is in melee range…