Post your Reaper builds.
i tried this build in pvp, i wanted to play a tanky dps reaper to avoid thieves, mesmers, warriors and powerrangers bursts and to be able to bunker a node up to two enemies (depends on their speccs) until help arrives
-gravedigger crits up to 5k
-axe range feels to short, though (would be nice, if axes nr1 and nr2 range could be increased from 600 to 900)
-“fluid” lifeforce generation
-as third utility i tried suffer (used it rather only to chill enemies), flesh worm and signet of undeath (the signet felt rather useless in comparisson to other utilities)
-second minor trait in reapers specc line feels useless, becouse of lack of fear (i would like to see a secondary effect for this trait…e.g. 10% more dmg against chilled enemies)
-i like the shoutheal, but i feel forced to use consume conditions, if i dont play with other condi cleanse/transfer utilities (maybe increase “suffer” transfered condis from 1 to 2) (condicleanse in shroud isnt enough against condiburst)
-i tried to use the shroud only to mitigate enemy big hits/to get stab/to chill enemies with nr5 and not for dps, becouse autoattack feels pretty weak…, shroud nr2 is nice for mobility, though
-its very hard to keep up with/to play against high mobility classes (zerker gs warrior, thief, mesmer)
(edited by livlaender.8790)
(Yes it’s a simple signet meta variation)
playstyle:
-build up lifeforce using warhorn 5 + dagger 1
-> go into shroud and use
3 (stability)
5 (massive damage + stun + chill field)
4 (more massive damage + chill)
2 (more massive damage + frost aura)
1 (if the damage still wasn’t enough)
Can’t remember that I lost just one single 1 vs 1 with that build. It also seems to be even better vs. D/D eles than the standard signet necro. Power Lock mesmers don’t hardcounter you anymore because of RS3 stability.
I like the reaper.
(edited by KrHome.1920)