Potential change for all Necro Specs
Doubling the base values of vampiric presence would help a lot, especially for scourge.
If they would just give the curses line an AOE 150 expertise buff like other classes have it would help a huge amount, and even that alone makes condi necro a reasonable choice in every aspect of PVE.
If they would add a 10% or 15% damage to enemies standing inside our wells via trait, this would increase the viability of power necro a lot.
All we would need than are some base number modifiers on certain power skills, or % modifiers in traits and everything would be fine, really. These PVE aspects are the most easy ones to fix, the “harder” problems to fix like shroud scaling in different scenarios, lack of stunbreak, mobility and stab are harder to come by though.
(edited by Brujeria.7536)
Doubling the base values of vampiric presence would help a lot, especially for scourge.
If they would just give the curses line an AOE 150 expertise buff like other classes have it would help a huge amount, and even that alone makes condi necro a reasonable choice in every aspect of PVE.
It wouldn’t help at all. Almost everyone configures their character to have 99-100% duration.
Doubling the base values of vampiric presence would help a lot, especially for scourge.
If they would just give the curses line an AOE 150 expertise buff like other classes have it would help a huge amount, and even that alone makes condi necro a reasonable choice in every aspect of PVE.
It wouldn’t help at all. Almost everyone configures their character to have 99-100% duration.
That’s a lot harder to do with the nerf to Pizza and Toxic crystals. Most classes can get 100% with a single condition, but I think Scourge will be one of the very few who can hit it with all of them.