Power Necromancer's in PvE
The issue is also in game design. They push us as a condition/ support class but don’t allow it to work in PvE. Necro won’t be useful until PvE mechanics are addressed
The issue is also in game design. They push us as a condition/ support class but don’t allow it to work in PvE. Necro won’t be useful until PvE mechanics are addressed
^Totally this. Conditions and control are not balanced in PVE. They are inferior to direct damage, and I’d even go as far as to say control is completely useless. All of the bosses have Defiant/Unshakeable, rendering them immune to control skills. Especially in the open world defiant stacks get so absurd that you will never remove all the defiant stacks before the boss dies. But in dungeons as well, the coordination and dedication required to peel off those stacks of Defiant is not justified by the meager pay off that 1 or 2 seconds of Fear offers.
I’ll even go one step further, and say that against trash mobs necro-control skills are pretty poor as well. Fearing away enemies often annoys your party more than it helps them. And what is the point of slapping 1 second of fear on some Risen, when they then hit you back with 4 or 5 seconds of fear? Not to mention that the game often bugs out, and enemies that are feared do not run away. I think for PVE our fears should generally last longer, and work on bosses. Obviously that would be unbalanced for pvp and wvw, which is why such changes should be split.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
They really do need to make more changes split between pvp/wvw/pve. You can’t change one thing totally because it’s overpowered in pvp or wvw, that would be nerfing certain aspects of pve, maybe something we needed in pve. I’m glad they have done so recently, but more of it, and for all classes is optimal.
I think that conditions are good in PVE as long as they have enough time to kick in. However this hardly ever happens in dungeons because mobs die pretty quickly. Bosses also don’t take long to kill if your party runs zerker builds and they have “Unshakable” and “Defiant” that makes them resilient to some conditions and cc.
On top of that necros bring limited group utilities that make them much less desirable in parties compared to any other class.
Individual condition stacks would do wonders.
Allowing objects to take condi dam, would do wonders.
Then there’s just the balance of power also get’s effected by +%dam like vulnerability.
Also power get’s huge boosts from Crit % and Crit Damage.
As for Power Necro, it’s melee ranged weaps that don’t cleave. Without the attrition or damage to make up for it vs other class’s. More risk, less rewards.