Power/Prec-DD Build. (DS, Dagger or whatever, just NO Condition).
in Necromancer
Posted by: Endymion.6180
in Necromancer
Posted by: Endymion.6180
Hey guys,
So, right now I am mainly using a classic Condition build (0/30/20/20/0) with almost full rabid set (mixture of temple stuff and some TA in the middle). I’m still working my way on TA To get the scepter and I’m using off-hand dagger (Malefecterym) and staff swap (bramblethorn).
Don’t get me wrong I still think that this build is fun and effective in its way, the thing is that in pvp I feel that conditions in general are a little bit too easy to remove and that makes me feel a tad uneusefull in my group.
I was wondering if you guys could help me out to create (and maybe strategize) a more direct-damage oriented build.
What should i go for? Dagger/Dagger – Staff with some kind of 30/0/0/0/30 with 10 point to through around to something more defensive?
Feel free to point me in a good direction or just flat out school me about the possible builds with a little breakdown of it
What about equip though? For starters (since this would definintely a secondary build) would it be good a yellow berserker set? Or should I go for completely different stats?
Thanks in advance to whoever wants to help me out a bit
Endy.
in Necromancer
Posted by: hackks.3687
try out this build.
it’s easy enough to adjust to your play-style. I think it’s a nice change of pace to the conditionspecs when you want a little more fast paced action
in Necromancer
Posted by: Hexd.4796
I run 30/15/0/0/25 with Dagger+Focus/Staff, wells and a ulitity skill.
For WvW I use Knights armor (power, perception, toughness) with rubies (power, perception, crit damage)
(edited by Hexd.4796)
in Necromancer
Posted by: solanu.3784
Hey guys,
So, right now I am mainly using a classic Condition build (0/30/20/20/0)
How can this be a “classic condition build” if you are not using any points in +condition duration? Take 30/20/20/0/0 to get the most power out of a condition necro.
in Necromancer
Posted by: Zeke Minus.5720
The OP is probably using a variation of this condition build, which performs very well and tries to make all skills synergize.
The general idea (and much of the build) came from the “Necromancer tutorials” thread.
in Necromancer
Posted by: Endymion.6180
I’m doing exactly what Zeke is saying
I’ve personally tryed both faces of the medal (that is maxing power and condition duration or maxing precision to stack bleed on critical) and the latter works best for my playstyle
Anyways I still want a little bit of change of pace, therefore I’m right now trying to make a build around what Hackks and Hexed suggested (thanks guys).
Endy.
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