(edited by Kravick.4906)
Power builds, lets talk Sigils
Stuff goes here.
Bloodthirst doesn’t affect sigil of blood/leeching’s leech, or the leech of vampiric runes. It only affects some skills/traits.
Sigil of fire is decent imo for some AOE damage while air is better for single target. Bloodlust/perception is also pretty good, considering the effects carry on to the other weapon set as well.
This:“http://www.reddit.com/r/Guildwars2/comments/10o4mi/the_damage_formula_and_the_efficiency_of_sigils/” is a pretty useful guide on sigils, although you’ll probably have to adjust for attack speeds/etc.
I’m in a similar boat as you, not really sure I nailed my sigils right yet. But for what it’s worth:
- Sigil of Blood in Staff: some extra damage (a bit lower than fire/air), but the extra health seems more useful for boss fights
- Sigil of Accuracy in Dagger: my +crit dmg is over +50% (so over 100%) so this is more damage than Sigil of Force (if I’m not mistaken) and it helps with on crit effects
- Sigil of Luck in Warhorn for general PvE
- For harder PvE (or when the luck stacks have capped) I’m not sure yet… I’m going with Sigil of Fire atm. I’ve considered Sigil of Strength as well, but it’s just too costly atm