Januz- Ele [ARG]
Power necro build need some help.
Januz- Ele [ARG]
Here you go, especially if you like knights amulet, as I do.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Otaking-s-Rasputin-SPVP-D-W-Well-Build
I only run spvp but I don’t see why it wouldn’t work in w3 with more of the same ramped up stats.
For damage, even pre patch I could burst down most classes, especially cookie cutter d/d ele.
For survivability I don’t really think you can get better on a necro, minion bunker can last a little longer in a straight up facetanking scenario where your minions are around and players are too dumb to move you, or moa you, or kill the minions etc. However when you factor in mobility and speed of attack, this one..I have run it in a toughness version also but it was really disappointing. The key is high vitality and completely maximized DS as you’re double dipping on vitality while maintaining good burst and sustain through crits and lifesteal.
Necro survivability is generally crap compared to other classes as we have no true invulnerability so can’t avoid a lot of CC/dmg chains but this is one of the best ways to improve their main weakness. We really can layer on a lot of aoe and flip a cap or kill a pack when you think about it burst asnd pve. Marks, locust warhorn, 2x well, life transfer, dagger swiping in the middle of it like a madman etc, even locust signet if you’re desperate for more, lol.
I use that exact trait build and weapon combo with different major traits, but with Soldier’s armor/trinkets and Knight’s weapons + 1 Knight’s trinket (lost seal of usoku) with runes of vampirism (the mobility the 6/6 provides is invaluable for a necro) and Sigil of Hydromancy+Anything without a cooldown (I use +chilled duration, I think it’s 20% now)
And lemongrass (-40% cond dur) + oil/sharpening stones (both work)
It’s worth noting that all sigils with a cooldown (on-crit or weapon swap) share cooldown, so having the health steal and fire on the same pair isn’t a good idea – I’d swap it for something passive like force/accuracy.
I do solid damage but the main strength is in the pure staying power and ridiculous area control – you should consider taking chill on blind, it turns plague form/well of darkness into complete monsters for PvP – lich form isn’t worth it in pvp IMO. The damage I deal is enough to kill most players I come across while being extremely hard to kill due to ~28k hp and ~2600 armor, on top of the -40% condition duration from food making condition builds a joke to play against, too.
To the OP, your two crit sigils are going to conflict with each other. Crit and swap sigils share the same internal CD so generally your flame blast will take priority and you’ll never see lifesteal from blood.
I recommend something like:
d/w main: blood/accuracy
staff swap: blood
Some people pull out staff for every kill in w3 and put their stacker there but I can’t see safely taking out a down without dagger as you will be swiping down a lot for speed and LF gen purposes. I play mostly spvp though.
I can’t play without staff marks personally, they are too good for fleeing, softening up a zerg before assault, tactical positioning between you and a melee like a thief, etc.
I tried d/w and a/f but really axe is just inferior dagger to me.
(edited by Otaking.4675)
I can’t play without staff marks personally, they are too good for fleeing, softening up a zerg before assault, tactical positioning between you and a melee like a thief, etc.
I tried d/w and a/f but really axe is just inferior dagger to me.
Axe’s main use in PvP/W3 is the retaliation an burst on 2 when you swap, mostly. Spinal shivers is nice too.
First of all thanks for all the help, didnt know about internal cd on sigils guess ill go for force then.
I gona give a try to Knight armor + zerker acc probly gona get some valk ring to get some hp up, the thing is im looking to have at least 90% crit dmg with 2400 or more armor and 20k+ hp, gona have to try soulreaping to see if i can get that crit dmg up.
Januz- Ele [ARG]
Think i found what i was looking, decent crit dmg and rate, almost 2.4k armor and 20k hp.
I wish we necros had a long range power weapon( staff dosent count ;3) like GS or Rifle shooting soul bullets.
Januz- Ele [ARG]
Power necro is good against noobs.
Once people realize staff damage is terrible and they can just range you down, you’ll die to a lot of engineers and thieves and even some warriors who know better than to walk into your little well+dagger1 spam melee zone.
That is, if you don’t have Lich form up. Obviously Lich Form should let you win any 1v1 unless they run away and reset, which many engineers and thieves and rangers and guardians and pretty much anybody can do because running away from a necro is very easy. Lich Form itself has very poor chasing potential.
In tpvp you can do a lot of damage because people HAVE to stand on points (and thus eat some of your well damage). That’s not the case for wvw where walking out of wells have no negative consequence for the outcome.
(edited by Zenith.7301)
“Power necro is good against noobs.
Once people realize staff damage is terrible and they can just range you down, you’ll die to a lot of engineers and thieves and even some warriors who know better than to walk into your little well+dagger1 spam melee zone."
Some truth to this but a lot of disparaging hyberbole against power necro too. When the non-noob power necro uses that staff to chill them and teleport right back to them, also chilling them and then cripples them with warhorn locusts, then proceeds to dagger immobilization, warhorn daze, golem charge, dodging past them to fear them into wells so they can “dagger1spam”, then they learn that power necro is also good against non-noobs.
This takes some practice to chain and catch people properly but pre-patch I could catch up to almost anyone except the most dedicated eles fleeing with their 1550 meter RTL…I know it seems hard to believe but you really can catch people with practice. Staff chill and fear is 1200 range unblockable properly traited, a little farther even due to mark radius…make sure to turn off ground target in the option so you can get it off faster with one less click and keybind to something you can reach fast like E is my choice for fears for instance.
> viable in wvw/pve?
Your build looks a lot more targeted to PvP/WvW then to PvE. Corrupt Boon isn’t much use in PvE – most mobs don’t buff themselves a lot. It’s clearly a high damage, close-to-midrange combat setup. My main concern with this build in PvE, and especially dungeons, would be simply staying alive. As Zenith notes, wells may not be ideal for WvW, where your enemies will tend to roll out of them.
> im not sure if its worth to spend all my tokens and relics to gear up
The good thing with Knights gear is that it’s cheap, and readily acquirable through crafting or the Trade Post. One option would be to make/buy a cheap rare set to test your build out with. If it’s working, you could start upgrading to exotic/ascended.
Some truth to this but a lot of disparaging hyberbole against power necro too. When the non-noob power necro uses that staff to chill them and teleport right back to them, also chilling them and then cripples them with warhorn locusts, then proceeds to dagger immobilization, warhorn daze, golem charge, dodging past them to fear them into wells so they can “dagger1spam”, then they learn that power necro is also good against non-noobs.
And then you take a random stun cause no stability, or that non-noob simply uses a stunbreak, of which they will most likely have more access to than you do. Lets be honest here, everything about that build is both super obvious and on long cd, so i wouldnt call power necro good against non noobs, as non-noobs generally dont fail to notice big giant circles or run around without stunbreaks / teleports / condition cleansing.
People in tpvp routinely dodge my marks as well, and not because I set them prior. I mean they see my animation and start dodging because they know outside marks staff auto is terrible damage and won’t hit them if they sidestep at larger distances.
Also, I don’t know how he’s teleporting to them, because Dark Path is such a slow projectile that’s ridiculously easy to dodge, and you can even kite it for a bit with swiftness on.
Basically, you come up against an engineer or any other class with strong power based ranged weapons will kick the stuffing out of you. Simply because staff auto is soooo bad.
First of all im glad for all the feedback and i agree that power necro is kinda bad for wvw but im just so bored of going condi in wvw, with all the condi remov and the crap conditions that deal dmg necros have ( talking about the ones we have bleed, poison, not the ones we can get with corrupt boons or combo fields).
The thing is i dont feel a big diference in having 2.4k armor or having 1.8k, maybe is just me but when i go condi i have almost 3k armor and i still get hited for 7k-8k, maybe thats normal but it kitten es me off that im playing a tanky build im geting hit for that much and it takes me double the efort to stack bleeds to get them cleansed so easily.
I dont want to make this a QQ thread cause is not my style so ignore me lol im just mad today.
Thanks again for all the feedback im gona still try to make a knight/zerker necro and see how it goes in wvw, sorry if i made any grammar mistakes english is not my native lenaguage.
Januz- Ele [ARG]
I use knight/zerker and I do just fine in WvW