Power necro for WvW

Power necro for WvW

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Posted by: Carpboy.7145

Carpboy.7145

Im looking for a bursty necro build for WvW. Kinda sick of conditions. Anyway i was thinking something like this.

http://gw2skills.net/editor/?fQAQRBIhdu1IjW6exm1G9eCB6RuULOTUBkh6h7APfIA-jQCBYfDimgAmsIiUBAJPFRjt4qIas6aYKXER1WzFRrWKA9UGB-e

Kinda unsure how to play it, whats skills to use etc. if anyone has any videos or anything that would be awesome:)


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Lyss The Shadow
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Posted by: Nagato no Kami.4980

Nagato no Kami.4980

Im looking for a bursty necro build for WvW. Kinda sick of conditions. Anyway i was thinking something like this.

http://gw2skills.net/editor/?fQAQRBIhdu1IjW6exm1G9eCB6RuULOTUBkh6h7APfIA-jQCBYfDimgAmsIiUBAJPFRjt4qIas6aYKXER1WzFRrWKA9UGB-e

Kinda unsure how to play it, whats skills to use etc. if anyone has any videos or anything that would be awesome:)

This pretty much looks like a typical 30/10/0/0/30 glass cannon build.

A few notes:

I’d be wary of using Blood is Power and Scholar runes at the same time. Your build is extremely squishy so self-inflicting damage seems to me a bad idea and will put you close to that 90% threshhold. If you want might, eat Truffle Sautee or replace Spiteful Talisman with Reaper’s Might.

Spectral Grasp is kind of a bad idea, IMO. You are brittle. Your armor is a t-shirt and a pair of daisy dukes. If you use this on a melee class with respectable armor, you will, in all probability, die. As a glass cannon, your best bet is to float around fights in DS or Lich while inflicting massive amount of ranged damage and hope that no one gets close enough to you to hit you.

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Posted by: Revelations.3154

Revelations.3154

@Nagato

All your statements are true but there is slightly too much over emphasis on being squishy… Anyone playing power Necro should know that the mid-line is the best place to be. The strategy is to soften up high priority targets or support the back line from getting killed by thieves and rangers. Just don’t get focused or caught in an Ele’s AoE…

Tips:
*Situational Awareness is a must in this build.
*Save your dodges!
*Again save your dodges!
*Dodge cross grain against and incoming push if you are caught in an oncoming push.
*Well of power has saved my life it may save yours or buy you some precious seconds for DS.
*When roaming use death embrace you’ll thank me later… :p
*I’m sold on Weakening Shroud reapers precision is lackluster it looks good on paper but it is only effective in melee range with war horn. Most of the time you will need to engage at range. Leaving you with very few options to gain just 1% LF.
*Power necro’s are similar to a venus fly trap or a pitcher plant or even one of those mosquito lamps let the enemy get close and burst em!

Necro maybe unforgiving as glass but we’re something to be feared if they don’t take us out quickly. Just make sure the enemy plays on your terms not theirs…

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Posted by: Mike.5091

Mike.5091

I also played conditions for 8 months or so and got a little bored of it, too. Just to give some input, this is my build atm:

http://gw2skills.net/editor/?fQAQNAnYWjMap7xbGb07JEoH9y7BiRFOGqHrD68hA-jgCBYLERjEEgJQFRjtOMslOBpCKa6aYKXJV/SQ2cuIa1SBwkyI-e

I’m not claiming it’s the optimum or my final build but atm it’s a nice change and I’ve been getting along with it well. I didn’t dare (yet) to go full Bersi, I don’t know if I will neither. Mainly because I can’t claim to be the best player. I’ve won enough 1vs1 with the build to stay positive though (not against hit-n-run warriors).

The staff is obviously not the best choice, but I like to use it and it can come in handy. Especially as it’s quite easy to flip some traits and use wells + staff in lazy Zerg times. I do have a Warhorn and Fokus on me though, too. So still have try around a bit.

To sum it up, you’re on a good path I guess. Always best to try out what you like to play though and what you’re capable of playing. You can always buy all weapons cheap in WvW + swap you’re traits with little investment before you decide for the rest.

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Posted by: Smoke.9273

Smoke.9273

You might find you feel a bit too squishy indeed… maybe add in some Knights and/or soldier pieces. I think most people will say you are too squishy for the WvW environment. Keep in mind you are a necro… you don’t have that much defense in the sense of negating damage nor that much ability to disengage/reset.
Since you also have mainhand dagger, I would at least equip Well of Suffering to root an enemy in with dagger #3. You could get Focussed Rituals (VI curses) for ground targeting.
You have no stunbreaker equipped… I myself use spectral walk. Nice for the swiftness and teleport (return) as well.
As power necro I almost never slot Flesh Golem, but go for Lich Form.
I recommend you check out some video’s from Oozo playing a power necro in WvW: http://www.youtube.com/playlist?list=PLOsHFGqB-Hp8lPulc8Jioy-iXg90GRQ3l

Riay
Fused with my Shroud

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Posted by: Carpboy.7145

Carpboy.7145

Im looking for a bursty necro build for WvW. Kinda sick of conditions. Anyway i was thinking something like this.

http://gw2skills.net/editor/?fQAQRBIhdu1IjW6exm1G9eCB6RuULOTUBkh6h7APfIA-jQCBYfDimgAmsIiUBAJPFRjt4qIas6aYKXER1WzFRrWKA9UGB-e

Kinda unsure how to play it, whats skills to use etc. if anyone has any videos or anything that would be awesome:)

This pretty much looks like a typical 30/10/0/0/30 glass cannon build.

A few notes:

I’d be wary of using Blood is Power and Scholar runes at the same time. Your build is extremely squishy so self-inflicting damage seems to me a bad idea and will put you close to that 90% threshhold. If you want might, eat Truffle Sautee or replace Spiteful Talisman with Reaper’s Might.

Spectral Grasp is kind of a bad idea, IMO. You are brittle. Your armor is a t-shirt and a pair of daisy dukes. If you use this on a melee class with respectable armor, you will, in all probability, die. As a glass cannon, your best bet is to float around fights in DS or Lich while inflicting massive amount of ranged damage and hope that no one gets close enough to you to hit you.

I think the part about scholar runes is definitely true. So i swapped BiP for a well. Thing is spectral grasp makes runners cry i know most power necros choose lich form, but i went flesh golem since i am very squishy, and that extra cc will help a lot in my survivability. So if im using D’S to absorb the big hits, and ccing when needed, they won’t have a lot of time to do much else before theyre dead. So ill immob them with dagger 3 and drop a well. Then ill use banshee wail after immob wears off. And after banshee wail wears off ill use flesh golem charge. At this point they should be downed or extremely low. I can use spectral grasp to pull them back and discourage running, then finish them off in D’S so i wont take any damage.


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Posted by: Panhauramix.2784

Panhauramix.2784

Been a necro that jumped to engi, tried your Engi healway build and loved it, I want to help

If you want burst, Wells are awesome combined with DS 100% crit or even more awesome with lich. To take camps and fight in doorways, it’s awesome burst. Lich form with Well of suffering and Well of corruption melt anything that stays inside.

You also don’t have anything to go faster, only warhorn’ swiftness. Spectral walk combined with Warhorn would almost give you 100% swiftness uptime, or just put Locust’s signet in when running from point A to point B, then switch to something more useful when close to combat.

Also as a rule of thumb from others berserkers spec I’ve looked at, the Berserker chest and pants are a loss of stat. Better to put something like Knight or Soldier in those slots. There is math somewhere in the Osicat mesmer forum that explains the stat allocation of Crit damage and how much chest and pants don’t give enough for the trade off.

Good luck in your travels! Power necro sure is fun, even in WvW where we can sometimes feel as a sheep among wolves.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

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Posted by: Sepreh.5924

Sepreh.5924

I’d be wary of using Blood is Power and Scholar runes at the same time. Your build is extremely squishy so self-inflicting damage seems to me a bad idea and will put you close to that 90% threshhold. If you want might, eat Truffle Sautee or replace Spiteful Talisman with Reaper’s Might.

This can be true but there is kind of a way around it. Cast blood is power before you have a target. You lose out on the bleeding on the target but also do not get a self bleed which helps when you are using Scholar Runes

If you are thinking of going dual damaging wells (which I do, WoC and WoS) – awesome! It is fun. Just a couple random tips you probably already know:

(1) If you are using them to help down an opponent (rather than putting pressure on a downed opponent), it helps to use DS5 and/or dagger 3 before throwing down your wells. Even though people can condi cleanse/blink/etc, it increases the chance you will keep them in the well and do decent damage.

(2) Damage dealing wells can be used both offensively and defensively. A lot of times people know just how hard our wells can hit and will avoid them. If you are trying to create some distance between yourself and an enemy, throwing down a well can sometimes help create that distance. Also, if it is well of corruption and they decide to run through it, depending on the boons they have prior to going through you can convert those to multiple defensive conditions.

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(edited by Sepreh.5924)

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Posted by: Nagato no Kami.4980

Nagato no Kami.4980

I’d be wary of using Blood is Power and Scholar runes at the same time. Your build is extremely squishy so self-inflicting damage seems to me a bad idea and will put you close to that 90% threshhold. If you want might, eat Truffle Sautee or replace Spiteful Talisman with Reaper’s Might.

This can be true but there is kind of a way around it. Cast blood is power before you have a target. You lose out on the bleeding on the target but also do not get a self bleed which helps when you are using Scholar Runes

I did not know this. Brilliant!

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Posted by: Rigel.3092

Rigel.3092

I have a wvw power necro that puts out about 2700+ power with 25 stacks of bloodlust and has nearly 2000 toughness and nearly 3K armor along with having 33K health with 5 stacks of applied fortitude. Go figure.
http://i39.tinypic.com/np5lbp.jpg

(edited by Rigel.3092)

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Posted by: ArchonWing.9480

ArchonWing.9480

IMO, survivability > damage outside of small group fights. You don’t want to be rally bait. There’s a lot and a lot of CC if you want to be front line, and we are the class with the least stability…

I don’t do as nearly as much damage as I hang around only 2100 power before buffs , but I survive fights pretty easily and good enough to kill people.

I do 10/20/10/0/30 (Reaper’s Might, Focused Rituals, Staff Mastery, Foot in the Grave but you can take Death Perception if you like. ) with hoelbrak runes. I like the extended reaper’s might duration and -20% condition duration on the thing. My Life blast also pierces as well. It’s very easy for me to regenerate life force so I have no problem surviving. Skills are Well of Power and Suffering, and Spectral Walk, but this build also works well with Blood is Power-- about 17 seconds of 10 stack might up time which is very strong with Master of Corruption. Also don’t take Vital Persistence— this deep into soul reaping and most of your LF drain is going to come from being hit, which that does not help with.

In the end my sustained damage isn’t that high, but I can certainly open with a high enough burst. The direct damage from marks isn’t flimsy + Well of Suffering + Fury should do a number.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Liquid.9672

Liquid.9672

I have a wvw power necro that puts out about 2700+ power with 25 stacks of bloodlust and has nearly 2000 toughness and nearly 3K armor along with having 33K health with 5 stacks of applied fortitude. Go figure.
http://i39.tinypic.com/np5lbp.jpg

But in the rare chance you do crit, you do so like a wet noodle. Do you find that the raw power and attack outweighs having a respectable crit chance and damage? Or is your build more about being a mobile siege weapon?

I’d be interested in seeing your build and gear choices in a calculator if you feel like zipping one together.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Carpboy.7145

Carpboy.7145

Ok so ive actually been playing around with this and like it a lot, at least on paper. Its got lots of CC, and perma weakness/decent protection uptime, which is why im going full berserker. Banshees wail is a 4 sec AoE daze. And if i drop my fear wall then spectral grasp them towards me, they’ll get feared away. So i can drop my damage. After that use wail/ charge, whichever while continually damaging them.

http://gw2skills.net/editor/?fQAQRBIhdu1IjW4e1m3G9eCA6Ru16ckijXmSB8oD-jQCBYfDimgAmsIiUBAJPFRjtkqIas6aYKXER1WzFRrWKA9UGB-e

Looks good on paper, but ive gotta try it out in the world.


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Posted by: subcrazy.1098

subcrazy.1098

This is my last video as power necro, I dont play no more but here it is.

video of spec

LavaFluxx – Ele
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Necro and Ele small man videos:Necro/Ele Videos

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Posted by: Vex.7486

Vex.7486

I’ve always used Dagger / Focus as my main set as the burst is superior. Then i just use my Axe/Warhon for kiting mostly.

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Posted by: Rigel.3092

Rigel.3092

I have a wvw power necro that puts out about 2700+ power with 25 stacks of bloodlust and has nearly 2000 toughness and nearly 3K armor along with having 33K health with 5 stacks of applied fortitude. Go figure.
http://i39.tinypic.com/np5lbp.jpg

But in the rare chance you do crit, you do so like a wet noodle. Do you find that the raw power and attack outweighs having a respectable crit chance and damage? Or is your build more about being a mobile siege weapon?

I’d be interested in seeing your build and gear choices in a calculator if you feel like zipping one together.

Dude, depends upon how you define “wet noodle”…..with over 138 K kills in WvW, I hardly would say that my necro hits like a “wet noodle” but hey, I’ll keep collecting mah loot bags while you continue to contemplate how my 2700 Power is hitting like a “wet noodle”…..

Here is what I do know: While the OPs build will drop like a “wet noodle” as soon as some enemy players wink or fart its way, mine can frontline, literally, like any warrior or guardian, and kill.

Edit, and Liquid: my build was easily found by clicking on my name and looking at my post history. Anyhow, the build is right here: https://forum-en.gw2archive.eu/forum/professions/necromancer/Full-power-necro-where-do-we-stand/first#post2753197

I use this build when I ran in Tier 1 (BG) for about 8 months. Now that I am playing in Tier 2 (FA), I am using a slight variation of the build I used in Tier 1, which is just as effective.

(edited by Rigel.3092)

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Posted by: Panhauramix.2784

Panhauramix.2784

Without Foot in the grave, you’ll notice something not a lot of other classes suffers from: The Ping-Pong Effect. No block, no invulnerable, no stability. This may kind of throw a wrench into any combo you might be able to pull off on paper. Add long cast time to this and you better be born under a lucky star for it to complete.

In my WvW roaming I encounter mostly warriors (for a reason), Spectral wall and grasp won’t do no good against them. I personnally use Spectral Armor instead of wall and Well of Darkness/Locust signet. Blind can help a lot against Warriors/thiefs.

But then again, this is for solo/duo roaming. If you follow a zerg or duo with someone that can give you stability, your major problem is solved and you’ll have greater time against those CC spammers.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
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Posted by: Zikory.6871

Zikory.6871

Dude, depends upon how you define “wet noodle”…..with over 138 K kills in WvW, I hardly would say that my necro hits like a “wet noodle” but hey, I’ll keep collecting mah loot bags while you continue to contemplate how my 2700 Power is hitting like a “wet noodle”…..

Regardless of how well your build does or what you think, 138k kills is not that impressive once you realize that it does actually doesn’t portray how much damage your build does. With Necros AoE prowess it’s quite easy to get “tags” to get loot bags. Any build can drop a few wells, hit WH #5, Life Transfer and have a majority of the enemy zerg tagged. It doesn’t take that much damage it get a “kill” counted to your achievement list…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
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Posted by: Liquid.9672

Liquid.9672

Dude, depends upon how you define “wet noodle”…..with over 138 K kills in WvW, I hardly would say that my necro hits like a “wet noodle” but hey, I’ll keep collecting mah loot bags while you continue to contemplate how my 2700 Power is hitting like a “wet noodle”…..

Your reply seems overly defensive. I asked an honest question, and I never said you “hit” like a wet noodle, I said you “crit” like a wet noodle, then you never directly answered my real question, which is if you think the raw power and attack makes up for it. Although, based on the tone of your reply, I guess you did answer me indirectly.

On the contrary, I find that you don’t need nearly that much armor and health and still remain quite durable and even play on or near the front line in large group encounters with a Necro. Instead that stat allocation can move towards stats that increase raw damage to put health pressure on enemy zergs. To each their own I guess.

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Rigel.3092

Rigel.3092

Your reply seems overly defensive. I asked an honest question, and I never said you “hit” like a wet noodle, I said you “crit” like a wet noodle, then you never directly answered my real question, which is if you think the raw power and attack makes up for it. Although, based on the tone of your reply, I guess you did answer me indirectly.

On the contrary, I find that you don’t need nearly that much armor and health and still remain quite durable and even play on or near the front line in large group encounters with a Necro. Instead that stat allocation can move towards stats that increase raw damage to put health pressure on enemy zergs. To each their own I guess.

Indeed, to each their own. Given the sheer amount of WvW kills I have accumulated under this necro build (running with HB and MERC primarily), my mesmer build, and Guardian build(s), I will change nothing. That amount of armor, health, etc. sustains me quite effectively in most all WvW environments exceptionally well given my playstyle (which is critical if any one build is to perform as intended – your playstyle and skill level has a lot to do with such successes or failures of any build in particular)…..especially with my recent switch to Melandru runes and – condition food.

(edited by Rigel.3092)

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Posted by: Stx.4857

Stx.4857

Tanky builds are great for surviving in a big zerg, but if you are interested in dealing damage, I would recommend getting at least 50% crit chance, and 50-70% critical damage. In order to maintain your survivability, I would recommend keeping 2500-2900 armor, and at least 20k HP. This can be achieved with a mixture of Berserker, Knight’s, and Cavalier’s gear.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Rym.1469

Rym.1469

Buy and use Traveler/Speed runes. It frees up one utility and one trait so it’s extremaly important. You can go for Valkyrie/Soldier Stat armor and full zerker weapons/accessories etc.
1. Always keep your Life Force bar as full as possible. It’s the cire of your build. Even if you’re in danger to lose some HP, it’s better than exhausting your LF. Always keep it in mind.
2. Use traits supporting your LF gain and mobility/survival. Standard 30/10/0/0/30 contains Might on blast, axe training, Close to Death, Weakning Shroud, reduced cd on spectrals, vun and piecring for L. Blast and +50% crit chance in shroud. I succesfuly use this set of utilities ;
1. Consume Conditions – nothing to add, best pvp heal
2. Spectral Armor – huge Surv boost, not only protection and stunbreaker, but also very good LF generation, allowing you to sustain pressure in Death Shroud
3. Spectral Walk – another amazing double stun breaker and shadow return teleport which has pleora of good uses. +LF generation. Worth to have
4. Flesh Wurm – When many may say “Eh, Natch, it doesn’t work!” I find it simply amazing. Not only another stunbreaker, but also LF generation and zone teleport. Saved my kitten many times. Use it both in defense and offense (quick tp, hop on DS, most on WvWvW never seen single Wurm teleport). Takes time to get use to placing it, but you won’t regret.
5. Flesh Golem – Knockback, more dps, cripple. What more? As for zerging, switch to Plague as always. You don’t need Lich to do powerful #1 spam anymore

It works in roaming. Most of people never seen necromancer running something else than condition/wells/MM so they’re not aware of your Life Blasts at all. You have 3 stun breakers (Wurm may be switched to WoP) so it doesn’t work that bad in current meta. After some practice, a lot of fun. Usable in zergs, however try to be on the sideline

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[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Roe.3679

Roe.3679

I love my power necro in WvW, really can’t imagine playing another class or spec.

I play in what is essentially a zerker amulet/Valkyrie jewel stats with the usual trait set up, except I bring an axe mainhand and staff as I find that staying at range is the key to staying alive and not being the aforementioned rallybait. It took a long time to get better at positioning enough to not get destroyed, but now I don’t have any issues.

My favorite thing is hitting an enemy Zerg that isn’t prepared, dropping 2 wells and hitting Lich form. You can down 4 or 5 people alone of they arent ready for you.

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Posted by: Carpboy.7145

Carpboy.7145

FYI ive been making this for solo roaming. Not interested in zerging. What about this? Only thing i can see is i lose a good chunk of power.

http://gw2skills.net/editor/?fQAQRBIhdu1IjW2elm4GDfCB6RuULOTUhjh6h7APfIA-jwxAY/BRTWCNRIQJwiox2MKiGr2GTFTEVLDg+EA-e


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Posted by: Nagato no Kami.4980

Nagato no Kami.4980

Tanky builds are great for surviving in a big zerg, but if you are interested in dealing damage, I would recommend getting at least 50% crit chance, and 50-70% critical damage. In order to maintain your survivability, I would recommend keeping 2500-2900 armor, and at least 20k HP. This can be achieved with a mixture of Berserker, Knight’s, and Cavalier’s gear.

I agree about the damage stats. Going soldiers gear for everything increases power a bit and vitality a lot but sacrifices crits and armor. That being said, I’d recommend 2900 armor as a minimum for the front line. IMO, the only time you should ever go down is if your entire zerg gets wiped.

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Posted by: CylerCycle.2037

CylerCycle.2037

Tanky builds are great for surviving in a big zerg, but if you are interested in dealing damage, I would recommend getting at least 50% crit chance, and 50-70% critical damage. In order to maintain your survivability, I would recommend keeping 2500-2900 armor, and at least 20k HP. This can be achieved with a mixture of Berserker, Knight’s, and Cavalier’s gear.

I agree about the damage stats. Going soldiers gear for everything increases power a bit and vitality a lot but sacrifices crits and armor. That being said, I’d recommend 2900 armor as a minimum for the front line. IMO, the only time you should ever go down is if your entire zerg gets wiped.

So what is a good build in your eyes?

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Posted by: Panhauramix.2784

Panhauramix.2784

@Carpboy: This is pretty much my solo roaming power build too. You can switch one utility for Locust Signet out of combat instead of wasting Spectral walk to run, or just keep spectral walk/Locust Swarm on cooldown for almost perma swiftness.

I trade Vital Persistence with Piercing Lifeblast, they crit so hard that you can solo camps really easily by stacking them in a line. Vital Persistence is good but I would like it better in the next patch if they really boost it to 50%.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

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Posted by: Nagato no Kami.4980

Nagato no Kami.4980

Ascii’s wellomancer is rock solid. It has decent attack (2900), strong armor (3000+), good crit chance and damage (50%) and runs Melandru runes with Lemongrass food.

There are other ways to trait to get specifically what you want for your type of game play (more CC , Foot in the Grave, higher damage, support) but these stats are good benchmarks in evaluating any build that you’re trying to craft. If you deviate too far from them, there should be a specific purpose.

For example, if you trait for Foot in the Grave, you lessen the need for Melandru runes and can also take a reduction in vitality/crit damage due to more life force if you wish to reallocate those points.

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Posted by: Moon.6371

Moon.6371

@ Rigel:

This must be the only necro build that takes less brain than dumbfire. You`re a big fat piece of meat that does just nothing outside of a blob. Even any friggin decent GvG (which is terribad pvp imo) guild wouldn`t take you with that build. Full PVT + defensive traits, what a joke, if that`s what you need to show off your “skill” and make your playstyle work, good for you.

Kids, this is what zerging does to you, do not copy! Please post more kill count, a great indicator of skill in wvw, really!

[Buka] Koma Grey
[Buka] Mojo Monkey Man
Kodash

Power necro for WvW

in Necromancer

Posted by: Nagato no Kami.4980

Nagato no Kami.4980

@ Rigel:

This must be the only necro build that takes less brain than dumbfire. You`re a big fat piece of meat that does just nothing outside of a blob. Even any friggin decent GvG (which is terribad pvp imo) guild wouldn`t take you with that build. Full PVT + defensive traits, what a joke, if that`s what you need to show off your “skill” and make your playstyle work, good for you.

Kids, this is what zerging does to you, do not copy! Please post more kill count, a great indicator of skill in wvw, really!

His build isn’t that bad, actually. It trades crit chance/damage for raw power and toughness for HP. As far as I can tell, hit comes a bit short on damage as compared to a 50%/50% crit-ing build (about 4% or so) but it’s hardly the end of the world. I think the armor is a bit on the light side as it is always better to protect health but it does have about 25% more HP than the average well build so, it’s probably fine. Running Melandrus and Lemongrass, it shoudn’t be an issue.

I think the lack of ground targeting on the wells is a bigger concern. There are many times that wells dropped at your feet are not going to get the job done — they often do their best work at choke points. Dropping Transfusion (inefficient; not a heal build) and Reaper’s Protection (?!?!), moving 10 out of Blood or simply just selecting Focused Rituals instead of Chilling Darkness to be able to go 10 deeper into Curses for target wells seems like a much better choice. If not, this cannot really be called a wellomancer. This is really fundamental to wellomancer play.

(edited by Nagato no Kami.4980)