Power reaper GM traits rework

Power reaper GM traits rework

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Posted by: Krysard.1364

Krysard.1364

I feel like GM traits are a lil bit lackluster for power builds, both PvE/PvP. Waddaya think about some reworks like “Do x% increased damage against chilled foes” or smth like this so power builds have a proper GM trait based around chill application too, which is one of the “core features” of Reaper?

M I L K B O I S

Power reaper GM traits rework

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Posted by: Lahmia.2193

Lahmia.2193

I think Reaper’s Onslaught should be moved to Master tier so you must choose between Decimate Defenses and it. That way Death Perception will become a worthy choice again since DD kind of screwed it over big time. Then maybe buff Soul Eater and move it to GM?

Surrender and serve me in life, or die and slave for me in death.

Power reaper GM traits rework

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Posted by: Erzian.5218

Erzian.5218

Change the -10% damage trait to +10% damage against chilled foes and add further damage modifiers in reaper and other traitlines. E.g. Replace blighters boon or soul eater (they are both terrible) or change reapers onslaught (which is ~ok but imo missplaced as grandmaster traits that want you to sit in shroud should be/are in sr – yes there is unholy sanctuary but the trait is complete trash)

Power reaper GM traits rework

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Posted by: Zero Solstice.9754

Zero Solstice.9754

Blighter’s Boon is strong and build-defining, but Soul Eater could definitely use some assistance. Reaper’s Onslaught is great in WvW, and I think it’s perfectly fine where it is. The major thing that people are overlooking with Decimate Defenses is that it’s completely high-variance and unreliable. The Precision multiplier is based entirely off of a condition that only so many people apply and gets readily cleansed. In PvE it’s perfectly reliable because NPCs don’t use condition cleanse (with a couple exceptions), but in PvP while it is potentially a nice steroid, it only gives an average of 10% Crit Chance. Besides, even with the effect of Decimate Defenses, it doesn’t completely nullify Death Perception, it actually makes it arguably stronger, as now the two of them combo’d together means that you can run armor with heavily decreased Precision, and instead run stats like Toughness or Vitality.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Power reaper GM traits rework

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Posted by: DeceiverX.8361

DeceiverX.8361

Onslaught is decent, and I only really run BB if I’m heading to an encounter where I know the issue will be surviving. I agree DD is mediocre, though. I find CV a much better pick.

Soul Eater is just a horrible trait.

Power reaper GM traits rework

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Posted by: Sarrs.4831

Sarrs.4831

Soul Eater is just a horrible trait.

Ehhh, I think it does what it does well. It’s only ‘horrible’ because it’s on a tier with another trait that does far better in most traditional situations.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Power reaper GM traits rework

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Posted by: Zero Solstice.9754

Zero Solstice.9754

Soul Eater is just a horrible trait.

Ehhh, I think it does what it does well. It’s only ‘horrible’ because it’s on a tier with another trait that does far better in most traditional situations.

It’s also balanced around the best case scenario of being able to spam Gravedigger uninhibited on multiple targets simultaneously. It would be better if it was balanced to more of a median, and was very strong in best case scenario, since in my time of playing GS the “best-case scenario” only occurred about twice.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Power reaper GM traits rework

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Posted by: DeceiverX.8361

DeceiverX.8361

I don’t even think Gravedigger is that great, honestly, except in a few very odd scenarios. I find GS to be fantastic for its first two AA attacks and skills 4 and 5 with quick life force generation on 3.