Power scaling
maybe ur not critting. necros do decent crit damage if it crits.
when it doesn’t its pretty poopy.
Sounds like you need more precision. Which stats besides power are you currently stacking?
Each axe auto-attack only has a power scaling of .35 per hit (remember, two hits per skill use). It’s no surprise that you’re not getting damage. For comparison, our scepter auto attack is the same ratio for the first two hits of the chain and .5 for the third. Our dagger chain is .45 (x2), .7, 1.2.
Our highest land weapon skill power ratio is Putrid Mark/Necrotic Bite at 1.2. Life Blast doesn’t quite count, but it pops in at 1.4 when life force >50%.
Underwater, it is Frozen Abyss at a 3.0 ratio. Yeah, that skill hits HARD in a power build.
*note: all values above are from my own calculations using a formula supplied to me.
yet people should be factoring in conditions and traits when determining their actual DPS. For example, your #1 Axe will apply vulnerability. Your Life Blast can apply Might, Vulnerability and Pierce.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
Each axe auto-attack only has a power scaling of .35 per hit (remember, two hits per skill use). It’s no surprise that you’re not getting damage. For comparison, our scepter auto attack is the same ratio for the first two hits of the chain and .5 for the third. Our dagger chain is .45 (x2), .7, 1.2.
Our highest land weapon skill power ratio is Putrid Mark/Necrotic Bite at 1.2. Life Blast doesn’t quite count, but it pops in at 1.4 when life force >50%.
Underwater, it is Frozen Abyss at a 3.0 ratio. Yeah, that skill hits HARD in a power build.
*note: all values above are from my own calculations using a formula supplied to me.
Think you are overcomplicating it.
10% damage gain on any ability seems somewhere a tad over 100 power, between 105- 110, an odd number, but its consistent. If your ability does 500 to start out 100 power will add just under 50 to the tooltip and so on. Adding 1015 power in the mists will almost exactly double every single damage ability you have.
If it didn’t work this way and you added 100 power to scepter and it gained 5 damage on the tootip and Abyss gained also just 5 damage from the same power, fast attacks would be way too good with power.
So the bigger damaging abilities gain more from it but its not really a bigger DPS gain, because they are offset by longer recharge times. In other words, think how many scepter hits you can get in between each Putrid Mark on a 25 sec cooldown. But no matter what combination of attacks you use to deal say 3000 damage, 100 power is going to have provided the same addition in the end.
(edited by Pendragon.8735)