Powermancer vs Condimancer vs Wellomancer

Powermancer vs Condimancer vs Wellomancer

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Posted by: sierras.6297

sierras.6297

I’ve played since launch on a thief, and now made a necro. I do both WvW and PvE. I usually run with organized groups, not pugs, so I can get it organized so I am the only condition damager. However, I have seen videos of Powermancers having ridiculous damage, like 5k life blast.

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Posted by: ChapDev.7650

ChapDev.7650

I’m not an expert as I only started taking my Necro seriously a few months ago but the 4-5K Life blasts I think I can explain.

At least on my Necromancer I have taken the 30 trait “Deathly Perception” in Soul Reaping that grants an extra 50% chance to Critical hit while in Deathshroud. I’m currently running Knights armor (Runes of the Eagle) and trinkets with some Berserker weapons and Jewels to get 50% chance to Critical hit standard with the trait added and around 70% Critical damage so my Life blasts tend to hit around 4K each shot through this.

Bad Looking Necro Tryhard [BLNT] ~ Maguuma

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Posted by: Balefire.7592

Balefire.7592

By coupling Furious Demise (Fury) with Deathly Perception (50% Crit Chance), all you need is a crit chance of ~30% to maximize your critical hit potential. That then leaves you free to invest into Critical Damage, which spikes your numbers. A healthy dose of Might also helps.

Scrubbiest Necro NA.

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Posted by: Kratos.6293

Kratos.6293

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Posted by: Ralron.8124

Ralron.8124

if you play a powermancer you can stack 25stack of VUL and 25 stacks of MIGHT so yes they have some of the best Single DPS ingame with life blast!!!!

check this out: http://www.youtube.com/watch?v=4OCcT7iJUrA

thats for the HYBRID but the same guy has a Condition and ZERK vid for necro!

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Posted by: spoj.9672

spoj.9672

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Posted by: Rym.1469

Rym.1469

Generally, if you seek cool, fun and rather easy to play power build for PvE, I’d suggest you to go either 30/10/0/0/30 or 30/0/10/0/30 and make some variation of Nemesis’s build. It works pretty well and everyone likes big numbers. With a little tweaking and experience you may also run WvWvW with it. However, I’d suggest taking traits and utilities which may grant you some sustain, big Life Force generation over longer fights.
If you want to maximize your damage, have decent PvE experience, wish to play more aggresively and like dagger + run organised groups, go with spoj’s flashing dagger

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[SALT]Natchniony – Necromancer, EU.
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Posted by: Stand The Wall.6987

Stand The Wall.6987

I rarely play condimancer anymore, and never have played wellomancer because powermancer does it better.
Powermancer takes the cake. I will hit a squishey via DS1 in wvw for 6k unbuffed. Its basically my job to down pve staff eles.
Imo in wvw you dont need more then 30% base precision, taking fury and deathly perception into account. You will be in ds 80% of the time and only hop out to throw down some aoe and axe+horn get the hell offa me.

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Posted by: Burnfall.9573

Burnfall.9573

Mid level Necromancer here< i was Condimancer for some time until i was inspired to be a Powermancer. I’ve never tried Wellomancer but it sound interesting though.

My experience with Condimancer was wonderful especially in wvw; i totally enjoyed seeing their condition numbers draining from my enemies until their final painful death.

So my experience with Powermancer is totally awesome!, but yet i feel empty inside. While I do appreciate Necromancers being Powermancers, i just feel more attach to Condimancer; Master of Conditions and Master of Death.

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: Rym.1469

Rym.1469

In theory, I think that Powermancer fits a little better to your “Death Master” because it’s so much more about Life Force siphoning etc. To fit the theme, I’d name Condimancer more as a Corruptor or such

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Just remember you won’t see this in WvW, if you have any delusions of grandeur, OP. With Close to Death you can see 5-6k crits depending on the enemy’s gear, maybe a bit more if you full zerk. I’d recommend Cavalier (Tough/Power/Crit Dmg) primary personally, at least for armor and some of the accessories. You don’t need that much precision, and your weapons will not be your main source of damage.

I just picked my Powermancer back up, and I think I’m having more fun with it than with Condimancer. It’s trickier to pull off against good opponents, but that just makes it more rewarding for me.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Kenethrios.7935

Kenethrios.7935

I am currently using the glass canon build from that video of iamlegion posted by Kratos. But just read the guide by Spoj leading to some confusion.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Guide-DPS-Necro-for-PvE/first

I am pretty new to the class but mostly interested in Dungeons.

Any suggestions?

Thanks!

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Posted by: spoj.9672

spoj.9672

Whats the confusion? And if you are interested in dungeons then you should definately try the build in my signature. Works well in pugs and organized groups.

(edited by spoj.9672)

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Posted by: Rym.1469

Rym.1469

Whats the confusion? And if you are interested in dungeons then you should go for mine.

Spoj, no offense dude, but you seem like kind of person “Mine is better than yours”. I think both your build and other power builds are viable, fun to play.
If I were you, I’d rather just tell people that there’s another option than Shroud builds and simply post link. Reader will judge by himself if he likes your or other build more.
Because, again no offense, now you just disvalue any build that isn’t flashing dagger. Every build has it’s strenghts and weaknesses

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Posted by: spoj.9672

spoj.9672

Yeah it was a bit of a shameless plug. Didnt mean to come off like that xD.

But if anyones serious about dungeons then they should go for optimized builds which are accepted by the top guilds. My build is regarded as the only way to build necro for optimized play by all the top dungeon guilds and players. I cant take full credit for it because it originally started out as something inspired by nikes dagger build months and months ago. I get most of my questions and feedback from those top players which is kind of disheartening because i created my guide to teach other less experienced necros about it but ive gotten very little feedback from those players. My guide was pretty much ignored even though before i released it i was getting a lot of people asking when it would be finished. Also I have no idea how to get it stickied.

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Posted by: Rym.1469

Rym.1469

Yeah it was a bit of a shameless plug. Didnt mean to come off like that xD.

But if anyones serious about dungeons then they should go for optimized builds which are accepted by the top guilds. My build is regarded as the only way to build necro for optimized play by all the top dungeon guilds and players. I cant take full credit for it because it originally started out as something inspired by nikes dagger build months and months ago. I get most of my questions and feedback from those top players which is kind of disheartening because i created my guide to teach other less experienced necros about it but ive gotten very little feedback from those players. My guide was pretty much ignored even though before i released it i was getting a lot of people asking when it would be finished. Also I have no idea how to get it stickied.

I believe that you can post it on “post your build thread” which is sticked. However, there’s another idea. You or someone else could make another “build” thread, kind of often updated compilation of builds with their authors and links listed. Jcbroe made something like this on Ranger forums and it got quickly sticked. Or just message community dev.

As for build: It isn’t something like, if you don’t get feedback it means nobody cares. There are a lot of people who just read stuff and vanish. I think only about 5-10% of actual forums readers post any feedback. Maybe more if it comes to “red” posts.
One or two of my guildies were trying your build as far as I know in some sort of guild missions at least, as far as I remember and they don’t even check the forums, they just got link from someone else.

There’re also not that many dedicated PvE Necros. Most of them run something containing Axe or Dagger, but they use most popular builds or just create something by themselves.
However, majority of players run their necromancers outside of top-PvE, often with wells and WvWvW, some crap (lul ^^) or DS build. DS build has one advantage: it’s just plainly easier to use. You can make rotation and just chill, watching numbers.
Dagger is top dps, indeed, but it requires a bit more active play, so, well.. ;P
Just continue to play with your builds around, if someone asks you for it, send them a link. It’s not like your destination is to teach fellow players how to play If they see it works, better ones will notice it and ask you

Ah, all, R.I.P. my samsung

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[SALT]Natchniony – Necromancer, EU.
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Posted by: izzuedotcom.2498

izzuedotcom.2498

But if anyones serious about dungeons then they should go for optimized builds which are accepted by the top guilds. My build is regarded as the only way to build necro for optimized play by all the top dungeon guilds and players.

Sorry I’m kind of new to the whole power dungeon necro thing and could you explain how that build is more optimal than Nemesis’s build for example? From the traits of your build and his build it appears that his build has higher damage boosters (such as axe training giving +10% dmg, close to death +20%) while your build is mostly based off target the weak which only gives 2% damage for each condition. Realistically speaking a dungeon boss won’t have 10 conditions on him in every party right? So wouldn’t the damage bonus from his build coupled with the might/vulnerability stacking be more powerful? Once again I don’t mean to attack or insult anyone, I’m just new to this scene and would like to inquire more. Thanks

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Posted by: spoj.9672

spoj.9672

No problem. This is exactly the trap people fall into. Yes nemesis stacks more power and damage modifiers on his build so with some attacks (life blast and axe 2). It can hit harder. But the thing about dungeons is that you want to maximise dps, big crits are not the same thing. Both axe and lifeblast have terrible single target dps. They do good damage but considering the cast times and aftercasts of those skills its very unimpressive. The only viable option for good single target dps is the dagger.

As you said realistically a boss wont have 10 conditions. But around 6 is fairly common. Thats a really nice 12% damage boost with target the weak. Another mistake people commonly make is overating critical damage and underating critical chance.

My current guide recommends 20/25 due to its better self sufficient fury but if you really want a max dps/damage build you should go for 30/25/0/0/15. This potentially achieves higher burst damage than nemesis’s build. This is because the difference between the two builds is target the weak (2% per condi) vs strength of undeath (bugged so its actually only 90 power) and 150 precision vs 15 critical damage. That critical damage is a very minor dps increase. Whereas as the precision helps improve dagger dps but quite a considerable amount. A lot of people seem to think theres a critical chance sweet spot (50%). This is wrong. You should aim for as much crit chance as possible. In an organized group with full buffs you should be close to 100%. If you are below 95% with fury, banner of discipline, food and stacks then you probably need more precision in your build.

30/25 stacks more damage modifiers as axe mastery can be ignored (only effects poor dps options). You also get the warhorn trait by going into curses which make warhorn a nice dps boost especially when dealing with trash mobs. If you were trying to record a bit hit video like this video. You would use 30/25 with power stacks and food and make the group stack as many condi’s as possible on the boss and just hope for lucky crits.

Nemesis’s DS build severely lacks critical chance outside of DS which means during the time where he needs to regen his lifeforce to go back into DS he has very bad dps. Once he has the lifeforce he is still forced to use a low dps attack option (life blast). It also has the issue of if you are hit you lose lifeforce and less DS uptime so you lose even more damage. Its just not viable for serious dungeon runners who enjoy getting the most out of their class.

I hope this answers your question.

(edited by spoj.9672)

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Posted by: izzuedotcom.2498

izzuedotcom.2498

I hope this answers your question.

Great explanation. Yup this covers everything I need, thanks!