Prepare for "Death Shroud is OP"
Unless I’m mistaken those videos used Spectral Armor, which means you can just casually say “Mist Form” and walk away.
None the less I was pleasantly surprised by how good it is 1vs1 now.
Unless I’m mistaken those videos used Spectral Armor, which means you can just casually say “Mist Form” and walk away.
None the less I was pleasantly surprised by how good it is 1vs1 now.
Yeah you can damage and fear people in mist form and elixir s so it’s balanced.
Unless I’m mistaken those videos used Spectral Armor, which means you can just casually say “Mist Form” and walk away.
None the less I was pleasantly surprised by how good it is 1vs1 now.
Yeah you can damage and fear people in mist form and elixir s so it’s balanced.
You also need a secondary resource bar to use it, which runs out the more damage you mitigate, which is there to replace a lack of mobility and damage mitigation, which grows exponentially worse the more people focus you, right?
I just wish ANet could decide what DS makes up for which we lack, mobility or survivability, because trading them both was a really bum deal for Necros.
PS – The build sPvP love to complain about is terror+burning and outside of doom DS does jack-all for condition., STILL.
Unless I’m mistaken those videos used Spectral Armor, which means you can just casually say “Mist Form” and walk away.
None the less I was pleasantly surprised by how good it is 1vs1 now.
Yeah you can damage and fear people in mist form and elixir s so it’s balanced.
yeah you get stability from spectral armor and ignore all damage with it.
Unless I’m mistaken those videos used Spectral Armor, which means you can just casually say “Mist Form” and walk away.
None the less I was pleasantly surprised by how good it is 1vs1 now.
Yeah you can damage and fear people in mist form and elixir s so it’s balanced.
yeah you get stability from spectral armor and ignore all damage with it.
Death shroud is not the equivalent of elixir s and mist form.
Unless I’m mistaken those videos used Spectral Armor, which means you can just casually say “Mist Form” and walk away.
None the less I was pleasantly surprised by how good it is 1vs1 now.
Yeah you can damage and fear people in mist form and elixir s so it’s balanced.
yeah you get stability from spectral armor and ignore all damage with it.
Death shroud is not the equivalent of elixir s and mist form.
now you are learning…
which means you can just casually say “Mist Form” and walk away.
Or even better: endure pain.
as expected theres always something to cry about sweet tears
Spvp forum is going nuts about this, i just noticed it.
Weird.
Death shroud is not the equivalent of elixir s and mist form.
Indeed, which is why I’m talking about Spectral Armor.
Death Shroud itself takes same damage as normal, red health.
No damage reduction. At all.
Most of what you see on those spike videos is thanks to Spectral Armor feeding Life Force to Death Shroud every time it’s struck.
http://wiki.guildwars2.com/wiki/Spectral_Armor
Spectral Armor gives no stability, doesn’t block infinity damage (you still die if there’s 2 or 3 people on you), all skills still work on you (Boon stealing, CC, all that stuff) but yes, you can use skills while using it, which is very useful.
Necros have absolutely no invulnerability, so I’d say that right now it’s the closest thing to Mist Form and Elixir S the Necromancer has.
I doubt it’s usefulness in group battles, but 1vs1 it feels quite powerful.
Wait for it….
You still can’t heal your health pool while in Death Shroud. Meaning? If you had very little health left, overflow damage can easily kill you now!
Not to mention this was a bug fix…
Engineer and Elementalist in progress…
Wait for it….
You still can’t heal your health pool while in Death Shroud. Meaning? If you had very little health left, overflow damage can easily kill you now!
Not to mention this was a bug fix…
Yeah, looks like the main mechanic of Necromancer is supposed to stay bugged. lol
Death shroud is not the equivalent of elixir s and mist form.
Indeed, which is why I’m talking about Spectral Armor.
Death Shroud itself takes same damage as normal, red health.
No damage reduction. At all.Most of what you see on those spike videos is thanks to Spectral Armor feeding Life Force to Death Shroud every time it’s struck.
http://wiki.guildwars2.com/wiki/Spectral_ArmorSpectral Armor gives no stability, doesn’t block infinity damage (you still die if there’s 2 or 3 people on you), all skills still work on you (Boon stealing, CC, all that stuff) but yes, you can use skills while using it, which is very useful.
Necros have absolutely no invulnerability, so I’d say that right now it’s the closest thing to Mist Form and Elixir S the Necromancer has.
I doubt it’s usefulness in group battles, but 1vs1 it feels quite powerful.
I am aware of how spectral armor interacts with deathshroud when taking damage.
Just as you said in a 1v1 scenario in a way it resembles a sort of invul.
All I’m saying is that you can’t really compare the above skills.
An ele could say to an engi elixir s
An engi could reply to an ele mist form
A necro can’t respond with deathshroud + spectral armor
….
It is more like its own thing.
There’s still something to nerf on this class?
Minions?
Fear?
Boon strip?
LF regeneration?
Sustainability?
Mobility?
Damage avoidance?
Support?
Damage?
Boon access?
Trait location, amount of viable builds?
Odd person here and there has been saying it since beginning “why do I have to burn through necros 2 health bars mope mope :*(”
SO i fully expect to hear this. That said, it is a definate improvement, to go with our enhanced ds abilities, might be a little much.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
There’s still something to nerf on this class?
Minions?
Fear?
Boon strip?
LF regeneration?
Sustainability?
Mobility?
Damage avoidance?
Support?
Damage?
Boon access?
Trait location, amount of viable builds?
If they nerf minions even more, they would have to make them attack yourself and your allies. Because they sure aren’t attacking my enemies right now.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
There’s still something to nerf on this class?
Minions?
Fear?
Boon strip?
LF regeneration?
Sustainability?
Mobility?
Damage avoidance?
Support?
Damage?
Boon access?
Trait location, amount of viable builds?
Minions are kitten
Fear can take a hit, but only if its the situational damage (what we have a lot), not the base/reliable damage. Like if terrors base damage right now got a 43% buff, but the 50% boost in damage and scailing was removed, even making Dhuumfire proc on every crit would make it fine because a) first tick burst would be removed b) people can still use stun breaks or stability to remove both damage and fear, what they dont seem to understand. Hell i was even ok with the double dip from melandru runes (as long as condimancers get their first terror tick on a 1 second reduced fear).
Boon strip – we got 2 viable boon strip skills now, 2 other ways being worthless (minions are still tech kittenty and CB is worthless since nerf)
Current Sarmor LF regen, kinda, its a cheezy version of Endure pain in 1v1 now but worthless in teamfights, Swalk needs buffing, scepter LF regen needs buffing.
Sustain – blood should get a rework, but it is true that a necro can be a frustration to fight at full LF, i already said it a few times around, higher LF regen spikes need to go down (stop a necro from snowballing with a good team so hard with DS uptime, but increase starting uptime/if defeated) and maybe make it actually scale good with stats (so zerkers dont get much out of DS, Carrions/Rabid being middle of the line, Soldiers being true tanks/boss encounters in terms of damage absorbtion)
Damage avoidance – im sorry what? With the last DS nerf we have noone except the cheeze sarmor for 1v1 and some 2v2
Support – id actually say yes to this one, but in one kinda special way we got now and should apply to all professions, line skills that use movement detection can only hit you once (so only 1 Swall fear, only 1 hit from Burning Speed, only 1 hit from whirlwind, etc)
Damage – Well bombs with lich are strong but turn the player into a sitting duck and in general most of necro dd gets avoided in the same way as all others, also chill really hurts us with already long CDs and long cast times
Boon access – yes, necros shouldnt rely on boons, when they are buffed we have strong carry potential, only exception being stability, we really need stability to be worth anything/not a ping pong ball (so more traits like Deathly Perception, less like Furious demise and what im ashamed to call spiteful spirit – sob in memory of your GW1 version)
Traits – look a them, most are weirdly located or kittenty by value (like seriously vampiric is under 100 hp unlike every other vampirism proc in game and we are forced to take minions and possible 20 toughness if we wanna make stafkittenda hurt).
Overall only problem that necro got is people tend to not pick up stun breaks/stability/cleanse or bother to abuse the necros biggest weakness, ccing him. A good Necro is crying if fighting a good Guardian, maybe on a pro vs pro, the necro can burst the guard down 1/10 times.
Haha OP was right. They are already calling us “too tanky” and “nerf necro dps” in the spvp section of the forums.
Seriously, we should make topics in EVERY OTHER class section calling them too overpowered and asking for daft nerfs, give them a taste of their own medicine.
Don’t read this thread if you want to avoid (increasing) a high blood pressure
https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-necromancer-thoughts
Don’t read this thread if you want to avoid (increasing) a high blood pressure
https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-necromancer-thoughts
Ugh, it is hard not to comment in that section. The complete disregard for the other areas of the game is mind blowing. Do the devs even balance the necro with PVE at all in their minds? Or is it just the vocal majority in the tPvP forums that they listen to?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
apparently they buff and nerf this and that and hope for the best with no regard on what really is needed or not.
we didn’t need dhuumfire and they were warned it’s gonna be op but they had to add it anyway
now people ask nerf on things which are just ok. instead dhuumfire is supposedly okay.
now waiting for axe auto attack nerf while they buff ranger to have 2500 range.
to be continued
I don’t care what people say, just because one person couldn’t burst another person out of deathshroud, that doesn’t make DS in any way OP.
If it was that people could burst you straight out of FULL DS, every necro would complain about it.
And please think about it for a sec, people were asking for Necro suriviability and now we got it, all of a sudden it’s OP? I call kitten litter.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
To be even remotely balanced; DS not only has to last as long as the avoidance from damage spikes other classes get, but it also has to outlast the duration any CC that will get included in the damage spike, because Necros also don’t get the same level of options of avoiding/ablating CC that other classes get.
And that’s assuming Necros get a similar level of offense out of the box compared to other classes.
If we get less damage, then DS needs to last even longer as a defensive measure to compensate.
It’s clear, we need more nerf’s..
I guess if you place tools in capable hands you get pandimonium amongst the incompetent.
E.A.D.