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Posted by: Jaydee.8143

Jaydee.8143

I have been in a bad mood over necros lately, they are for sure my favorite class but they seem to be in an awkward place to me atm. From where I’m standing they are in the same boat as elementalist for tpvp. Only one viable build. When I say viable I mean USEFUL and able to perform at a rate that is acceptably on par with others. For elementalist it would be a bunker build. Can’t tpvp with anything other than a bunker build, if you DO tpvp WELL with a different build, prove it and show me, then I’ll know I’m just bad at elementalist. For Necromancer Conditionmancer seems to put out much more dmg than power necro, and for bunkering, well all our builds have the same amount of bunkery essentially since our best mechanic for it would be DS, which you can spec to improve but doesnt make for a bunker build. If you DO tpvp as a bunker necro, please, show me, I’d love to see how its done. I have tried and failed numerous times trying to create an effective bunker build for necros. And no, it doesnt count as bunkering if its 1 v 1… thats just a build that doesnt immediately die.

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Posted by: Jaydee.8143

Jaydee.8143

Screenshots, videos, links to character builds etc are all MORE than welcome. Always have something to back your statement up if you choose to talk about your performance however.

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Posted by: Torqky.3682

Torqky.3682

Try this for bunker build. http://intothemists.com/calc/?build=;08cZ;1kHFJ0E4sJkJ0;9;6TJJ;431727-19-XNk6;2PcW5PcW56gL (It will say bad link so copy and paste into URL)
The key to this build is using axe 2 for building life force and swapping to marks for life force as well. Wells give protection and well of darkness is a life-saver. Make sure you heal before going in plague… You get double life so essentially your mitigating half the damage you take once you pop back out. In plague i spam blind and by the time im out my heal is almost back again. Basically you use wells for protection when you expect a burst. The idea is to bounce around from dusk shroud—->axe (#2 great life force)—->spam marks on staff (life force)——>back to ds. You essentially can survive until your heal is back.

Torqky-80 Necro-Blackgate [HB]

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Posted by: Schnitter.9857

Schnitter.9857

http://gw2skills.net/editor/?fQAQNArYWjMa96dayb87JAJFPfd0DiPOZKFlzOA;TsAAzCpo+y8l4LrPuvk+s6YUx0DA

If you want to replace the 10 Points of Death Magic to Blood Magic and take Mark of Evasion, no problem. I made this choice because i felt better to my gameplay, allowing me to send conditions to enemies faster, using fear faster and maintaining enemies with poison for a good time, besides this spec gives me a little more of Toughness and Boon Duration.

The utilities are not always these, depending mostly of the enemy you face, but i believe this is the most balanced utility option that i run. Explaining the Utilities:

- Flesh Worm allows you a 40 seg breakstun that also gives you 10% LF, teleporting you to his location. I even need to say how excellent this is. Also improves your mobility between the Points a lot.
- Well of Power is a counter condition utility, since we didnt have our Plague Signet working as intended. Despite this skill doesnt give you a break stun, gives you a better survival agaisnt condition specs, mostly agaisnt Condition Enginneers.
- Corrupt Boon that i think a must have utility for Necro. Allows you to nullify any type of boon (except aegis, take care with this to not throw away your skill), mostly agaisnt Guardian, Elementalist and Warrior.

As i said, i change my utilities depending of the enemy. Basically:
Facing Condit spec enemy – Flesh Wurm, Well of Power and Corrupt Boon.

Facing a Power spec enemy – Flesh Wurm, Well of Darkness and Corrupt Boon.
Main utilities – Flesh Wurm, Well of Power and Corrupt Boon.

Facing a high boon generator (Guardian, some Ele and Engi Specs) – Well of Corruption, Well of Power and Corrupt Boon.

Facing multiple enemies like in Keep, Clock, etc – Epidemic, Well of Power and Corrupt Boon.

This build can seems squishy, but i can do 1v1 easily, and have a good performance at teamfights. Further, if you see this spec pratically always run Well of Power, what is a great skill to help your team at condition removals.

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Posted by: Jaydee.8143

Jaydee.8143

See a few things here, I’ve tried similar builds as what you described but i stay away from wells generally aside from condition removal. I find axe/focus to be a very good combo as well, because of reaper’s touch and axe2. The build just does NOT stand up against an ele bunker or a guardian bunker however. I’ve tried builds nearly identical before. And schnitter, you are just showing me a condition build. Scepter/dagger staff. Condition. I know condition builds work

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Posted by: Nemiros.3590

Nemiros.3590

Power necro is completely viable. the survivability and dmg that DS offers is very good, and the AOE dmg you can do id say is even op

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Posted by: Jaydee.8143

Jaydee.8143

Power necro is completely viable. the survivability and dmg that DS offers is very good, and the AOE dmg you can do id say is even op

Read the name of the thread lol. The damage between a condition necro who has no clue what hes doing and just mashes buttons can is higher than a good necro whos power built. Try it out on dummies next time youre in the mists. Infact try the aoe first, get epidemic, stack all your bleeds on one of the dummies then use epidemic. Which is a VERY short cd. And tell me that 15 bleeds ticking for 140 a pop several times per second on 8 enemies isnt better than the meager aoe dps a power build puts out. What are you aoeing with as power?

(edited by Jaydee.8143)

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Posted by: barti.7685

barti.7685

yea because theres always 5 targets in the vicinity of eachother or 4 or 3.. most of the times in tpvp its one big zerg battle in the start and then much small battles in multiple nodes or thats what i normally see anyways.

power has some decent aoe too.. well of suffering wich can crit for 2kx5 on multiple enemies(if there stupid enough to stay in the well) and a functional life transfer wich can crit up to 4.5k~5k+ on multiple targets.. ofcourse dots are better with epidemic but to say that power has no aoe whatsoever is simple not true

i honestly think you can get some good burst on a good specced power necro

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Posted by: Schnitter.9857

Schnitter.9857

See a few things here, I’ve tried similar builds as what you described but i stay away from wells generally aside from condition removal. I find axe/focus to be a very good combo as well, because of reaper’s touch and axe2. The build just does NOT stand up against an ele bunker or a guardian bunker however. I’ve tried builds nearly identical before. And schnitter, you are just showing me a condition build. Scepter/dagger staff. Condition. I know condition builds work

You said that you wanna see effective builds, and there it is. I presume that if you ran correctly the Condition spec you must know that is the most effective and useful spec of necromancer atm. With this setup we can bunker and counter bunker easily.

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Posted by: Jaydee.8143

Jaydee.8143

Schnitter read my original post, I said i was aware of condition builds efficiency and viability. No you canNOT bunker as a condition necromancer. That is definitely not a build that offers enough dmg mitigation, healing, and other utility to be called a bunker, I would LOVE to see you handle 3 people as a conditionmancer for more than 10 seconds. When I say bunker, I mean the actual bunker, as in something that can hold off 2-3 people long enough for the rest of the team to show up and clean house. So no, no condition necromancers can’t bunker. Yes they can counter a bad bunker who doesn’t properly remove conditions.

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Posted by: Schnitter.9857

Schnitter.9857

Schnitter read my original post, I said i was aware of condition builds efficiency and viability. No you canNOT bunker as a condition necromancer. That is definitely not a build that offers enough dmg mitigation, healing, and other utility to be called a bunker, I would LOVE to see you handle 3 people as a conditionmancer for more than 10 seconds. When I say bunker, I mean the actual bunker, as in something that can hold off 2-3 people long enough for the rest of the team to show up and clean house. So no, no condition necromancers can’t bunker. Yes they can counter a bad bunker who doesn’t properly remove conditions.

I assume that you really dont know your own profession. Condition spec are probably one of the most effective counter bunker build, how can you say that can only counter bad bunker? lol. And people in general takes so much time to down a bunker cause the bunker build is focused to counter Power specs. If you put 2 Power spec players agaisnt someone that have 3k Toughness and a good HP they will take a good time until defeat him. However, if this same bunker get focused by 2 condition spec players, he will die faster.
If you doubt about the survival of a condition spec, i ask you to show me a power spec with a better survival than this: http://gw2skills.net/editor/?fQAQNArYWjMah6daaa87JAJFPj9kivHP6BxHnMA;TsAg2CrogxAjAGrPOYk+sCZUxMEA

(edited by Schnitter.9857)

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Posted by: Parakeet.6083

Parakeet.6083

@Schnitter Someone could easily make a power build that has better survivability than yours… simply because you are not using the right skills. Every one of your utilities is not the best of choices for a build that wants to live for any length of time.

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Posted by: Carrioncrow.6872

Carrioncrow.6872

This is my most successful build

http://gw2skills.net/editor/?fQAQNAW3djMap7xbab0bKApCPPpg8uhKsb0jjNmZA;TsAA1CqoSykkIJbSukkJNI4UwTEA

Runes of the Pack – Grant Fury and swiftness quite a lot and trigger reliably at the beginning of every encounter.

Key abilities are using Putrid Mark and Corrupt boon to control the fight keeping conditions off yourself and on to them. Use death shroud to gap close, chill and cast life transfer. The heal from life transfer will heal allies (including yourself) for around 2k+ hp. Making it a great way to gain both HP and LF while in DS.

Excels at 1v1 situations and small skirmishers, including TPvP. Revive someone with the staff active so when the Well of blood triggers from revive you can combo with the light field with marks (Blast finisher – AOE heals) and your Reapers Grasp (Projectile finisher – Remove Condition)

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Posted by: Terok.7315

Terok.7315

Power necro is completely viable. the survivability and dmg that DS offers is very good, and the AOE dmg you can do id say is even op

Guardian Greatsword:
Whirling Wrath
Damage: (9x) 2,547
Range: 600
CD: 10 (8 sec traited)
Cast time: 3/4
Spits our projectiles and allows movement while the skill is in use.

Death shroud
Life Transfer
Damage: (9x) 1,818
Range: 600
CD: 34 second traited
Cast time: 3 1/2 seconds
Spits out projectiles and allows movement while skill is in use.

It’s not OP. Forgetting other classes with similar abilities, it’s not even comparable to conditionmancer.

Edit: I should note that these numbers are based on power specs, with the necromancer having about 100 more power than the guardian (whose spec’d more for tank/virtues).

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

(edited by Terok.7315)

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Posted by: Schnitter.9857

Schnitter.9857

@Schnitter Someone could easily make a power build that has better survivability than yours… simply because you are not using the right skills. Every one of your utilities is not the best of choices for a build that wants to live for any length of time.

Funny, cause i havent seen viable power builds in tournaments :p. Still waiting for one. And yes, it is the right utilities. This utilities allow me convert boons in conditions and conditions in boon, also nullify burst damage, Mark of Blood gives me 1.4k regen each 6 seg, besides the other Mark of Blood a i can cast with Mark of Evasion. If you have a more effective build, i ask you to post here. Who knows if isnt a really good build that can change the current situation of power necros in tournaments? =)

@Terok
The damage of Whirlwing Wrath is really good, but is very easy to avoid. What probably can most annoy you is the retaliation guardian if you dont remove it.

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Posted by: Terok.7315

Terok.7315

@Terok
The damage of Whirlwing Wrath is really good, but is very easy to avoid. What probably can most annoy you is the retaliation guardian if you dont remove it.

LT is easily avoidable as well.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: SgtSarcasm.1653

SgtSarcasm.1653

I play Power D/D spec in tPvP and I can kill pretty much anyone 1v1, and in my team I play as a sort of reaver type, going where I’m needed and burning down priority targets.

My full combo on 1 target with high toughness (1800+ toughness) is ~18k over ~7 seconds, during which my target will be blinded, immobilized (4 sec) and knocked down (2 seconds), if I do it right, which leaves very little room for them to escape.

Also, despite being somewhat of a glass cannon build (less than 1000 toughness) I can survive multiple players beating on me for quite a while with clever use of DS.

Khaine [80 Guardian] – Night of Wallachia [80 Warrior]
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU

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Posted by: Onedoesnotsimply.5740

Onedoesnotsimply.5740

SrgtSarcasm you did exactly what he asked not to. You posted a build with random numbers claiming to hold your own with no vids/ss/build link rofl. Sometimes I worry about the world and all its inhabitants

Edit: not saying your lying or wrong but you didn’t PROVE IT. Hence the kitten title

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Posted by: Jaydee.8143

Jaydee.8143

I play Power D/D spec in tPvP and I can kill pretty much anyone 1v1, and in my team I play as a sort of reaver type, going where I’m needed and burning down priority targets.

My full combo on 1 target with high toughness (1800+ toughness) is ~18k over ~7 seconds, during which my target will be blinded, immobilized (4 sec) and knocked down (2 seconds), if I do it right, which leaves very little room for them to escape.

Also, despite being somewhat of a glass cannon build (less than 1000 toughness) I can survive multiple players beating on me for quite a while with clever use of DS.

This I’d actually like to see, that sounds fantastic. I tried a survival dagger and heal build but it didn’t work out. I thought it would be crazy to try a glass cannon in tpvp as a necro so I never tried it. Please link a copy of your build I’d love to give it a whirl!

Also, again, true lol I said specifically not to claim things without SOME sort of evidence or information that you could reference.

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Posted by: Amityel.5324

Amityel.5324

spectral glass canon necro is awesome and fun to play…….almost everytime 100% life force so you have two life pools and it does amazing dps. Not easy to play tho

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Posted by: Jaydee.8143

Jaydee.8143

spectral glass canon necro is awesome and fun to play…….almost everytime 100% life force so you have two life pools and it does amazing dps. Not easy to play tho

I’ve played glass DS builds but he sounds like he only uses it for an hp bar.

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Posted by: Ruufio.1496

Ruufio.1496

1 piercing life blast doing 3000 damage to each enemy is way more powerful than waiting for bleeds to do 3000 damage to everyone.

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Posted by: Parakeet.6083

Parakeet.6083

@Schnitter I never said that a power build is viable for tourneys. I think that they are but I really don’t want to spend time on that argument. What I said was that I think that your build can be much more survivable than it currently is.

I would be happy to give you a quick rundown of ways you can improve the survivability of your build. My suggestions are as follows:

Sigils: Sigils of energy instead of sigils of leeching.

Runes: Runes of earth will give you more tankyness but its probably not worth it to give up all that extra condition damage.

Utility skills: Get rid of all the wells and put in spectral wall, Flesh wurm, and either spectral walk or spectral armor.

Traits: Without having to invest so many points into trying to make wells viable (and still failing) you will have enough points to put 10 or 15 into soul reaping for the 25% less degeneration on death shroud. If you go 15 in you can get the spectral armor at half health.

These changes will make you harder to kill and possibly even make it easier to kill enemys. If you are unsure of how these changes will help you, let me know, and I will explain them in more detail.

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Posted by: Hufflepuffer.4201

Hufflepuffer.4201

For what it’s worth:

Dagger MH glass cannon can put out some sick burst damage through wells + immobilize, which means if you play it perfectly you can pretty much 1v1 anyone but a competent mesmer and win (they have too many tools to blink out and away from the well bomb). I made a video of me blowing up people in sPvP that I will post later, but it doesn’t really prove anything because I would never use such a build in tPvP for one reason: lack of stability

IMO this is the main weakness of power builds. In team play, against competent people, you get smacked around and dazed and feared and stunned incredibly easy and never hit anything while you run around trying to get within the 130 kill range. The only way to gain stability besides cancelling lich form is to go 30 pts into Soul Reaping, and that’s only for 3 seconds on DS usage — I’m not sure it’s worth it.

Some other ways power could be made viable:

1) Buffing axe auto-attack. The axe could be a viable alternative to having to get so close with the dagger, but right now it doesn’t have enough killing power or lifeforce gain.

2) Making the vampirism traits more powerful, or at least let them scale with +healing gear. Atm, I feel they are pretty lackluster in pvp which is sad because the dagger has such a wonderful lifesteal flavor to it

(edited by Hufflepuffer.4201)

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Posted by: Schnitter.9857

Schnitter.9857

@Schnitter I never said that a power build is viable for tourneys. I think that they are but I really don’t want to spend time on that argument. What I said was that I think that your build can be much more survivable than it currently is.

I would be happy to give you a quick rundown of ways you can improve the survivability of your build. My suggestions are as follows:

Sigils: Sigils of energy instead of sigils of leeching.

Runes: Runes of earth will give you more tankyness but its probably not worth it to give up all that extra condition damage.

Utility skills: Get rid of all the wells and put in spectral wall, Flesh wurm, and either spectral walk or spectral armor.

Traits: Without having to invest so many points into trying to make wells viable (and still failing) you will have enough points to put 10 or 15 into soul reaping for the 25% less degeneration on death shroud. If you go 15 in you can get the spectral armor at half health.

These changes will make you harder to kill and possibly even make it easier to kill enemys. If you are unsure of how these changes will help you, let me know, and I will explain them in more detail.

Sigils – Sigil of Leeching is more useful for Healing Power focused specs. Heals almost 1k each swap. Probably 1 Sigil of Energy would be good.
Runes – Like i said, the intention is be tanky. With Earth, i gain Magnetic Aura each 90 seg when my HP drops to 25% if im not wrong, and much better, chance to active protection for 10 sec.
Traits – The Well Traits are not a waste of trait points. By the same way, if you go for Spectral spec probably you would use Spectral Mastery and Spectral Attunement, what is the same number of Traits that i put to improve my Wells. And about -25% faster LF decrease, is not so reliable like it seems. Ive done some tests absorbing damage and using DS skills with and without this Trait, and the use of this trait dont make all the improve it seems to do.
Utility – Flesh Wurm is a sklill that i altern with Well of Power, no problem. About Spectral Wall, its not that good. I use to receive swiftness and take another skill. We have better options like AoE blindness of Well of Darkness. And Spectral Armor, even that its a good skill have a too long cooldown, pratically the double of anyone of my wells. Still being better, the well compensate this difference with a better cooldown and with the trait that gives me 3 sec of protection each time i cast a well.
Besides, i respect your opinion, but you had some problem with wells in anytest you did? Is not that bad you think. I also tought that wells were not viable, and then i tried to put them in a spec and see their synergy, and for bunkering seems good.

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Posted by: Mammoth.1975

Mammoth.1975

With 15 in soul reaping, well recharge, protection on wells, 4 wells, 4 earth and 2 grove you can get nearly 100% protection uptime. That lowers to just under 80% if you want the root effect from grove 6 instead (or aura from earth 6). That assumes they get you to 50% of course. 6 sources means if you get boonstripped it’s up again fast. With well of power and putrid mark you have decent condition control, add a dagger offhand if you want more. Well of power will almost always give you vigor, and often extra protection too. Plus well of corruption turning fury into blind and stripping 10 stacks of might off 2 or 3 enemies does good things for your survivability, as does well of darkness. If things get really hairy, plague and spam 2.

Not to mention well of blood gets five hundred percent of your healing power added to it, and staff lets you maintain permanent regen for another twelve percent per second. It still leaves healing power lagging behind vitality if the fight is shorter than 40s and you’re solo, but in general use it pushes it over the top. If you’re bunkering though, a vitality amulet is probably worth more than a healing power one, since if backup can’t get to you in less than 40s you’ve probably already lost the game, although the extra 200 toughness on shamans over soldiers can’t be ignored. (I’d love to see an amulet like soldier’s that replaces power with condition damage).

On top of that you have deathshroud.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: HiSaZuL.2843

HiSaZuL.2843

You all failed at reading it seems. He asked to prove it… not theorycraft and throw your assumptions around like its christmas.
I haven’t seen a single video of even remotely competent necromancer game play past collection of occasions where you find terrible players and steam roll them. And no… I don’t need your early BW vids where necros still had most of skills actually working or performing comparatively to other classes.

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Posted by: Mammoth.1975

Mammoth.1975

I’ll download some recording software one of these days. Not that there’s any point, I could tank pvp jesus and his disciples for four hours and half the responses would be ‘oh but they were terrible’. Transparent agenda much?

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Sure you could… I once killed 2 warriors and a thief while i forgot to put utilities and spend trait points. What exactly does that prove? Nothing past the fact you are trolling miserably and in the best case scenario it would be a montage of terrible people doing terrible things. Do prove me wrong… I’d be actually thankful to be proven wrong. So far nobody on these boards that crawled out and said necros are fine/op/what ever other kitten kissing b/s you can come up with, provided anything past a short you tube with some spvp of 8vs2 utter stomping. Hell im most cases people seem to think its awesome idea to throw BW links… yeah… go ahead I’m waiting for that 4 hour video. And currently… you have provided no facts… funny how that works amright?
Oh and good job on editing out that facts comment. Good job padawan you made me proud.

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Posted by: Mammoth.1975

Mammoth.1975

I like how you’re getting in early with the ‘they were terrible’ comments. If you don’t like necro, don’t play it. Problem solved.

If you’re not playing to win, don’t complain when you lose.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Still yet to see you prove your claims are anything more then claims. So I’m withdrawing… it is obvious you are incapable of doing anything other then making wild claims.

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Posted by: Jaydee.8143

Jaydee.8143

Alright folks we’re all disagreeing here, lets work on getting what the thread was made for- some evidence of success! Let’s see some good success videos, screenshots, builds. I’ll take stories if you can explain in great detail even, embellishing is not welcome xD

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Posted by: OreoWolf.9564

OreoWolf.9564

I’ve been running a successful point control build that involves keeping aoe covering the capture point. It works exceptionally well in spvp, but i have yet to try it in tpvp. The build has been loads of fun, and the build really shines when multiple enemies try to take a point (especially when they are distracted by other players) so i guess you can call it a “bunker build”.

The build goes something like this:

Traits- 0, 20, 10, 30, 10

Curses: III – Chilling darkness (confusion on blind) , IX – Focused Rituals (Ground targeted Wells)

Death Magic: V – Staff Mastery (20% cooldown on staff skills)

Blood Magic: II – Bloodthirst (50% more health on siphon), VIII – Ritual Mastery (20% faster cooldown on wells), XII – Vampiric Rituals (Wells siphon health on every pulse)

Soul reaping: II – Vital Persistence (Death shroud drains 25% slower)

Main hand : Staff (For 4 aoe spells)

Main hand : Dagger (can be swapped by personal preference)
Off hand : Dagger (or focus)

Utility Skills :

Well of Corruption – Deals some nice damage while ripping all boons off your unfortunate target (A guardians worst nightmare)

Well of Suffering – Huge damage output if your opponent(s) are silly enough to try to tank it out

Well of Darkness – Blinds and Chills ( while traited) every second, which can easily save yourself/change the tide of battle

Lich Form – Huge damage output with nice aoe attack skills. Makes those glass cannons shatter into pieces

Runes and Sigils

Runes – Scholar runes for the crit damage + power (your crit chance will already be at 44)

Sigils – Staff: Sigil of Force (extra dps output which i believe stacks with marks)

Main hand weapon: Sigil of Force
Off hand : Sigil of Accuracy

(Change the sigils to whichever you prefer)

Berserker Amulet for the high power + crit damage

This might seem like a power build, but it isn’t about dropping your opponent fast; it is all about controlling key points in battle (you can easily hold down mid for a decent amount of time by yourself).

Hope this build strikes your interest/solves your bunker problem Here’s a screenshot of my last game tonight, cheers.

~Melancholy Death

Attachments:

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Posted by: Parakeet.6083

Parakeet.6083

Sigils – Sigil of Leeching is more useful for Healing Power focused specs. Heals almost 1k each swap. Probably 1 Sigil of Energy would be good.

You can dodge alot more than 1k damage with energy sigils, it synergizes well with your mark of blood on dodge, getting it out as fast as possible when its internal cool down is over. When you dodge you move at full speed even if you are crippled or chilled, 4 back to back dodges can make you travel quite a distance while taking no damage.

Runes – Like i said, the intention is be tanky. With Earth, i gain Magnetic Aura each 90 seg when my HP drops to 25% if im not wrong, and much better, chance to active protection for 10 sec.

its 4 seconds I think but another guy who posted mentioned how you can drop the magnetic aura and get longer lasting protections instead with 2 grove runes if you prefer.

Traits – The Well Traits are not a waste of trait points. By the same way, if you go for Spectral spec probably you would use Spectral Mastery and Spectral Attunement, what is the same number of Traits that i put to improve my Wells.

You could put points into spectral skills if you want, but the point is that spectral skills are very good even w/out putting points into their related traits. Wells are not, you virtually have to take traits to help them out, especially the 20 percent reduced cool down trait to help their horrendous times.

And about -25% faster LF decrease, is not so reliable like it seems. Ive done some tests absorbing damage and using DS skills with and without this Trait, and the use of this trait dont make all the improve it seems to do.

Its 25 percent more ds that the enemy has to take down instead of it just falling off you, and with as many spectral skills as I recommend you will be in DS a lot… which is where you want to be if you are trying to be tanky.

Utility – Flesh Wurm is a sklill that i altern with Well of Power, no problem. About Spectral Wall, its not that good.

Spectral wall is insanely good. It lasts for almost 10 seconds which lets you get almost 15 seconds of protection, with runes more like 20 seconds, if you put traits into spectral skills wall almost lasts for 15 seconds giving you more like 20-25 seconds of protection which is half or more of its cool down time. Also any melee enemy who wants to fight you will have to chase you back and forth through spectral wall which will put 25 stacks of vulnerability on them.

I use to receive swiftness and take another skill. We have better options like AoE blindness of Well of Darkness.

Well of darkness sucks. Even with traits it has a 48 second cooldown, if you use it every single time it comes off cool down it will only be up 10 percent of the time…. in other words the skill is cooling down 90 percent of the time. It also only effects people who are trying to melee you. Spectral walk is much stronger, you can escape from bad situations, juke out large numbers of enemys with its second activate skill, it lasts for an impressive 30 seconds which is 50 percent of its cooldown and it also gives you death shroud.

And Spectral Armor, even that its a good skill have a too long cooldown, pratically the double of anyone of my wells. Still being better, the well compensate this difference with a better cooldown and with the trait that gives me 3 sec of protection each time i cast a well.

Again you do not have to invest any points into spectral armor to make it good. It does have a long cooldown but most of the time you only need it 1 time in a fight, in which case its cool down is fine. Its purpose is to fill in the few gaps that you do not have protection active during and it also helps you refill your death shroud very quickly which is the ultimate in tanking for a necro. also its a stun breaker.

Besides, i respect your opinion, but you had some problem with wells in anytest you did? Is not that bad you think. I also tought that wells were not viable, and then i tried to put them in a spec and see their synergy, and for bunkering seems good.

I have tested wells extensivly, I do think that they are somewhat under powered but I do think that some of them have a place in the game. Unfortunately I do not believe that that place is in a build that is focusing on being tanky. If you want to focus on support or something like that wells are great, but for personal all fight long tankyness I do not think that wells do the job.

(edited by Parakeet.6083)

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Posted by: OreoWolf.9564

OreoWolf.9564

I can provide more screenshots of this build at the request of the OP

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Posted by: OreoWolf.9564

OreoWolf.9564

Well I’m off to bed! I’ll respond to this thread tomorrow morning, but here are a few more screenshots. Notice how I have a high average score on defended points (which backs up my “bunker build” idea)

Attachments:

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Posted by: Amityel.5324

Amityel.5324

Well why should people prove something? I personally play necro because its fun to play for me and I like its playstyle (spectral warrior) I made a thief as a first toon and when I found out how easy it is I almost deleted it. I dont play classes because they are more OP than others in pvp I play them because I enjoy them and I am having fun playing them. If you dont have fun playing your necro then roll another class but why should someone prove you something ;-)

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Posted by: Jaydee.8143

Jaydee.8143

@ Oreo, thank you lol first person to show some success! It looks like your build is working quite well for you. I’ll have to give wells a second chance, I typically don’t use them for the terribly long cd’s they seem to have but we’ll see how it goes.
@Amityel its really not as rude as it sounds, its more of a call to all the farfetched claims I see in forums these days. “My build is so great yada yada” but theres never more than a link to the build. Sometimes theres an explanation but its rarely enough to spark a try.

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Posted by: OreoWolf.9564

OreoWolf.9564

The cooldowns can seem a tad bit long at times, but the 20% decrease on it helps a lot. And that is why I run a staff with the build, as the marks cd are rather fast while traited. I’ve tried a bunch of different builds, but they can’t live up to the excitement this one gives me haha. Best of luck on finding your bunker build, and hopefully this one works for you.

~Melancholy Death

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Posted by: hokies.8437

hokies.8437

Had to log in to forums for the first time just to say I think Oreo’s build is freaking awesome and fun to play. I’m having a blast so thank you Oreo!

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Posted by: OreoWolf.9564

OreoWolf.9564

I’m glad your enjoying the build as much as I am hokies Cheers.

~Melancholy Death

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Posted by: SgtSarcasm.1653

SgtSarcasm.1653

What I find interesting about Oreo’s build is that it’s supposedly a “bunker build”, but it uses Berserker amulet and Lich elite.
I also find it interesting that all the “proof” of it being viable are screenshots from 8v8 games where he has a high score, which doesn’t really prove anything other than that it is effective for farming Glory with in the mindless zergfest that is 8v8 sPvP.

I doubt this build would be effective in tPvP as a bunker, and for other roles there are better specs.

Here are some screens from tournament games I’ve played with my current D/D Power spec:

Attachments:

Khaine [80 Guardian] – Night of Wallachia [80 Warrior]
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU

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Posted by: OreoWolf.9564

OreoWolf.9564

I never said it WAS a bunker build, I stated it works just as well at holding points as one. And I have my doubts about tpvp as well, and instead of bashing my attempt to help a fellow necro out, how about you go test my build out in tpvp? It would be greatly appreciated. Here’s another screenshot of a game I decided to go offensive instead of defensive. Cheers.

~Melancholy Death

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Posted by: Jaydee.8143

Jaydee.8143

What I find interesting about Oreo’s build is that it’s supposedly a “bunker build”, but it uses Berserker amulet and Lich elite.
I also find it interesting that all the “proof” of it being viable are screenshots from 8v8 games where he has a high score, which doesn’t really prove anything other than that it is effective for farming Glory with in the mindless zergfest that is 8v8 sPvP.

I doubt this build would be effective in tPvP as a bunker, and for other roles there are better specs.

Here are some screens from tournament games I’ve played with my current D/D Power spec:

Youre doing the same thing and did earlier lol so I wouldn’t throw rocks how bout a link to your build? Itd be great if we could get some videos here.

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Posted by: OreoWolf.9564

OreoWolf.9564

I agree with jaydee, it would be nice to try your build out for ourselves haha. Mind linking us to a build page or doing what I did? Should be fun experimenting with another build

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Posted by: Mammoth.1975

Mammoth.1975

He’s posting tournament wins, not 8v8 scores. Maybe just stick to bok wins though?

If you’re not playing to win, don’t complain when you lose.

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Posted by: Jongi.7612

Jongi.7612

Ive seen quite a bit of necro videos and not one of them could do very well with all the burst out there, they are good in team play and thats about it. The necro players ive watched arent junky noobs, they are pretty high wow players even some rank 1 glads cant make a bunker build for a necro and just use the epidemic builds and stay in team fights.

There are so many problems with traits and such that its so depressing to pvp with a necro or wvw with one if you cant place your wells where you want or have larger marks if you are attacking from the high ground in wvw. The condition spreading is our only strong points, daggers are lacking in mobility so trying to me a melee necro is pretty hard unless you can use the worm well enough.

Ive seen necros so involved and lose then switch to a thief and heartseeker spam and laugh and say why play a necro when you can just do this. I think thiefs are just op along with mesmers at the moment with moa, but i think if they change some stuff around and make some trait options work better and trait bugs like the bone minion summon to actually be of any use then it will be a good class and can work well alone as well as with other people due to more options.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Be glad you didn’t start as flavor of the month class… sooner or later. The kitten will hit the fan and then thiefs will just get nerfed with every new patch… unless their population will forever remain as majority. Which in f2p isn’t going to happen. People will get bored eventually… when they do they will go for next best thing, and as soon as population drops low enough, and the loud leet closet dwellers start yelling for buff x nerf y(cuz we are bored of y) they will get so grounded to kitten that until GW3 they will remain unrepairable. Happens with “most” of mmo flavor of the month on release classes. Then again when class is this kitten friendly… kids will stick to it like they stick to weed. Necro is crap… thief and warrior are like wows bm hunters at bc… you just press one button and you win… but i’d rather quit then play kitten like that. Besides i hate melee classes.

Oh… and we still haven’t seen any videos of competent people vs. also competent/non-afk people. So much for proving.

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Posted by: Croatoan.8345

Croatoan.8345

What happened here?

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Posted by: Quells.2498

Quells.2498

Jaydee, we can offer the same question to you. Prove it. Prove that there’s only one viable build. Since you’ve made the first accusation I think it’s only fitting that you should have to prove your point before making demands of others don’t you?

Leader of Contre [VS], just a bunch of zen adults
focus on Dungeons, Fractals and Raiding.