Pulling skills
It is not only the necro pulls but yes this is something that Anet needs to address. Though i dont really expect that something happen in the regard in the next time.
5.I dont know if intended but targets can avoid by side stepping the attack, and if it is intended I want to know why, cause i see all ranger range skills are pretty much heat seekers.
Thank you for your time, and I really hope to get an answer if you working/aware of those things.
Just to mention about projectiles, basically every projectile besides very few that are homing (like DS #1) will lead a target in motion to hit them. However, once let loose, they will follow their path regardless. As a result, even for Rangers (I’ve done this to them at close to max range), you can stutter strafe back and forth, and the projectiles will mostly fly to your sides and not hit. If a Ranger has the increased projectile speed, you aren’t as lucky, but you can do this trick for a lot of different projectiles to buy yourself some breathing room.
I’m pretty sure that’s intended. Also, as an aside, it also means that when you fire a projectile without a target, you can technically hit someone regardless. I used to do this when hunting for Thieves via DS #1 after they stealth. Pop a few projectiles into a Shadow Refuge to see if I can get some hits in. Or, if they go stealth while immobilized, I can shoot projectiles at the point where I immob’d. It’s pretty cool, even though not super useful by and large.
“He’s like a man with a fork in a world of soup.”
5.I dont know if intended but targets can avoid by side stepping the attack, and if it is intended I want to know why, cause i see all ranger range skills are pretty much heat seekers.
Thank you for your time, and I really hope to get an answer if you working/aware of those things.
Just to mention about projectiles, basically every projectile besides very few that are homing (like DS #1) will lead a target in motion to hit them. However, once let loose, they will follow their path regardless. As a result, even for Rangers (I’ve done this to them at close to max range), you can stutter strafe back and forth, and the projectiles will mostly fly to your sides and not hit. If a Ranger has the increased projectile speed, you aren’t as lucky, but you can do this trick for a lot of different projectiles to buy yourself some breathing room.
I’m pretty sure that’s intended. Also, as an aside, it also means that when you fire a projectile without a target, you can technically hit someone regardless. I used to do this when hunting for Thieves via DS #1 after they stealth. Pop a few projectiles into a Shadow Refuge to see if I can get some hits in. Or, if they go stealth while immobilized, I can shoot projectiles at the point where I immob’d. It’s pretty cool, even though not super useful by and large.
Ofc projectile hits random ppl when they get in contact.It is logical, but when ranger shoot an arrow and you just walk a bit to the left, no matece,ter if it has read the wind, it gonna hit, unlike spectral grasp that many times it will just miss. and im not even talking about rapidfire. Another example is ranger longbow auto attack and necro staff auto attack, while staff auto attack pierce, ranger auto attack can be specced to pierce and yet, it is much easier to avoid the staff auto attack but very hard to avoid ranger auto attack. The question is if Anet set staves to have slow projectile attack that you can sidestep easly, and other weapons such as longbow to have almost 100% hit ratio.And if so why Mesmer staff auto attack do stick to a target? is it because it is not have pierce(although it bounce)? or just because Anet wanna just say this is different and this is different.
(edited by Sandrox.9524)
They are aware of it, have been for a long time. They just don’t know how to fix it.