Putrid Mark Mechanics
I hope to god you’re wrong about this.
Edit- You’re right. Well, seems like we’re worse off then I thought.
Also explains alot about past siege experiences in WvW.
(edited by Kiriakulos.1690)
Do we know the distance the Necro has to be from our Putrid Mark for it to take our conditions?
Splendid! Thanks for confirming some uncertainties I had regarding this Mark’s mechanics (I wasn’t sure if it transferred ally conditions at all ). It’s a great skill, and I hope it doesn’t get hit during the AoE balancing (but I wouldn’t be surprised if it did). Again, thank you for your time and effort in this matter! Take care!
Do we know the distance the Necro has to be from our Putrid Mark for it to take our conditions?
I’ve had the mark take/move my conditions when I placed it ~1200 units away from myself. It’s insane and I love it but there’s no way it’s intentional.
It’s pretty obvious, and nobody’s impressed.
Do we know the distance the Necro has to be from our Putrid Mark for it to take our conditions?
I’ve had the mark take/move my conditions when I placed it ~1200 units away from myself. It’s insane and I love it but there’s no way it’s intentional.
So the self clear aspect of Staff 4, seems to be any range, even over 1200. So say you drop you staff 4 mark, which sits around for I think about 30 second and then run to 2000 yards, it will still remove conditions. Tried this with BIP and it seemed to work after someone dragged a mob over the circle for me.
I did not test outside of visual sight range, but my guess is this prob. functions off of the same logical code that epidemic used to work off of (no distance check). The code says "when triggered, transfer debuffs from allies (distance check from mark and number of players less than 6 check), and debuffs from necro (no check) to enemy target (distance check from mark). Which is funny to think about, because it means the putrid mark basically ignores enemy targets greater than 1 other than its damage component.
I also think its intentional that it work from 1200 distance, because the mark cast distance is 1200 yards, and it has always worked that way. But you could be right in that the way the mark is suppose to work; in that it should only clear conditions if you are IN the circle, and that distance check has just always been missing.
Wow, I never knew it removed them from 1200. I really hope its intentional, or at least not needing to be in the circle is intentional. Because how often do we actually lay our Marks on top of ourselves really? For me its maybe 1% of my total usage, possibly if I’m kiting a champ, or sPvP fighting on top of a node.
hmmm I never tested it per se but I was under the impression that it removed all conditions from all allies (edit: by ‘all’ I mean the 5 team members) within the 1200 unit range, but only transferred conditions to targeted enemies within the mark radius.
can I ask how you tested this?
I’ve stayed at this party entirely too long
hmmm I never tested it per se but I was under the impression that it removed all conditions from all allies (edit: by ‘all’ I mean the 5 team members) within the 1200 unit range, but only transferred conditions to targeted enemies within the mark radius.
can I ask how you tested this?
Sure,
I had two necros cast BIP on the same mob. I cast first so the mob came to me, and then he stood outside the circle when I dropped the putrid mark. His self bleed stayed on (he was very close but just outside the mark), my self bleed went away (if I was in the circle or not).
If it actually pulled all debuffs from all party members within the 1200 range that would be insanely powerful. I am not sure I ever suspected it of doing that, however I did think that it duplicated your debuffs to all targets hit by the mark, which it does not.
hmmm I never tested it per se but I was under the impression that it removed all conditions from all allies (edit: by ‘all’ I mean the 5 team members) within the 1200 unit range, but only transferred conditions to targeted enemies within the mark radius.
can I ask how you tested this?
Sure,
I had two necros cast BIP on the same mob. I cast first so the mob came to me, and then he stood outside the circle when I dropped the putrid mark. His self bleed stayed on (he was very close but just outside the mark), my self bleed went away (if I was in the circle or not).
If it actually pulled all debuffs from all party members within the 1200 range that would be insanely powerful. I am not sure I ever suspected it of doing that, however I did think that it duplicated your debuffs to all targets hit by the mark, which it does not.
interesting. and good to know. thanks for testing it
I’ve stayed at this party entirely too long
the thing that confuses me – does it remove ALL from everyone or just ONE from everyone?
[JQ] Jade Quarry
the thing that confuses me – does it remove ALL from everyone or just ONE from everyone?
It removes all conditions from you when it triggers no matter where you are (as the caster necro). If your allies are within the mark when it goes off, it removes ALL their debuffs as well. It at that time will then transfer EVERYONES debuffs to one enemy target within the blast area of the mark, even if there are 2-3 enemies there.
Thank you so much for posting this, I never realized that I don’t have to be within my own mark for it to transfer conditions. I always go out of my way to stand within the mark. Now I will be able to be more flexible than ever thanks!
I honestly never knew this either, thanks for testing and posting this!