Putrid Mark Mechanics

Putrid Mark Mechanics

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Posted by: Rennoko.5731

Rennoko.5731

So I was doing some testing last night because there was a disagreement about what Putrid Mark actually does in a team setting.

“Inscribe a mark that transfers conditions from allies to foes when they trigger it. "

I believe most everyone knows that this will transfer the caster necros conditions (all of them) to a single target even if the mark is cast in such a way that it explodes with the necro outside the circle.

To get the transfer of conditions from allies, they must be within the circle when it triggers on an enemy. It seems to transfer any and all conditions from allies, though I did not test if it the effect works on 5 allies + the necro, or just 5 total.

What I didn’t know and found out during the testing, was that the mark will send ALL the conditions from all the allied players effected to only one of the enemy targets within the mark.

So if you hit a putrid mark on your full team of 5, with everyone having 4 bleeds on them, and within the same circle hit an opposing team of say 3 people, only one of those three would get all 20 bleeds.

It is certainly an interesting mechanic, because then you can epidemic that one target, but I was having a hard time figuring how it selects the one target to pass all the conditions to.

If one day minons get fixed this has some interesting applications with a minon master build. Someone lands a nasty AOE debuff on you and your pets, and you can send it all back as long as you cast it on top of yourself and your minions. Using it similar to the way the mesmer uses Chaos storm.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

I hope to god you’re wrong about this.
Edit- You’re right. Well, seems like we’re worse off then I thought.
Also explains alot about past siege experiences in WvW.

Attrition – A pretty name for taking longer than anyone else to kill something.

(edited by Kiriakulos.1690)

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Posted by: Levian.6742

Levian.6742

Do we know the distance the Necro has to be from our Putrid Mark for it to take our conditions?

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Posted by: OmegaProject.9831

OmegaProject.9831

Splendid! Thanks for confirming some uncertainties I had regarding this Mark’s mechanics (I wasn’t sure if it transferred ally conditions at all ). It’s a great skill, and I hope it doesn’t get hit during the AoE balancing (but I wouldn’t be surprised if it did). Again, thank you for your time and effort in this matter! Take care!

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Posted by: Softspoken.2410

Softspoken.2410

Do we know the distance the Necro has to be from our Putrid Mark for it to take our conditions?

I’ve had the mark take/move my conditions when I placed it ~1200 units away from myself. It’s insane and I love it but there’s no way it’s intentional.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Rennoko.5731

Rennoko.5731

Do we know the distance the Necro has to be from our Putrid Mark for it to take our conditions?

I’ve had the mark take/move my conditions when I placed it ~1200 units away from myself. It’s insane and I love it but there’s no way it’s intentional.

So the self clear aspect of Staff 4, seems to be any range, even over 1200. So say you drop you staff 4 mark, which sits around for I think about 30 second and then run to 2000 yards, it will still remove conditions. Tried this with BIP and it seemed to work after someone dragged a mob over the circle for me.

I did not test outside of visual sight range, but my guess is this prob. functions off of the same logical code that epidemic used to work off of (no distance check). The code says "when triggered, transfer debuffs from allies (distance check from mark and number of players less than 6 check), and debuffs from necro (no check) to enemy target (distance check from mark). Which is funny to think about, because it means the putrid mark basically ignores enemy targets greater than 1 other than its damage component.

I also think its intentional that it work from 1200 distance, because the mark cast distance is 1200 yards, and it has always worked that way. But you could be right in that the way the mark is suppose to work; in that it should only clear conditions if you are IN the circle, and that distance check has just always been missing.

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Posted by: Levian.6742

Levian.6742

Wow, I never knew it removed them from 1200. I really hope its intentional, or at least not needing to be in the circle is intentional. Because how often do we actually lay our Marks on top of ourselves really? For me its maybe 1% of my total usage, possibly if I’m kiting a champ, or sPvP fighting on top of a node.

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Posted by: hackks.3687

hackks.3687

hmmm I never tested it per se but I was under the impression that it removed all conditions from all allies (edit: by ‘all’ I mean the 5 team members) within the 1200 unit range, but only transferred conditions to targeted enemies within the mark radius.

can I ask how you tested this?

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Rennoko.5731

Rennoko.5731

hmmm I never tested it per se but I was under the impression that it removed all conditions from all allies (edit: by ‘all’ I mean the 5 team members) within the 1200 unit range, but only transferred conditions to targeted enemies within the mark radius.

can I ask how you tested this?

Sure,

I had two necros cast BIP on the same mob. I cast first so the mob came to me, and then he stood outside the circle when I dropped the putrid mark. His self bleed stayed on (he was very close but just outside the mark), my self bleed went away (if I was in the circle or not).

If it actually pulled all debuffs from all party members within the 1200 range that would be insanely powerful. I am not sure I ever suspected it of doing that, however I did think that it duplicated your debuffs to all targets hit by the mark, which it does not.

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Posted by: hackks.3687

hackks.3687

hmmm I never tested it per se but I was under the impression that it removed all conditions from all allies (edit: by ‘all’ I mean the 5 team members) within the 1200 unit range, but only transferred conditions to targeted enemies within the mark radius.

can I ask how you tested this?

Sure,

I had two necros cast BIP on the same mob. I cast first so the mob came to me, and then he stood outside the circle when I dropped the putrid mark. His self bleed stayed on (he was very close but just outside the mark), my self bleed went away (if I was in the circle or not).

If it actually pulled all debuffs from all party members within the 1200 range that would be insanely powerful. I am not sure I ever suspected it of doing that, however I did think that it duplicated your debuffs to all targets hit by the mark, which it does not.

interesting. and good to know. thanks for testing it

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: LouDiamond.5831

LouDiamond.5831

the thing that confuses me – does it remove ALL from everyone or just ONE from everyone?

[SOL] Solari
[JQ] Jade Quarry

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Posted by: Rennoko.5731

Rennoko.5731

the thing that confuses me – does it remove ALL from everyone or just ONE from everyone?

It removes all conditions from you when it triggers no matter where you are (as the caster necro). If your allies are within the mark when it goes off, it removes ALL their debuffs as well. It at that time will then transfer EVERYONES debuffs to one enemy target within the blast area of the mark, even if there are 2-3 enemies there.

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Posted by: Dietzen.6127

Dietzen.6127

Thank you so much for posting this, I never realized that I don’t have to be within my own mark for it to transfer conditions. I always go out of my way to stand within the mark. Now I will be able to be more flexible than ever thanks!

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Posted by: manveruppd.7601

manveruppd.7601

I honestly never knew this either, thanks for testing and posting this!

A bad necromancer always blames the corpse.