PvE Conditiomancer

PvE Conditiomancer

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Posted by: Ronnie.8902

Ronnie.8902

http://gw2skills.net/editor/?fQQQNArYWjMap7NbGb87JEpCXD0je59AxoHEzxwMA-jwDBYhCioLIoOY0CQUFA0Hg5PBJHSaMTCtIaasVRBRDBTlaR1KWA+AFRrWKAImGB-e

comments? suggestions?
(i don’t like/am not able to use fear and all the related combos… so wondering if it’s better dhuumfire or close to death)

(i usually switch BiP for Epidemic, depending on situations)

(edited by Ronnie.8902)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

1. Replace one signet with Epidemic (and switch back on single-boss encounters)
2. Withering precision broken as hell, do not use it. Pick condition duration increase
3. Reaper might useless for condition necro, you shouldn’t stand and spam ds1, you have to apply condi.
4. Gear – use all rabid, without rampager for pure and max condition. (For hybrid rampager+berserker setup is good)
5. I don’t like your runes at all

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Ronnie.8902

Ronnie.8902

why replace a signet for epidemic and not BiP? both signets give a lot of cond, and the plague also works as cleanser for me, and for the group (if i’m in a group)

didn’t know withering was broken, i’ll change it with no doubt

chill of death as a possible alternative for reapers might? i was just thinking about it

i chose to splash 2 rampager and 2 dire into a most of all rabid gears cause i love “full numbers”… (50% crit chance, 20k life) with a full rabid i loose 1k life for about 22 cond damage more… quite unsignificant imo… but i will give it a try

what don’t you like about the runes, what you suggest?

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Posted by: Brando.1374

Brando.1374

http://gw2skills.net/editor/?fQQQNArYWjMap7tbSb8bKApCXPp47uhK0b0DiPOZA-jADBYhCioLIoOY0CQUFAk0g5QFRjtgRIq8RjVdDTHjIq2crIa1SBAx0I-e

This build is better.
133% bleed duration + 2039 condi dmg (25 stacks of Corruption) = nice epidemic’s

Edit
Actually that calculator doesnt add sigil of bursting correctly. 2150 should be the correct amount of condi dmg with 25 stacks of corruption.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

(edited by Brando.1374)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

why replace a signet for epidemic and not BiP? both signets give a lot of cond, and the plague also works as cleanser for me, and for the group (if i’m in a group)

chill of death as a possible alternative for reapers might? i was just thinking about it

i chose to splash 2 rampager and 2 dire into a most of all rabid gears cause i love “full numbers”… (50% crit chance, 20k life) with a full rabid i loose 1k life for about 22 cond damage more… quite unsignificant imo… but i will give it a try

what don’t you like about the runes, what you suggest?

Blood is power gives you 10 might (increase condi damage highly) and 4 bleed stacks (2 on cast and 2 if you send bleed with dagger#4, or you can heal with consume conditions with that bleed)

You don’t need defense in pve at all. If there existed pow-prec-condi gear with condi main stat – i will use it.

Runes, i’m personally use 3 runes of krait and 3 runes of afflicted to maximize bleed duration (+food for condi damage and duration)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

http://gw2skills.net/editor/?fQQQNArYWjMap7tbSb8bKApCXPp47uhK0b0DiPOZA-jADBYhCioLIoOY0CQUFAk0g5QFRjtgRIq8RjVdDTHjIq2crIa1SBAx0I-e

This build is better.
133% bleed duration + 2039 condi dmg (25 stacks of Corruption) = nice epidemic’s

Edit
Actually that calculator doesnt add sigil of bursting correctly. 2150 should be the correct amount of condi dmg with 25 stacks of corruption.

Why? Why do you need transfusion? Dhuumfire+epidemic ftw (even if dhuumfire can be easily override with other burns it’s only condi burst option)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Ronnie.8902

Ronnie.8902

don’t know if dropping dhuumfire or close to death for 20 points in the blood trait line would be an improvement…
any way… changing whitering for lingering bring me to 143 bleed duration for scepter, 110 for all other bleeding and 90 for all other cond
in your build u have 133 for scep, 100 for the other bleeding and only 50 for the other cond
i’m not convinced… =)

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Posted by: Brando.1374

Brando.1374

http://gw2skills.net/editor/?fQQQNArYWjMap7tbSb8bKApCXPp47uhK0b0DiPOZA-jADBYhCioLIoOY0CQUFAk0g5QFRjtgRIq8RjVdDTHjIq2crIa1SBAx0I-e

This build is better.
133% bleed duration + 2039 condi dmg (25 stacks of Corruption) = nice epidemic’s

Edit
Actually that calculator doesnt add sigil of bursting correctly. 2150 should be the correct amount of condi dmg with 25 stacks of corruption.

Why? Why do you need transfusion? Dhuumfire+epidemic ftw (even if dhuumfire can be easily override with other burns it’s only condi burst option)

PVE dumbfire is just not the smart way to play.
Ill take 133% bleeding duration so I can stack and maintain 20+ bleeds on a target for the whole fight than get 5 or so seconds of burning.

Edit
Condi cap is 100% and only reason we can get 133% MAX is due to Lingering curses.

http://www.youtube.com/watch?v=8QwiTyE5vqw Please refer to this in depth guide.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

(edited by Brando.1374)

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Posted by: Dalanor.5387

Dalanor.5387

Dhuumfire isnt that good and all your choices in that line is bad for a condi necro. Close to death is also useless for condies.
Withering precision is godawfull since Anet nerfed it. Even with 100% condi duration it will be 10s long with a 20s CD, but Deviant on bosses will reduce it by 50% anyway.

Try something like this. Your bleed will be at duration cap and you can support allies. Utility skills can be changed for different situations. For example take Poison cloud instead of Epidemic on boss fight. Get ress signets in pug groups when you know they will go down on harder bosses. Get Well of darkness and Plague on Ascalon fractal etc

http://gw2skills.net/editor/?fQQQNArYWjMat7pbSb0bKApCXPpo7xjUQsxUKKndA-jQCB0Cgk0A0HQ5QFRjtgJa1MBp8JsqbY6YER1CBsYNA-e

ps: Dont kitten yourself and your team mates and spec for a power based build. :]
ps2: You can drop 10 point from other lines, to get Lingering curse for extra bleeds on scepter, its up to you.

(edited by Dalanor.5387)

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Guys, you just have nothing else to pick for offense, dhuumfire is only, single option. And tree increase condi duration.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Ronnie.8902

Ronnie.8902

i imagine that the 100%cap is not present in the build editor… cause it seems to go over it…

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Posted by: Dalanor.5387

Dalanor.5387

Yeah, the editor isnt perfect. But you can find all the info at the link. Only exception is Lingering curse, because it increases the base duration of the bleeds.

http://wiki.guildwars2.com/wiki/Condition_Duration
http://wiki.guildwars2.com/wiki/Lingering_Curse

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Posted by: Ronnie.8902

Ronnie.8902

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Posted by: Brando.1374

Brando.1374

I still dont know why you insist on getting 30 in spite when its not needed.
you want burning pick a target that already has burning on it and epidemic

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Dalanor.5387

Dalanor.5387

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Posted by: Ronnie.8902

Ronnie.8902

http://gw2skills.net/editor/?fQQQNArYWjMat7pbSb0bKApCXPpo7xjUQsxUKKndA-jwCBYhCi0Cgk0A0HQ5QFRjtgJa1MBp8JsaIYqUER1+AFRrWIgFrBA-e

why this should be better than mine? (i change the trinkets into the exotic version cause i don’t have them ascended and it will take a very long time to gain them, but i put ascended weapons cause i already have them)

it has a 105% bleed duration (5% lost), 40% cond duration instead of 70% (for all other cond), 200 less cond damage, 460 less power (not that i need it but…), 3% less crit chance (not so much indeed), 1,5k more life (first, and last, thing better), it hasn’t dhuumfire (and its burst of damage)

all of this for what? 20% reduction on well skills… and you have none… XD (hope that was a missclick), life transfer? really? it doesn’t even heal myself… and a really helpfull +20% crit damage… XD

edit: you don’t have dhuumfire, you don’t use sigil of earth… ..why you have so much crit chance?

(edited by Ronnie.8902)

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Posted by: Dalanor.5387

Dalanor.5387

Play the game and maybe you will understand. At least this way you can provide something to the group with wells (also change the staff trait to 3s protection), like boon / condi flip, blinds, some weakness etc.
With a selfish build you provide nothing beside dps, which is not so good in a condi build anyway. Power is a bit better, but still selfish, so there is no reason to not to change you to another warrior. :]

edit: I forget about Sigil of Earth, thats why you need some crit and for the Curse 5 minor trait which proc some extra bleed too. Sorry about that.

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Posted by: Lily.1935

Lily.1935

http://gw2skills.net/editor/?fQAQNArYWjMat7pbea87JEoHuHuAiRPImgJZoKUOA-jwCBIgIYhDakmGkwQIj+AKHqIasFMRrmJslPBRdDTHjIqWKAYmGB-e

Here you go. Pure offensive Condition necromancer. Don’t care about staff it is a defensive weapon and you should treat it as your secondary weapon. It doesn’t deserve a trait.

Use both Dhuumfire and Terror for some quick burst damage to sustain your damage while you build your bleeds to keep the high pressure on your foe. With the 15% reduce in recharge for you Death Shroud skills you can fear and use tainted shackles more often to control your foe’s movement.

Although Well of Power is more preference then anything. it can easily be replaced by the necro’s other stun breaks. However, I prefer WoP because it can be used with Both your corruptions to get vigor and protection. Its also useful when you are being burned as it provides you with aegis.

The traits in spite aren’t as important besides Dhuumfire. Removing conditions on kill saves you a good amount of time and prevents you from needing to put a skill on cool down which is nice. Removing boons is meh in PvE but the chill is good. It really isn’t that important as you can easily chill, cripple and immobilize with out it so that can be replaced.

Blood is power and epidemic are both required for any condi build. Plague form is more for defense and if you don’t need it take Flesh golem for its crippling, decent damage, CC and meat shield.

last we have Sigil of energy for things I feel should be mentioned. You have bad defenses no mater what you do. Sigil of energy should almost always be used on your secondary weapon. And since you want to get away with the staff this works out perfectly.

Have fun. Don’t want to use this build, that is fine. Its about having fun and you should only use what you consider fun.

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Posted by: Ronnie.8902

Ronnie.8902

i play the game, and i see that my targets are perma weakened, wells provide combo field.. true (all the same combo field really, but true) but… wells are near CC and i tend to stay a little far (i should take ground targetting, but this means that i have to drop something else), and… they scale with power… and i don’t have to say nothing more… XD
let the eles for the combo field.. they do it better and with more variety

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Posted by: Dalanor.5387

Dalanor.5387

Out of discussion … Good luck!