PvE Cookie Cutter build?

PvE Cookie Cutter build?

in Necromancer

Posted by: xtensive.5098

xtensive.5098

I recently started playing again, and im just looking for the best/most popular PvE build. I haven’t been paying attention to patch notes, so I don’t know what buffs/nerfs have been made.Any suggestions?

Thanks

PvE Cookie Cutter build?

in Necromancer

Posted by: Manticore Five.9867

Manticore Five.9867

Check Kildari.2480’s build in the build thread if you like staying in Shroud a lot, or do a search on “wellomancer”. Both of those styles work pretty well in solo PvE.

PvE Cookie Cutter build?

in Necromancer

Posted by: Savan.8495

Savan.8495

Conditionmancer PvE dps spec

Consensus Build: http://gw2skills.net/editor/?fQAQNArYbjMa96pbub07JCJFPjaQKev0ieQMjlMA
Variations: 20/30/10/0/10 (with soul reaping/unyielding blast), 0/30/30/10/0 (with focusing crystal), 10-20/30/20-30/0/0 (with might duration runes/sigils), 30/30/10 (with 20% damage on targets below 50% – note this does not apply to conditions)

Gear: 5x Rabid – Dungeon: TA, Arah, HotW/Trading post: Khilbron’s/Karma: Orr karma vendor 42k

Accessories: 3 x Rampagers (rings & necklace), 2 x Carrion (earrings), 1 x Carrion (back with either rampagers/carrion gems)
Alternatively: 5xRabid accessories

Weapons: MH Rabid scepter, OH Rabid dagger, Rabid staff

Utilities:
1) Plague signet or Wurm (boss) or Shadow Fiend (trash) or Corrupt Boon or Spectral Walk/Spectral Armour (Lupicius)
2) BiP (use with dagger 4)
3) Epidemic (use on cooldown on aoe trash/boss)

Elite: Flesh golem or Plague (situation dependent)

Runes: 6 x Undead

Sigil: MH of Earth, OH of agony/of corruption, Staff of corruption/of geomancy

Rotation: Scepter 2, dagger 5, BiP, dagger 4, Scepter 3, (epidemic), swap weapon, staff 2, staff 3, staff 4, (epidemic), enter DS, DS 1 × 3, DS 4, exit DS, staff 1 auto attack, staff 2, swap weapons – REPEAT

Additional notes: If you plan on stacking might through reapers might or the mobs die quickly I would pop epidemic early in the rotation, if not later

One viable builds focus on stacking might duration through (strength/of the fire/hoelbrak) and sigil of battle/strength – view my previous posts for theory crafting – the condition damage in theory is better compared to undead runes. However, it was previously suggested that in an optimal group setup you would run into might stacking issues and capping. I personally disagree with this because as a ranged class I tend to keep at max range from my target and as a result I’m not always guranteed to recieve might stacks from other group members, particularly warriors

You can supplement rabid gear with carrion gear until you farm the necessary tokens/karma. You can alternatively craft Rampagers gear though I would then adopt a more well-centric build – see Xyi’s post on Guild Wars 2 Guru forums (Dungeon in-depth)

Of geomancy on staff relies on you being close to your enemy and should be paired with blood 10 blast finisher for maximum effect – this is now redundant since blood 10 no longer applies a blast finisher, though you may still want to use it for extra bleeds

The choice of accessories was chosen to provide 50% crit while maximizing your offensive stats to supplement bleed stacking, it may be worth swapping to rabid accesories- I am in the process of farming it in Fractals – I will post my findings here

I prefer to put corruption solely on staff though I would advise you keep it out on kills for the first couple of packs of trash so you can maintain the buff for the rest of the dungeon/wvw

You generally want to use consume conditions, well of blood is only really useful in story mode