[PvE]Necro lacks team utility
There is some utility you can bring, like weakness, poison, vuln stacks, etc. but its all something someone else could do better, while also bringing other unique utility, fields, finishers, etc.
We need new mechanics, mainly ones that either buff our teammates with Necro-like things (life steal for instance) or unique unremovable debuffs for bosses to be meaningful.
There is some utility you can bring, like weakness, poison, vuln stacks, etc. but its all something someone else could do better, while also bringing other unique utility, fields, finishers, etc.
We need new mechanics, mainly ones that either buff our teammates with Necro-like things (life steal for instance) or unique unremovable debuffs for bosses to be meaningful.
Just like you said. When speaking in terms of weakness it doesn’t affect bosses. Poison: Enemies barely heal. Vulnerability: When you have a team of 5 man its really easy to stack 25 vuln cause you only need 5 pp. The fields aren’t really stunning too (blind => bosses).
Your idea does appeal to me very much.
There is some utility you can bring, like weakness, poison, vuln stacks, etc. but its all something someone else could do better, while also bringing other unique utility, fields, finishers, etc.
We need new mechanics, mainly ones that either buff our teammates with Necro-like things (life steal for instance) or unique unremovable debuffs for bosses to be meaningful.
Agreed. I’ve been wracking my brain trying to find that ‘something special’ that could make Necromancers a more vital part in group compositions in PvE.
Sad truth is once you boil it down the only thing we do better than any other profession is soak up damage (high health pool when adding in DS) for ourselves and Fear. Possibly boon stripping (Mesmers do this about as good) but boons are almost non-existent in PvE. Fear being all but useless in PvE, sometimes even counterproductive since you don’t want mobs scattering from the killzone.
I’ve come to the same suspicion as Bhawb, that maybe a form of Lifesteal or Siphoning that a Necromancer can share with the group might be something unique we could bring to the fight. I feel the Signet of Vampirism was a step in the right direction along these lines but a much more powerful utility/trait would be needed in order for a group to choose a Necromancer over, say a Ranger with Spotter & Frost Spirit.
(edited by Wasbunny.6531)