[PvE] Temporary Hotfix suggestion

[PvE] Temporary Hotfix suggestion

in Necromancer

Posted by: chaosgrimm.5837

chaosgrimm.5837

Problem:
Now that lifeforce cant absorb big hits, we fall behind in dungeons like CoE that in some / many cases require a 3rd type of invulnerability in the current dungeon meta. If the recent PvE nerf to DS (although it does feel a bit stronger in PvP) was done for the PAX tournament ending Aug. 31st and devs have posted that they are being careful about changes til it is over, it does not appear like a PvE Necro will be viable until September 2nd at the earliest.

Suggested Hotfix:
Temporarily split 1 adept trait in da defensive line (blood or death) and/or utility between PvE and PvP and do + maintain 1 of the things listed below until the presumed fix on Sep. 2nd:

  • passive endurance regen to a signet
  • enter DS, gain distortion for 1 second
  • enter DS, gain 25% endurance
  • add 1 second distortion to a spectral skill
  • add vigor to Blood is Power

We would really appreciate something to tide our PvE appetite over until you guys are able to implement any planned changes you have.

Even if some of these things listed could be considered OP or doable but not ideal. It appears like the implementation could be done fairly quickly as all of these components already exist somewhere and would only be temporary solution to get us through a dungeon until a point in time where a true fix was implemented, which im guessing will probably be September 2nd.

[PvE] Temporary Hotfix suggestion

in Necromancer

Posted by: spoj.9672

spoj.9672

They should just make the the 15points in spite, vigor on crit. And 25points in spite needs to be completely overhauled aswell.