Those are my opinion and what i’m thinking of it.
Anet fix hacker. You are losing player because they can’t trust the game to be fair.
Anyone got one build/equipment for pve. Updated with the last patch(i’m not looking for pvp or wvw)
I personally like this one:
The empty utility skill can be filled by a skill of your choice.
Not sure if its fully optimized, but every crit while in DS, which should happen often with a 92% crit chance, vital persistance, and minions to tank for you, will hit for 4-6k, depending on might/bloodlust/vuln.
Open slot should be WoS, SoS, or Wurm. If you’re in an organized group with a lot of fields that you want to take advantage of you could also go bone minions.
wow. Both those builds are terrible Minion Master Builds. At least for PvE.
Please note that the Minion Master, while it excels at open world roaming, is not really all that viable at Dungeon Delving, which is technically a part of PvE. For that you would want a condition build or something else that does not rely as heavily on Minions. This is because the Minions are liable to attack everything that attacks you, and therefore get you killed in dungeon runs.
That said, the Minion Master is one of the greatest roaming builds for overworld and map completion that is available at the current time.
This is the build I am working towards running:
The reason for this build is that with it, every attack that the minions perform, will grant you health. Meaning that you are going to be nearly impossible for the average monster to kill. Additionally with this build you have higher crit damage/chance, toughness, and power. This means that you will last longer, and do more damage overall. Granted Minions stats aren’t based on these things, but they still help you as the player to do more damage.
No content in PvE is hard enough to need a full MM build if you can play MM. Ever. PvE is all about damage and living long enough to deal that damage, hence my build: which has 200 more power, plus self-might stacking, 50% higher crit chance in DS, 40% more crit damage, and just as much minion survivability. More damage, just as much not-dying (PvE isn’t hard).
I’ve solo’d bosses with this build when my entire team died, picked them all back up, and finished the fight, and 4 man’d fractals (low level). The minions tank everything for you, you will only get hit by random AoE crap that isn’t even aimed at you. While they tank for you, you spam 1 in DS and then get LF after coming out so in 10s you’ll be right back in.
Well i will try those build , also does the minion benefit from my attribute?(like phantasm with crit)
Any conditions inflicted by the minions uses your condition damage/duration, and that is all.
Give this thread a read: Chunx’s Minion Master Guide.
Give this thread a read: Chunx’s Minion Master Guide.
Thx that what i was looking for.
Nothing against his build, its okay, but I wouldn’t really consider it a great MM build.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.