PvP Build Help

PvP Build Help

in Necromancer

Posted by: EnderzShadow.2506

EnderzShadow.2506

I need a good pvp build without the reaper ( I don’t have the expansion)
I usually que solo.

Anyone?

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

(edited by EnderzShadow.2506)

PvP Build Help

in Necromancer

Posted by: Viktorius.2496

Viktorius.2496

I personally am enjoying the Dagger/Warhorn w/ Staff on Swap build.
I read that it is an old build, but it is working for me.
Keep in mind, however, I am only Rank 15 in PvP.


Skills:
Heal- Consume Conditions
U1- Well of Suffering
U2- Well of Corruption
U3- Signet of Spite
E- Lich Form

Sigils:
MH1- Sigil of Air
OH1- Sigil of Fire
MH2- Sigil of Energy
OH2- Sigil of Leeching

Rune:
Rune of the Pack

Amulet:
Marauder Amulet

Specs:
Spite- Bitter Chill, Chill of Death, Close to Death
Blood Magic- Ritual of Life, Vampiric Presence, Vampiric Rituals
Soul Reaping- Soul Marks, Vital Persistence, Death Perception


I play a lot of Stronghold and usually go on defense. I will sometimes stop their first charge in a 1v3 situation by popping Lich Form and just spamming Skill 1. While it’s on cooldowns I just use my Wells and Signet freely in team fights or in 1v1 situations if I need to. Death Shroud is also a great tool for 1v1 situations because with this build it has a pretty high damage output. It deals less damage than Lich Form, but more damage than your Dagger/Staff. Also, a good strategy to use is to throw down your wells and then go into Death Shroud because you will get that increased Crit Chance with your Soul Reaping passive “Death Perception”.

Anyway, if you try it out, let me know what you think!

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in Necromancer

Posted by: EnderzShadow.2506

EnderzShadow.2506

Thanks, I’ll definitely check it out.

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

PvP Build Help

in Necromancer

Posted by: Cam Ron.4170

Cam Ron.4170

I use to run a a very similar build to Viktorus (same weapons and traits) but two things I would definitely change are: Signet of spite- switch to a stun break, I recommend spectral armor or flesh wurm. I would also switch out lich form for Plague form. Plague lets you tank a point for a long time, whereas Lich you don’t gain too much DPS and you just get focused immediately.

Also, I might switch Leeching sigil for something else, healing isn’t efficient with our pitiful toughness (light armor + marauders) and I think a second air rune would be better with marauders. (leeching is great with soldiers or celestial with less crit and more toughess). Energy is great and possible optimal but I’m greedy and go air/fire in both dagger and staff. You want to try to be in Staff before switching to shroud as it has higher base damage and does ~10% more damage than shroud with dagger wielded

But yea that trait/weapon combo is as good as it gets for power based PvP builds available to Vanilla

(edited by Cam Ron.4170)

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in Necromancer

Posted by: AdmiralSnackbar.4859

AdmiralSnackbar.4859

These are a few of the Necro Builds I run [Rank 73 and half of my plays are with Necromancer, not that I’m a ‘good’ player, but no one can complain if they don’t post their own builds]:

http://gw2skills.net/editor/?vRAQNArYWjc0QnN2cDm3A7NOwFq5YfCLBsNDgFIu1dwIA-TphHABvs/gBnAAafAAAcEAQqMQAHCAA

Minion master: Very low learning curve and relatively effective when your opponents aren’t organized. Weak against AOE.

There isn’t much strategy to the MM, it’s just about knowing when to use your CC’s [Warhorn, staff 5, and elite skill] properly combined with the immense amount of health regeneration and decent levels of damage that the minions provide for you. Ideally you want to focus one target at a time.

Conditionmancer

http://gw2skills.net/editor/?vRAQNBIhZakhG6rxuawpGYvxx0QMfuqkDFB057UA-TZxGwAAeAAFOCAr2f4ZZACnCAA

You can swap these depending on your needs: Signet of Vampirism – Consume Conditions. Choose the signet if you expect to be up against boon-heavy classes, or consume conditions if you expect to be up against condition heavy classes. You can replace the corrosive cloud with plague signet if you want speed that way and don’t need projectile blocking, you can also swap your undeath signets with travelers runes but that will reduce your damage output. Blood Bond – Quickening Thirst: If you need the extra movement speed this is another way to get it.

The basic strategy is to target LOW hp classes like guardians, elementalists, and thiefs, with boon removal skills as well as bleed and torment. Start the fight by using your scepter 2, 5, and 1 skills your lesser signet of vampirism should automatically proc after 4 bleeds have been applied.

Whenever they don’t have stability, interrupt them with shroud fear, staff 5, or your golem charge to prevent them from cleansing. If they do have stability, use corrupt boon on them if and when you feel confident that they won’t dodge it.

When the conditions on your target gets high enough for your liking [3 or more in my opinion should be easy since autoattack applies bleed and poison, you can also likely get cripple and weakness under certain circumstances] Use feast of corruption to add torment to the mix.

You have use of 3 skills to transfer conditions, dagger 4, plague signet, and staff 4, you also have access to an automatic condition transfer from your curse traitline, and you can additionally use consume conditions if your health gets low. [Assuming you aren’t running with signet of vampirism]

It’s not ‘Meta’ but i find it’s often easier to use effectively then the celestial signet because lifeblast is often fairly easy to avoid.

I basically adjusted the celestial signet necromancer into a conditionmancer due to the changes made recently to feast of corruption and corrosive cloud.

(edited by AdmiralSnackbar.4859)

PvP Build Help

in Necromancer

Posted by: EnderzShadow.2506

EnderzShadow.2506

These are a few of the Necro Builds I run [Rank 73 and half of my plays are with Necromancer, not that I’m a ‘good’ player, but no one can complain if they don’t post their own builds]:

http://gw2skills.net/editor/?vRAQNArYWjc0QnN2cDm3A7NOwFq5YfCLBsNDgFIu1dwIA-TphHABvs/gBnAAafAAAcEAQqMQAHCAA

Minion master: Very low learning curve and relatively effective when your opponents aren’t organized. Weak against AOE.

There isn’t much strategy to the MM, it’s just about knowing when to use your CC’s [Warhorn, staff 5, and elite skill] properly combined with the immense amount of health regeneration and decent levels of damage that the minions provide for you. Ideally you want to focus one target at a time.

Conditionmancer

http://gw2skills.net/editor/?vRAQNBIhZakhG6rxuawpGYvxx0QMfuqkDFB057UA-TZxGwAAeAAFOCAr2f4ZZACnCAA

You can swap these depending on your needs: Signet of Vampirism – Consume Conditions. Choose the signet if you expect to be up against boon-heavy classes, or consume conditions if you expect to be up against condition heavy classes. You can replace the corrosive cloud with plague signet if you want speed that way and don’t need projectile blocking, you can also swap your undeath signets with travelers runes but that will reduce your damage output. Blood Bond – Quickening Thirst: If you need the extra movement speed this is another way to get it.

The basic strategy is to target LOW hp classes like guardians, elementalists, and thiefs, with boon removal skills as well as bleed and torment. Start the fight by using your scepter 2, 5, and 1 skills your lesser signet of vampirism should automatically proc after 4 bleeds have been applied.

Whenever they don’t have stability, interrupt them with shroud fear, staff 5, or your golem charge to prevent them from cleansing. If they do have stability, use corrupt boon on them if and when you feel confident that they won’t dodge it.

When the conditions on your target gets high enough for your liking [3 or more in my opinion should be easy since autoattack applies bleed and poison, you can also likely get cripple and weakness under certain circumstances] Use feast of corruption to add torment to the mix.

You have use of 3 skills to transfer conditions, dagger 4, plague signet, and staff 4, you also have access to an automatic condition transfer from your curse traitline, and you can additionally use consume conditions if your health gets low. [Assuming you aren’t running with signet of vampirism]

It’s not ‘Meta’ but i find it’s often easier to use effectively then the celestial signet because lifeblast is often fairly easy to avoid.

I basically adjusted the celestial signet necromancer into a conditionmancer due to the changes made recently to feast of corruption and corrosive cloud.

I think you mixed up your links. The first one you link is the conditionmancer and the send one is the minion mancer

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

PvP Build Help

in Necromancer

Posted by: Viktorius.2496

Viktorius.2496

I replaced Signet of Spite with Spectral Armor. It definitely improves the defense aspect of the build especially in 1v1 situations.