As the title suggest, im curious if we have a standard bunker build…havent seen a widely acceptable build..
So I made 2 bunker builds, i consider them solid but dont hold back on critique..
Since deathshroud blocks passive heals or heals from external sources or regeneration buff, in my opinion we must either spec for high hp regeneration or life force regen.
So i made a build for sustain without ds:
http://gw2skills.net/editor/?fRAQNAW3djM00VbLN+0webicBR2YNm+4zpwFA-TJxHwACuIAILDA4JAcZ/BA
This build focuses very heavy on sustaining the health pool. It provides around 350hp/s with a burst heal potential.
Important Build Notes
1)While sustain is high, condition removal isnt very high. So if your opponents are engis/necros, you can switch vampiric rituals to fetid consumption and/or switch Blood Fiend to Consume Conditions.
2)Lack of Stability and Protection. You will have a problem if you face high bursts and cc, you will have to run around a bit to regen hp. The solution is to keep the ds for that occasion, or have a friendly guardian around.
3)Damage isnt terribad, between minions/weapons/WoS and vampiric effect you do dps and stay alive.
My second build is based around ds sustain:
All spectral skills are super useful in pvp, especially when traited. DS has the advantage that your actual hp can stay intact and you still have damaging options. So the build focuses on staying in ds as long as possible
The pros of the build are: Stability on DS, Retaliation on Heal and DS entry cause we are attrition class, never forget, and high Protection uptime, with Spectral armor (skill+trait) and Spectral Wall. The sigil of intelligence can provide some extra damage with the life blasts.
http://gw2skills.net/editor/?fRAQRBHRhG2IHN12WcjvN83oYXQkaAUBiczHqXvNLA-TZBHwAFOBAAOIAq3fwZZgBPBAA
Build Notes:
1)I didnt take the Unholy Martyr trait, because the build doesnt deal too good with conditions. Although ive heard it can be sweet in WvW. I also didnt take Unholy Sanctuary because who the hell decided to put it there ?
2)The protection and lf regen in this build enable it to withstand huge bursts. You will only have to leave ds in order to heal. Little tweaks can be made, like switching spectral mastery for Near to Death, or switching Spectral Walk/Spectral Wall for Well of Power if you feel you have problems against conditions. Or even switching Foot in The Grave for Deathly Perception if you want some damage.
3)Some people like to use spectral grasp…in this build if it meets the target it gives 22% life force.
4)We could get a heal skill that gave some life force, instead we got SoV. Like Consume Conditions, for example getting 2% life force per condition on you+hp healing.
So..
In the process of theorycrafting i noticed that it was hard for me to build easily around conditions, the trait synergy seemed to favor power builds….not that i mind, i play powermancer in pvp…but if someone has a condi bunker build id really be interested..
TL;DR
2 bunker builds, one with ds one without, could use critisim
(edited by Pelopidas.2140)