PvP Bunker

PvP Bunker

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Posted by: Pelopidas.2140

Pelopidas.2140

As the title suggest, im curious if we have a standard bunker build…havent seen a widely acceptable build..
So I made 2 bunker builds, i consider them solid but dont hold back on critique..
Since deathshroud blocks passive heals or heals from external sources or regeneration buff, in my opinion we must either spec for high hp regeneration or life force regen.

So i made a build for sustain without ds:
http://gw2skills.net/editor/?fRAQNAW3djM00VbLN+0webicBR2YNm+4zpwFA-TJxHwACuIAILDA4JAcZ/BA

This build focuses very heavy on sustaining the health pool. It provides around 350hp/s with a burst heal potential.

Important Build Notes
1)While sustain is high, condition removal isnt very high. So if your opponents are engis/necros, you can switch vampiric rituals to fetid consumption and/or switch Blood Fiend to Consume Conditions.
2)Lack of Stability and Protection. You will have a problem if you face high bursts and cc, you will have to run around a bit to regen hp. The solution is to keep the ds for that occasion, or have a friendly guardian around.
3)Damage isnt terribad, between minions/weapons/WoS and vampiric effect you do dps and stay alive.

My second build is based around ds sustain:
All spectral skills are super useful in pvp, especially when traited. DS has the advantage that your actual hp can stay intact and you still have damaging options. So the build focuses on staying in ds as long as possible
The pros of the build are: Stability on DS, Retaliation on Heal and DS entry cause we are attrition class, never forget, and high Protection uptime, with Spectral armor (skill+trait) and Spectral Wall. The sigil of intelligence can provide some extra damage with the life blasts.

http://gw2skills.net/editor/?fRAQRBHRhG2IHN12WcjvN83oYXQkaAUBiczHqXvNLA-TZBHwAFOBAAOIAq3fwZZgBPBAA

Build Notes:

1)I didnt take the Unholy Martyr trait, because the build doesnt deal too good with conditions. Although ive heard it can be sweet in WvW. I also didnt take Unholy Sanctuary because who the hell decided to put it there ?
2)The protection and lf regen in this build enable it to withstand huge bursts. You will only have to leave ds in order to heal. Little tweaks can be made, like switching spectral mastery for Near to Death, or switching Spectral Walk/Spectral Wall for Well of Power if you feel you have problems against conditions. Or even switching Foot in The Grave for Deathly Perception if you want some damage.
3)Some people like to use spectral grasp…in this build if it meets the target it gives 22% life force.
4)We could get a heal skill that gave some life force, instead we got SoV. Like Consume Conditions, for example getting 2% life force per condition on you+hp healing.

So..
In the process of theorycrafting i noticed that it was hard for me to build easily around conditions, the trait synergy seemed to favor power builds….not that i mind, i play powermancer in pvp…but if someone has a condi bunker build id really be interested..

TL;DR
2 bunker builds, one with ds one without, could use critisim

(edited by Pelopidas.2140)

PvP Bunker

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Posted by: Bhawb.7408

Bhawb.7408

Necromancer bunkers can’t exist as we are now. Not that we are necessarily weak, but we have no proper bunker weapons. Dagger is “okay” for it, axe is okay for it, warhorn is okay for it, but none of them are necessarily great, and there are no full weapon sets that support it well.

Besides that, if we do get weapons for it, then yes we could do well with a few different kinds of bunker builds (at least 3 or so).

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My PvP Minion Build

PvP Bunker

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Posted by: Pelopidas.2140

Pelopidas.2140

what about DS skills ?
Bunker weapons you mean a weap like guardian’s staff? self buffing/cleave ?

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Posted by: Bhawb.7408

Bhawb.7408

what about DS skills ?
Bunker weapons you mean a weap like guardian’s staff? self buffing/cleave ?

DS is nice, but its not the same as a weapon set. We need hammer or some kind of true support/CC weapons, all of ours are super selfish without enough CC.

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PvP Bunker

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Posted by: Mystogan.4157

Mystogan.4157

what about DS skills ?
Bunker weapons you mean a weap like guardian’s staff? self buffing/cleave ?

DS is nice, but its not the same as a weapon set. We need hammer or some kind of true support/CC weapons, all of ours are super selfish without enough CC.

IMO and from my experiences i bunker as a necro by staying on the point and killing the enemy, not necessarily cc/supporting until an ally comes along. it works quite well and it catches most off guard because they are expecting me to not do any dmg and jet bunker away. also most my damage comes from attrition which is good seeing how being a bunker, my damage is mediocre until i get stacks on them or on myself

I use this: http://gw2skills.net/editor/?fRAQRBIhdG1IHNF3WdjtNs3mgXokOAOgUAqzk6y4LuXA-TVSGABAcSAiTTASK/QTvQAPAApUCywRAgQ1fQZ/BA-w\

a/d is defensive while d/wh is offensive. alone i can get 20 -ISH stacks of might along with 25 stacks of vuln on the enemy. also using zero ammy instead of knights makes LB hit around 4-5k. on knights it hits around 3-3.5k ish. one last note, the tanking capability of zerk ammy is pretty decent because of the vit it gives you transfers to ds, i prefer knights tho.

Thy Shall Fear The Reaper (FxRe)

PvP Bunker

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Posted by: Bhawb.7408

Bhawb.7408

You can’t really function as a main bunker by killing people, there is no way you’ll have the damage to do it while still surviving through 3-5 players attacking you. To be the main bunker you either need spectrals for defense/utility and then you’d be using like a hammer for CC and dagger/WH for offensive/selfish tankiness. The other setup is wells which is more of a supporty role, and then you’d want hammer (again CC is absolutely massive for a main bunker, being able to debunk the other bunker is a big deal) and then another set to support it. Note that a bunker guardian deals pretty high damage just autoing too, its not like our damage is super special about that.

Necros can side bunker (see: MM) because your defenses still scale fine and offensive pressure counters for a lot more when you are in a small fight. But side bunkers are an entirely different beast, its a bruiser build that needs to deal high sustained damage and survive 2-3 players for a short period.

In the build you listed, all they’d have to do is focus you until you pop SA and DS, wait 6 seconds (or frankly just keep loading CC and damage into you, its not like you can do anything about it) and you’re dead on the next focus. You have 0 stability, no extra dodges, just a bit of melee CC. A standard warrior/guardian combo with an ele, thief, or mesmer to burst you will just pop stab, hammer train you, and keep you CCed until you die.

I’ve tried to make Necro main bunker work with an even heavier focus on defensiveness and it just doesn’t work. You work harder to survive the same that a normal bunker would do easily, while bringing far less utility and support to your team, and not enough damage to make up for it. If we had support weapons that gave us a standard set of bunker tools we’d fit it really well, but until then it just won’t work.

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Posted by: Mystogan.4157

Mystogan.4157

if they have 3-5 players on you in pvp then they are doing something wrong lol

Thy Shall Fear The Reaper (FxRe)

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Posted by: alamore.1974

alamore.1974

Ya I also bunker as my necro and deal decent damage I can hold point against 2-3 people for a while, it involves wells and playing smart I’ll post it what I can,
Bhawb is a negative nancy lol

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Posted by: alamore.1974

alamore.1974

Wow I fine hate this forum 3rd tome.I posted my build and this.piece of kitten ate them….

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Posted by: Bhawb.7408

Bhawb.7408

if they have 3-5 players on you in pvp then they are doing something wrong lol

That is the definition of what a teamfight bunker needs to be able to withstand, otherwise you aren’t a bunker at all.

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Posted by: NeXeD.3042

NeXeD.3042

So much kittening fail. Someone show me a video of them on a necro bunkering vs 3 people because I would really love to see this kitten. Mystogan it’s called rotating and it’s not a fail strategy it’s actually a very good strategy. We necros just suck at it which is why we are sometimes told to stay home. A mesmer can make it do much easier though with a mes you can make it so you can get all 4 people to home mid or far if you need to depending on what the other team is doing.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Mystogan.4157

Mystogan.4157

yea ik lol its actually pretty good and gives reason to playnecro in pvp

Thy Shall Fear The Reaper (FxRe)

PvP Bunker

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Posted by: NeXeD.3042

NeXeD.3042

This is where I need that Jackie Chan wtf picture…..

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Bhawb.7408

Bhawb.7408

I’ve been here a long time and read a lot of comments, and I don’t think I’ve ever been as confused as I was reading that comment.

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PvP Bunker

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Posted by: Otaking.4675

Otaking.4675

My bunker builds tend to include Sigil of Undeath lately even to the point of giving up 1 minion for it. I can’t tell you how valuable it is to start generating life force the second you enter combat. Hit that box accidentally with locust field from warhorn? Well at least you’ll have some LS when you get started. Invisible thief? LS still builds. Getting CC’d to death and can’t make active attack? LS is still building.

Another good one for bunkers is rune of the flock. It’s a little RNG but extra blinds mitigate a ton of damage.

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Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

why not make a tanky terrormancer? And the reason I think tanky necromancer will be sub-optimal is because of the lack of decent stability. even if you can survive a 3v1 if one of ‘m has even a little bit of CC (hammer anything or an engineer) then y’r gonna lose your point and there’s no point in bunkering on a lost point besides keeping y’r enemy busy.