Got bored and, on inspiration from another thread, tossed together a minion condi build with curses, soul reaping, and death magic for 1v1 or just exploring in PvE. Each minion (of which there are 4) can cleanse a condition from you every ten seconds and give it to an enemy, alongside deathly swarm for another cleanse every 18 seconds. Death shroud can be flashed to give stability and fury or retraited for camping in shroud and spamming dhuumfire if you’re into that kind of thing. The Conditions are fairly beefy in terms of damage, and with the amount of conditions you put out, it would be fairly easy to keep up a roughy 20% damage reduction and added 340 or so toughness from your death magic traits.
I doubt it’ll be some kind of new meta, but I’ve just run it a few times in PvP and had a lot of fun with it. Definitely felt the low mobility (though there was a hilarious chase kill cause by my fearing someone off a ledge while pursuing due to running speed of shadows and just popping Doom out of opportunity), and I ended up throwing away the blood fiend and blood is power at one point for consume conditions and bone fiend, but overall it was a nice change of pace.
http://gw2skills.net/editor/?vRAQNArYWjM0QTNWdDm3A7NOMGKZH8BFNNIiihI+zBwBA-TJBBABAcGAc+RAs1+DiVGAA
Lemme know what you think.