PvP Power build suggestion?
Unless you count MMs as power builds (since they technically are), I can’t think of any good ones. My suggestion (besides an MM type build, even a zerker MM hybrid) would be aiming for a healing/siphon build, probably using power/prec/toughness gear, but I can’t say it’d be at all viable.
The issue with using a power build not based on DS is that frankly we rely pretty heavily on it. Support healing builds rely on it for Transfusion/Deathly Invigoration, tanky builds rely on it for their tankiness and sometimes damage (perception is a great way to deal high damage even as a “tank”), zerker builds rely on it for defense and ranged pressure, and frankly while MM doesn’t “rely” on it, it still needs DS to chain CC and for Transfusion.
There’s just no getting around it, the mechanic is so deeply ingrained in the profession’s playstyle that really the only way to not rely on it is to rely on siphon-based heals, which at the moment just don’t pull their weight. By all means, you can try siphon builds for fun, and I encourage you to do that if you’re bored, but I don’t think it will be “viable”.
Zombify said something about a power build that uses the leeching traits and wells I tried one with zerker and strength runes and air fire sigils, pretty fun in hotjoins can work in tpvp I think, but I’ve lost a lot of games when using it
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
This one relies less on DS compared to the 62006: http://intothemists.com/calc/?build=;04-4d;0kHFJ0x3sJVJ0;9;4TO;0E19B57;51;0LBl3U;1tZIDtZID5n
never blinking “specialist”,
Unless you count MMs as power builds (since they technically are), I can’t think of any good ones. My suggestion (besides an MM type build, even a zerker MM hybrid) would be aiming for a healing/siphon build, probably using power/prec/toughness gear, but I can’t say it’d be at all viable.
The issue with using a power build not based on DS is that frankly we rely pretty heavily on it. Support healing builds rely on it for Transfusion/Deathly Invigoration, tanky builds rely on it for their tankiness and sometimes damage (perception is a great way to deal high damage even as a “tank”), zerker builds rely on it for defense and ranged pressure, and frankly while MM doesn’t “rely” on it, it still needs DS to chain CC and for Transfusion.
There’s just no getting around it, the mechanic is so deeply ingrained in the profession’s playstyle that really the only way to not rely on it is to rely on siphon-based heals, which at the moment just don’t pull their weight. By all means, you can try siphon builds for fun, and I encourage you to do that if you’re bored, but I don’t think it will be “viable”.
Well that’s unfortunate to hear but maybe I’ll start theory crafting some weird builds. And for MM just a question, do you use consume conditions? And what kind of weapons/runes/sigils do you recommend?
Ya, consume conditions is pretty mandatory. I recommend dagger/WH, and axe/whatever (focus normally, dagger if you need more condi cleanse), if you are using soldier (or any non-cleric power) amulet use a power rune (pack is great), leeching/energy sigils, if you are using clerics run dwayna/water, leeching/renewal sigils.
Ya, consume conditions is pretty mandatory. I recommend dagger/WH, and axe/whatever (focus normally, dagger if you need more condi cleanse), if you are using soldier (or any non-cleric power) amulet use a power rune (pack is great), leeching/energy sigils, if you are using clerics run dwayna/water, leeching/renewal sigils.
How come no staff? Usually on MM build people use a staff as a secondary.
Ya, consume conditions is pretty mandatory. I recommend dagger/WH, and axe/whatever (focus normally, dagger if you need more condi cleanse), if you are using soldier (or any non-cleric power) amulet use a power rune (pack is great), leeching/energy sigils, if you are using clerics run dwayna/water, leeching/renewal sigils.
How come no staff? Usually on MM build people use a staff as a secondary.
No, you can also run axe/something, dagger/something. Infact it is more of a preferance thing for non condition builds to run staff or not . I personally like it to run since it gives me a little of everything.
A lot of people run staff but its subpar on MM imo. Its an incredibly weak auto attack, very weak direct damage from the skills, and everything it gives can be had somewhere else: regen from runes/MoE/focus 4, poison field from Death Nova, condition removal from focus OH or consume, CC from WH. It just… isn’t that good, Axe MH gives you much more and the OHs cover for what little utility you use, and you need two sets you can constantly swap between because of the need for on-swap sigils.
(edited by Bhawb.7408)