PvP: Reaper is pretty bad.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: TheDevice.2751

TheDevice.2751

I been playing reaper for quite some time now.. and my assessment is that they are lacking.

Like, just play a guardian lol. They have faster attacks, better boons (more stability), more damage, more tankiness.

Not sure why anyone would go reaper over the other options.

I can easily beat any reaper with my condi build. Easy. So easy.

So yeah. Plus the nerfs didn’t surprise me XD. Burn guards still demolish everyone and now they even have an even better op build: the dragonhunter. Just insane damage, tankiness/heals, everything. Not sure why go reaper still.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Let me guess you are playing with GS which is not PVP weapon go back to Staff/Axe/WH or Staff/Dagger/WH you will enjoy it lot more.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: ozzy.8059

ozzy.8059

the problem is they beefed up the reaper but at the same time double beefed up the other clases leaving reaper/necro where it was pre patch.

yes it was one of the better elites, only because the base class is so bad thats why tempest looks so underwhelming, this changes nothing tho…. they added more blinds -% reductions of chill cripple etc and way more cc not to mention the brain fart that is the slow condition….

the only thing reaper had going for it was blighters boon and now that is gone, its back to being focused first, starved of lifeforce and all our stuff being interrupted/evaded

PvP: Reaper is pretty bad.

in Necromancer

Posted by: ozzy.8059

ozzy.8059

Let me guess you are playing with GS which is not PVP weapon go back to Staff/Axe/WH or Staff/Dagger/WH you will enjoy it lot more.

why not make it a pvp weapon tho? other classes can make use of their gs so why not us… all it needs is a more reliable and longer range pull and speed it up a little thats it!@@! the stuff it offers is great but they just made it way too slow to use them and not punishing enough if you actually catch someone with it for the current speed.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Let me guess you are playing with GS which is not PVP weapon go back to Staff/Axe/WH or Staff/Dagger/WH you will enjoy it lot more.

why not make it a pvp weapon tho? other classes can make use of their gs so why not us… all it needs is a more reliable and longer range pull and speed it up a little thats it!@@! the stuff it offers is great but they just made it way too slow to use them and not punishing enough if you actually catch someone with it for the current speed.

Mate normally I have nothing against GS being PVP weapon but GS is such a good PVE AOE weapon at the moment, I think Reaper has the best AOE cleave in the game which will probably guarantee a place it in the raids.

If they don’t break this because I think whole concept of reaper build being an AOE monster and not single target DPS I have nothing against it.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: ozzy.8059

ozzy.8059

Let me guess you are playing with GS which is not PVP weapon go back to Staff/Axe/WH or Staff/Dagger/WH you will enjoy it lot more.

why not make it a pvp weapon tho? other classes can make use of their gs so why not us… all it needs is a more reliable and longer range pull and speed it up a little thats it!@@! the stuff it offers is great but they just made it way too slow to use them and not punishing enough if you actually catch someone with it for the current speed.

Mate normally I have nothing against GS being PVP weapon but GS is such a good PVE AOE weapon at the moment, I think Reaper has the best AOE cleave in the game which will probably guarantee a place it in the raids.

If they don’t break this because I think whole concept of reaper build being an AOE monster and not single target DPS I have nothing against it.

but its not an aoe monster against players….. the range is way to short for anything. an aoe monster is ele. everyone just takes 3 steps back when they see me bust out the gs and thats the end of it.. stun away lock me down slow the shi.. out of me with mesmers done, i dont even get hit by other reapers using one unless i really want to get my own hit in.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

Let me guess you are playing with GS which is not PVP weapon go back to Staff/Axe/WH or Staff/Dagger/WH you will enjoy it lot more.

why not make it a pvp weapon tho? other classes can make use of their gs so why not us… all it needs is a more reliable and longer range pull and speed it up a little thats it!@@! the stuff it offers is great but they just made it way too slow to use them and not punishing enough if you actually catch someone with it for the current speed.

Mate normally I have nothing against GS being PVP weapon but GS is such a good PVE AOE weapon at the moment, I think Reaper has the best AOE cleave in the game which will probably guarantee a place it in the raids.

If they don’t break this because I think whole concept of reaper build being an AOE monster and not single target DPS I have nothing against it.

but its not an aoe monster against players….. the range is way to short for anything. an aoe monster is ele. everyone just takes 3 steps back when they see me bust out the gs and thats the end of it.. stun away lock me down slow the shi.. out of me with mesmers done, i dont even get hit by other reapers using one unless i really want to get my own hit in.

Well as I said it is not PVP weapon for the reasons you explained

They can’t buff the GS, if they do, the moment Reaper looks in their direction PVE mobs will start dropping dead.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: ozzy.8059

ozzy.8059

different preferences i guess… you like fighting computer ai i like to fight actual people, any reason they cant make it good for both?

PvP: Reaper is pretty bad.

in Necromancer

Posted by: posthumecaver.6473

posthumecaver.6473

different preferences i guess… you like fighting computer ai i like to fight actual people, any reason they cant make it good for both?

They can arrange trait between PVP and PVE but I am note sure they are able to that to weapon skills, like a different cast time/after cast time for PVE and PVP.

That is the only thing can make GS a PVP weapon I think.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: koenigartus.7302

koenigartus.7302

So i’ve been tracking this whole GS is bad in PvP for a while now.
People were complaining about that they got kited all day long and couldn’t hit anything.
I guess the way you guys are using GS is just equiping it and running after the first target you see while smashing the auto attack button ?!?
I am playing GS for a while now and I really can’t complain about 13k gravedigger one hit damage too much to be honest :O .
Also the pull (GS 5) is just insanely strong in many many situation’s (you can pull targets from higher level’s like stairs or even through walls).
It’s just crazy how you can combo in with Pull → Shroud 5 → Gravedigger/Shroud 4.
The use of GS comes mostly with the utility and insta burst it brings. The autoattack is just situational. But I use autoattack only in my reaper’s shroud most of the time anyway since my life force is just always at least half full. For anyone wondering what build i am using here it is :

http://gw2skills.net/editor/?vRAQJARWn0ICd2gV2A22A0biFcBLuK2FDjUph2wzC6qFAWAA-TZBFABiXGghLBQJ7P02RAAgHAAA

PvP: Reaper is pretty bad.

in Necromancer

Posted by: Vydahr.4285

Vydahr.4285

I don’t quite understand what the issue is…. You’re playing reaper. Build tanky, jump into a teamfight. They can’t see your slow attacks coming as well if you’re in the middle of a group. Take Rise!, go Death Magic/Soul Reaping/Reaper with Soldier ammy and Scrapper runes and have a blast

Drahvienn
Sylvari Power Reaper

PvP: Reaper is pretty bad.

in Necromancer

Posted by: Drayos.8759

Drayos.8759

well tbh heres my evaluation of the Greatsword from a PvP aspect.

Right the GS does sure have some downfalls, however it isnt completely unplayable in PvP, its just more risky then the standard Dagger/WH build, If u can fake ur 3rd strike (go to almost cast then Esc cancel it and Reuse it) you can actually land it pretty efficently as most players will waste a dodge getting away from it.

The Greatsword however… is Lacking when it comes to fighting things like Daredevil where there dodges just arnt so easily Wasted, The GS also have some great tools which are really useful i mean below 50% hp the Weapon is Amazing Damage wise, Its just alot less mobile when it comes to trying to Chase someone down, Keeping someone off point or something its pretty capable in, as to stand on point they’d have to swallow ur chil which afterwards landing stuff isnt too hard.

I feel they could make the GS actually more viable in PvP without breaking it PvE

Heres some ideas i’ve come to.

the first 2 slashs are alot faster then the 3rd, Moving the Chill to the Second Swing would Actually make it more consistently landing, without pushing it to the point of what first swing would cause.

Increasing the AA Chain Slightly, this would also get more chill hits out, Without causing problems with the Weapon set.

Obviously we cant mess with the Life force generation – this would break other builds ofcourse and not to mention have drastic effects on the uptime of shrouds, so it isnt really a good idea to mess with it, Also quickness is good but also again would break things in PvE as it’d push the GS too far ahead of dagger not to mention have power gains in Dmg.

So with blighters boon, now it isnt really effective anymore and it cannot be used as it was anymore

So how about changing it something which will Work off our chill with the Greatsword, for example.

When using Gravedigger Under 50% HP if the target is under chill effect the enemy will be Frozen. Obviously we’d need a internal CD here to prevent us just bashing Gravedigger out Constantly With the Chill explosion freezing Like Everyone in the vacinity of a Downed Enemy target.

Or

Gravedigger is Garunteed Critical hits on Chilled Targets, this would make landing the gravedigger much more important, and ofcourse with the slow animation already has its Counterplay against it.

Also i feel if u increased the Range of Base attack Gravedigger and Death Spiral to 200 This would also have a great impact on landing strikes, it’d keep evading in as a counter play but it’d mean we can hit Targets who just directly run from us.

Now obviously i am not going to state “ALL THESE SHOULD BE IMPLEMENTED” cause ofcourse these are all built with the current GS Capability in mind and Stacking this ontop of each other would Just be too powerful.

but Some of the changes would be Nice to see to support this weapon as a PvP Choice, im not a entitled idiot who beleives i should be equally strong with any kit in the world i wish to use, but at the end of the day i’ll be honest.

I love the Greatsword So much im honestly forcing myself to find a way to use it in SPVP, and I’d Really like it to become Viable so i keep doing so, i by no means want a broken proffession.. to be a FoTM or be Overpowered… I just want it to realistically work.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

GS is pretty okay in PvP, the biggest thing hurting reaper right now was BB removal made it impossible to teamfight.

But of Corpse – Watch us on YouTube
My PvP Minion Build

PvP: Reaper is pretty bad.

in Necromancer

Posted by: Axelwarrior.9084

Axelwarrior.9084

Necromancers who lose to burn guards are bad necromancers.

PvP: Reaper is pretty bad.

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

Necromancers who lose to burn guards are bad necromancers.

Unless reaper takes curses there’s a good chance they lose to a good burn guard.

Reapers most likely have to take spite which leaves one more traitline to choose. If you go BM you’ll have a little more sustain, if you go death magic you can trait against condis or trait for sustain or trait for minion dmg, might seem like a good option but I have found it horrible lack luster and the only real trait that truly helps against burn guards gets owned by burn guards aoe. (Minions)

If you go curses you can trait for some condi clear and weakness, and luckily target the weak combined with decimate defenses makes a pretty good option for non crit chance amulets along with the fury from curses.

Any ranged classes and heavy condi classes are actually pretty good against reapers as it allows you to keep damage on while kiting.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

PvP: Reaper is pretty bad.

in Necromancer

Posted by: ozzy.8059

ozzy.8059

you guys actually get off a full aa chain in pvp? in that time other classes have already used 3-5 skills on me and they usually come with a bunch of immob and stuns. i dont even try to use the auto attack now, there is no point! you can be dead of need to switch to shroud in that time.

grasping darkness is bugged and only works against people you are looking at if the move beside/behind you it will not cast or will go on cd, it needs to track your target and turn your character if you let go of the mouse, the way it is now it only hits unaware opponents of they are already lockedin place by someone else

gravedigger needs longer range and death spiral is ok i guess