[PvP] Shrouded Removal is Amazing

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Posted by: Smirgel.9460

Smirgel.9460

10 second CD instant condi removal! Great tool against blind spam from thieves and dps guards, immobs, fears from other necros, that constant burning from eles. The condi transfers we have are great, but they get dodged or otherwise miss alot, and then the only way to clear condis is our heal on 25s+ cd. Also having a condi removed in deathshroud is nice, because there’s no skills to remove them in DS.

Now if you prefer Staff Mastery, what makes you pick it over Shrouded Removal? I think it comes down to how much you value the cd reduction of the last two marks: Putrid Mark and Reaper’s Mark.

(edited by Smirgel.9460)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It sucks. I think it should be buffed to 2 or 3 condis

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It is highly underrated. It seems to prioritize Immobilize and Fear, making it rather effective against the only conditions Necros actually care about being on them. If you find yourself dealing with Immobilize spam, I highly recommend trying it.

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Posted by: NeXeD.3042

NeXeD.3042

Yeah I actually agree with rosicky here…. seems pretty underwhelming to me, only build I ever go into death magic is a condi build and I have an extremely hard time ever taking that over staff mastery just due to having more condi spam, transfer, poison fields, blast, and a fear…. on lower cooldowns. also couple with the fact I use WoP more than most people I just can’t take it….. also lately I’ve been putting 4 in spite in condi builds instead of dm.

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Posted by: Anchoku.8142

Anchoku.8142

Death Magic has a number of really useful traits crowded into Adept and Master. I would kind of like Staff Mastery rolled into Greater Marks to make more use of Shrouded Removal when running staff. Staff Mastery is often my first choice right now because of the ICD reduction for Putrid Mark.

I guess I would not mind if all of staff’s traits were combined into a Grandmaster trait. There are certainly Grandmaster traits that are less attractive and ought to be dropped to Master level, IMO. There is also plenty of opportunity to combine less effective Adept and Master traits, too.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

also lately I’ve been putting 4 in spite in condi builds instead of dm.

Let me guess: Spiteful Spirit and Chill of Death.

I would not use Shrouded Removal on every build. I prefer it on Unholy Sanctuary builds over general condi builds, since US is typically on Power builds and as such doesn’t have the transfers condi builds do. It’s still better than people give it credit for, however.

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Posted by: NeXeD.3042

NeXeD.3042

also lately I’ve been putting 4 in spite in condi builds instead of dm.

Let me guess: Spiteful Spirit and Chill of Death.

I would not use Shrouded Removal on every build. I prefer it on Unholy Sanctuary builds over general condi builds, since US is typically on Power builds and as such doesn’t have the transfers condi builds do. It’s still better than people give it credit for, however.

Yup, but it also let’s me take weakening shroud instead of hemophilia since I made up the condi duration. kinda sucks not having greater marks sometimes but it helps with eles And engis.

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Posted by: Malchior.1928

Malchior.1928

I’ve said this before, I’ll say it again until Anet implements it.

Change the Shrouded Removal trait into “Shrouded Resistance”. Give 3 seconds of resistance on DS entry. Trait improved by over 9000%.

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Posted by: Sevans.4619

Sevans.4619

I’ve said this before, I’ll say it again until Anet implements it.

Change the Shrouded Removal trait into “Shrouded Resistance”. Give 3 seconds of resistance on DS entry. Trait improved by over 9000%.

So with Near to Death you’re half immune to conditions? I dunno about that.

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Posted by: Rym.1469

Rym.1469

Would be way better if it functioned like SA Thief line trait thingy which periodically cleanses conditions while in stealth, in this case, Shroud.

Would make sense. For now, eh, okay cleanse for PvE.

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Posted by: NeXeD.3042

NeXeD.3042

But who would ever put anything in death magic for pve.

That resistance thing could be legit but you would need an icd greater than ntd.

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

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Posted by: NeXeD.3042

NeXeD.3042

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It is highly underrated. It seems to prioritize Immobilize and Fear, making it rather effective against the only conditions Necros actually care about being on them. If you find yourself dealing with Immobilize spam, I highly recommend trying it.

Well on a condi spec the icd being 10s is irrelevent. You cant go into ds on a condi spec every 10s just to get this benefit and then flash out straight away because then you are super vulnerable. And you should know to only go into ds every 15 s or so on a condi build anyway when doom and dark path are off cooldown.

Then you spend a few seconds at least in death shourd.

So this trait basically reads remove 1 condi every 20 seconds IF you have life force. And you cant really choose to use it on a particular condi because going into ds too early means you waste life for and mess up your fear and dark path rotation.

The trait is total garbage in pvp. It is still ok to take it though because all our traits are trash

Also i agree 4 in spite is better

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

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Posted by: NeXeD.3042

NeXeD.3042

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

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Posted by: Tadsoul.6951

Tadsoul.6951

The Trait is mediocore I would have to say. I take the trait in my power build but in my condi build i take staff mastery. I agree with lordrosicky that you can’t balance this trait on a 10 or 7 second cooldown.

Well on a condi spec the icd being 10s is irrelevent. You cant go into ds on a condi spec every 10s just to get this benefit and then flash out straight away because then you are super vulnerable. And you should know to only go into ds every 15 s or so on a condi build anyway when doom and dark path are off cooldown.

Then you spend a few seconds at least in death shourd.

So this trait basically reads remove 1 condi every 20 seconds IF you have life force.

If anet is willing to buff this trait to make it more desirable and add more synergy to it with its trait line i’d suggest to convert one condition into a boon when entering death shroud

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Posted by: nekretaal.6485

nekretaal.6485

Necromancer condition removal in general needs to get buffed.

It sucks that we are all pigeonholed into staff.

Shrouded removal is the only one on a semi low cooldown, and even it forces you into a specific flashing play style.

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Posted by: NeXeD.3042

NeXeD.3042

The Trait is mediocore I would have to say. I take the trait in my power build but in my condi build i take staff mastery. I agree with lordrosicky that you can’t balance this trait on a 10 or 7 second cooldown.

Well on a condi spec the icd being 10s is irrelevent. You cant go into ds on a condi spec every 10s just to get this benefit and then flash out straight away because then you are super vulnerable. And you should know to only go into ds every 15 s or so on a condi build anyway when doom and dark path are off cooldown.

Then you spend a few seconds at least in death shourd.

So this trait basically reads remove 1 condi every 20 seconds IF you have life force.

If anet is willing to buff this trait to make it more desirable and add more synergy to it with its trait line i’d suggest to convert one condition into a boon when entering death shroud

Call it Shroud of Power?

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Posted by: Flumek.9043

Flumek.9043

I was disapointed when the new 3pt(15pt old) minor trait was revealed a complete uselesness again even after a rework, while it couldve just been a copypaste of this trait since its prety universaly useful and would be fine to get as a free minor.

I think its normal in PVE and its normaly subpar in PVP.
For it to worth taking,
-it would need to be 2x condies removed to maybe push the DS flasher style
-or it needs to be pulsing. 1x condi every 3s – sidenote to all condispam haterz: this is removing condies from fight so might actualy get hit with less transfers.

-Or maybe make it JUST “immobilize + 1x condi” since apparently immobilize stacking idea was a huge succes and a keeper.

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Posted by: Tadsoul.6951

Tadsoul.6951

I was disapointed when the new 3pt(15pt old) minor trait was revealed a complete uselesness again even after a rework, while it couldve just been a copypaste of this trait since its prety universaly useful and would be fine to get as a free minor.

I think its normal in PVE and its normaly subpar in PVP.
For it to worth taking,
-it would need to be 2x condies removed to maybe push the DS flasher style
-or it needs to be pulsing. 1x condi every 3s – sidenote to all condispam haterz: this is removing condies from fight so might actualy get hit with less transfers.

-Or maybe make it JUST “immobilize + 1x condi” since apparently immobilize stacking idea was a huge succes and a keeper.

i think speed of shadow trait in soul reaping would be a better placement for that
*remove and become immune to immobilize while in death shroud but that might be to strong

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

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Posted by: Dhampyr.2813

Dhampyr.2813

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

That looks like a really solid build. mind if i ask what you use for sigils and runes?

Anyways as for shroulded removal. I find it to be a really useful trait and as stated before I find it normally removing fear or immobilize from me. Ill be disappointed if we end up getting resistance instead of removing a condition. Boon duration just does not feel like it will ever be a priority for necro builds. But I guess for the sake of build diversity we could use it.

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

That looks like a really solid build. mind if i ask what you use for sigils and runes?

Anyways as for shroulded removal. I find it to be a really useful trait and as stated before I find it normally removing fear or immobilize from me. Ill be disappointed if we end up getting resistance instead of removing a condition. Boon duration just does not feel like it will ever be a priority for necro builds. But I guess for the sake of build diversity we could use it.

For sigils I’ve been using energy and generosity lately. My runes are usually grenth.

I’d rather shrouded removal never get resistance. It doesn’t seem to be worth as much as removal. I don’t think I like the idea of necros getting more boons except vigor and stability. Doesn’t really fit the theme of the class very well.

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Posted by: Anchoku.8142

Anchoku.8142

Necromancer condition removal in general needs to get buffed.

It sucks that we are all pigeonholed into staff.

Shrouded removal is the only one on a semi low cooldown, and even it forces you into a specific flashing play style.

I agree.

Necromancer gets pinched in its build for condition removal. Traiting staff For cool down reduction on Putrid Mark tends to lead me to use staff more, which makes Greater Marks useful, and I end up with a staff build.

If I run all minions, or all wells, then I look hard at Shrouded Removal and Spiteful Removal (in PvE only).

This may be why it is so easy to end up with Consume Conditions, WoP, Plague Signet, off hand dagger, and Shrouded Removal. None of the pure builds are as effective at removing conditions and Necromancer is as susceptible as any other profession. There is no innate passive immunity and every profession spams conditions.

Conditions should be more rare but they are not. Necromancer is pretty poor at applying damaging conditions with maybe 70% of condition dps loaded on scepter and the rest spread between fear, off hand, and Shackles.

If we do not run scepter, we have off hand bleeds, staff and minion poisons, and fear, which are not that oppressive. (Oh, and Dhuumfire, I guess.) Investing in condition damage often does not yield as much as power because of this.

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Posted by: StickerHappy.8052

StickerHappy.8052

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

That looks like a really solid build. mind if i ask what you use for sigils and runes?

Anyways as for shroulded removal. I find it to be a really useful trait and as stated before I find it normally removing fear or immobilize from me. Ill be disappointed if we end up getting resistance instead of removing a condition. Boon duration just does not feel like it will ever be a priority for necro builds. But I guess for the sake of build diversity we could use it.

For sigils I’ve been using energy and generosity lately. My runes are usually grenth.

I’d rather shrouded removal never get resistance. It doesn’t seem to be worth as much as removal. I don’t think I like the idea of necros getting more boons except vigor and stability. Doesn’t really fit the theme of the class very well.

Excuse me kind sir, How does generosity help you if you only have 18% crit chance. I am just curious to know.

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Posted by: Ynot.8397

Ynot.8397

I really like shrouded removal for power builds because they really have the most to fear from those immob spamming builds and they usually don’t last as well with condis. I like staff mastery more on condi builds because I use soul marks and it helps to get the extra life force. This is especially true at the start of the match.

If you like shrouded removal so much you should try out the sigils that give back conditions. I think they’re called generosity. I’ve found that those have been really fun in pvp. They are not really necessary but it can be really useful.

Are you sacrificing master of terror for soul marks? not sure that’s the best idea unless you have 6 in spite…. still even then your losing some good cc duration… and sacrificing points in curses For dm traits….. for staff… play what you like I suppose but eventually I think every necro figures out our place in pvp is +1 bursting the living kitten out of people.

You really don’t need master of terror to burst people down. I generally have no issues. With my build I can keep myself up while being focused so the team doesn’t need to keep me alive. I feel like that is well worth the trade off. I also run a much tankier than average spectral build though.

What exactly is the build you are running? From your first comments I though it was condi, but your saying spectral build…. so not condi? Or is it condi without terror? or are you just calling it spectral while taking no spectral traits? Or do you forego one of the only reasons to be a condi necro in Corrupt Boon?

If your build is so tanky then I’m guessing your burst is pretty much nil.

Everyone eventually figured out our role is +1 bursting people down. You’ll figure it out too =)

I’m not really sure how you didn’t know how to use condi and spectral skills together. The two are not mutually exclusive. http://gw2skills.net/editor/?fRAQNArYWjc00bb5NG3wfbighSqWI6GIAOXq/iroJA-TZQZAAQZAA
I say spectral because I’m using a spectral trait(not both to be fair) and 2 spectral skills. Not really worth using spectral attunement in pvp. Hard to give up on terror.

That looks like a really solid build. mind if i ask what you use for sigils and runes?

Anyways as for shroulded removal. I find it to be a really useful trait and as stated before I find it normally removing fear or immobilize from me. Ill be disappointed if we end up getting resistance instead of removing a condition. Boon duration just does not feel like it will ever be a priority for necro builds. But I guess for the sake of build diversity we could use it.

For sigils I’ve been using energy and generosity lately. My runes are usually grenth.

I’d rather shrouded removal never get resistance. It doesn’t seem to be worth as much as removal. I don’t think I like the idea of necros getting more boons except vigor and stability. Doesn’t really fit the theme of the class very well.

Excuse me kind sir, How does generosity help you if you only have 18% crit chance. I am just curious to know.

I might have put the wrong accessory on. It really should have been rabid when I use generosity. I goofed. When I go carrion I usually use hydromancy or some other weapon swap sigil.

Sorry about the confusion.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: zapv.8051

zapv.8051

The engi 3 point minor in alchemy changes one condition into a boon every 15 seconds. Since adept major traits should be stronger than master minors, I don’t see why this couldn’t convert a boon into a condition on entry and exit or every 10 seconds in DS. It would really fit the boon duration trait line well.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Bhawb.7408

Bhawb.7408

Because one condition removed every 10s is considered standard for an Adept see: Purity.

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Posted by: zapv.8051

zapv.8051

Because one condition removed every 10s is considered standard for an Adept see: Purity.

Fair enough. Since that is completely passive though, and this trait would require active play to generate LF and then enter DS it should be marginally stronger than that. While I admit my suggestion would probably be to strong, the current version is weaker than that guardian trait by a ways. While one could potentially get one condition removed every 7 seconds it isn’t realistic to get anything better than 1 condition every 15 seconds, so this trait should get buffed accordingly. Anet does too much balancing, especially on necros, according to theoretical values, and not what is realistic mid match.

Necros also need a better way to deal with conditions in DS, so buffing this trait to transmute a condition every X seconds or remove a condition every ~7 seconds in DS would be a good start. Then they could give us a trait that makes one of the DS skills remove conditions (or just add it to Unholy Martyr).

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ve always taken issue with people describing traits as though it’s viable to “flash” DS in anything but PvE. If you aren’t using DS to absorb damage, I don’t see how you’re living in PvP/WvW, and if you are using DS, you aren’t getting 1 condi removed every 10 seconds or 7 seconds or whatever the CD is based on traits.

I can see Shrouded Removal being really good because it prioritizes Immob/Fear. That’s awesome. I don’t see it being a condi removal on a hypothetical 10 second cooldown as a strength, because using DS on cooldown for a split second isn’t practical to me.

If they made DS start its cooldown the moment you enter, that’s a different story. But as far as I know, it isn’t like that.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Bhawb.7408

Bhawb.7408

I say that because that is how ANet thinks. They have brought up flashing DS as a theoretical maximum before with Weakening Shroud.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I say that because that is how ANet thinks. They have brought up flashing DS as a theoretical maximum before with Weakening Shroud.

I totally understand. I just think it’s sillybuggers to think it’s a viable way to play in the event that the cooldown only starts once you leave DS.

I’d get it if you could use DS for 5-7 seconds, leave, then re-enter a few seconds later.

But yeah. Bummers all around.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Muchacho.2390

Muchacho.2390

If anet is willing to buff this trait to make it more desirable and add more synergy to it with its trait line i’d suggest to convert one condition into a boon when entering death shroud

Imo i think this is the best way to give the trait the strength it should have. Nercos dont have much access to boons, so more boon options in the boon duration traitline would be nice.

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Posted by: Malchior.1928

Malchior.1928

I’ve said this before, I’ll say it again until Anet implements it.

Change the Shrouded Removal trait into “Shrouded Resistance”. Give 3 seconds of resistance on DS entry. Trait improved by over 9000%.

So with Near to Death you’re half immune to conditions? I dunno about that.

Boon strip counter play, short duration time (unless you spec for it but then you’re giving up a lot ), doesn’t actually remove conditions.

I do not see why you are making it seem like it would be op.
Aditionally, CC still wrecks necros, and FitG got nerfed hard (RIP).

I think this would be a fair change to a defensive/boon tree.

[QQ] A Quaggan in Arah

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Posted by: nekretaal.6485

nekretaal.6485

I don’t think resistance is that good. Conditions still stick on you, conditions still get applied to you. All you do is save yourself a couple ticks. Most of the time I’d rather have removal.

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Posted by: Malchior.1928

Malchior.1928

I don’t think resistance is that good. Conditions still stick on you, conditions still get applied to you. All you do is save yourself a couple ticks. Most of the time I’d rather have removal.

Shrouded removal:

You get immobilised. You go into DS. Immobilise gets removed (because priorities), you get immobilised again by a thief spamming immobs. You don’t move anymore. You die to focus fire. GG

Shrouded resistance:

You get immobilised. And crippled. And chilled. You go into DS. You get resistance. And you keep repositioning for 3 more glorious seconds. GG

[QQ] A Quaggan in Arah

(edited by Malchior.1928)