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Posted by: Holl.3109

Holl.3109

Hey forum people,
So most of you probably know me because of my powermancer videos and my love of SpectralGrasp, but I decided to change things up and go for a terrormancer video :P

I made a montage of some clips I gathered while playing my terrormancer build in s/tPvP. I am having a lot of fun with playing Terror Necro because it really feels strong as both the survivability and damage is incredible.

2v1’s, awesome music, fear for days, plague stomps and corrupting ele’s 25 might stacks 24/7…. what more do you want?

So click HERE for a terrormancer montage

Build: http://de.gw2skills.net/editor/?fRAQNBmWDbkjmeb7px4G+bTEMUS1CR3ABw5S9WEFNBA-TpRFABAcEA69CAo0+DJ8AAiqMACHEAA

BUILD EXPLANATION:
https://www.youtube.com/watch?v=FKpvyfy-6u8
In that video I go into detail about why I choose what… let me know what you think

Thank you and have a good day!
-Hollts

All 80’s – PvP/WvW
My YouTube channel
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(edited by Holl.3109)

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Posted by: witcher.3197

witcher.3197

what more do you want?

Well, for one, stop doing hotjoin. :P Basically you are owning PvE players who are doing their dailies with random traits and skills so it’s not a good way to demonstrate a build. It’s a challenge to come up with something that does not work in hotjoin.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

well nice vid mate, but not to be flaming: your opponents were really bad (I mean comon, signet warriors?). Further more I don’t really agree with some aspects of your build, like warhorn + spectral walk is a waste of an utility slot. Better replace warhorn for dagger so you won’t need WoP (+transfer>condiflip). Corrupt boon is a must have as a condi necro in my opinion. But keep the good work up

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Posted by: flow.6043

flow.6043

..so you won’t need WoP

Wop > all.

The only thing I would change is carrion instead of rabid.

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Posted by: Holl.3109

Holl.3109

what more do you want?

Well, for one, stop doing hotjoin. :P Basically you are owning PvE players who are doing their dailies with random traits and skills so it’s not a good way to demonstrate a build. It’s a challenge to come up with something that does not work in hotjoin.

It wasn’t all hotjoint though :P, I only put hotjoint clips in if they are 2v1’s, a very nice play, quick condi burst (like thief at 2nd clip), outnumbered, etc. The rest (I guarantee) is SoloQ And as a great mesmer roamer once said (Vashury):
I know what people say, hotjoin is for noobs- BUT:
1. as long i am a noob cause i do hotjoin I will have fun with ohter noobs in the hot join
2. the word “noob” is in my view not legit – nobody in this game playes perfect NOBODY. To be honest GuildWarsII has one of the lowest skillcaps I´ve ever seen in pvp games the most “good” players should have realiced this too. And aslong nobody plays perfect nobody should act like being somehting special – better try to enhance the gameplay from others to bring us all more fun in GW2.

And my addition: Some of the best people I fought against were in hotjoint, just yesterday i met XerreX on his thief. :O (wasn’t recording though :/)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

..so you won’t need WoP

Wop > all.

The only thing I would change is carrion instead of rabid.

I guess it is all personal preferences but I never take my hands off of Rabid :P

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Posted by: Holl.3109

Holl.3109

well nice vid mate, but not to be flaming: your opponents were really bad (I mean comon, signet warriors?). Further more I don’t really agree with some aspects of your build, like warhorn + spectral walk is a waste of an utility slot. Better replace warhorn for dagger so you won’t need WoP (+transfer>condiflip). Corrupt boon is a must have as a condi necro in my opinion. But keep the good work up

That signet warrior was in a 2v1, thats gotta count for something! :P
I only take warhorn for the amazing LF regen, because that is always what im struggling wiht on my condi necro. all the swiftness, cripple, unblockable daze are just really nice bonusses Same with Swalk, I take it for the teleport which has saved me tonnnnsss of times, LF and swiftness are just bonusses
And with that logic I can say that I dont need staff because I already have condi transfer on my offhand dagger :P

And I get that corrupt boon is real nice and all, but I dont feel that you absolutely need it. PoC handles my boon corruption with 1 boon every 7 sec (on average) and I feel that you really don’t need much more. I also take Swall because it scales with the # of opponents you have, protection, more fears = more dmg, THOSE BAGS IN EotM THOUGH, chaos armor, and lastly no downside (like poison on corrupt boon).

..so you won’t need WoP

Wop > all.

The only thing I would change is carrion instead of rabid.

Flow, I really cant tell if you are being sarcastic or not O-O
Also, I really reccomend rabid over carrion. those barbed precision procs alone will do more dmg than the extra power (I think :P)

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Posted by: Holl.3109

Holl.3109

Also, will add video explanantion of this build in a couple of hours…

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Posted by: Blackmoa.3186

Blackmoa.3186

Also, I really reccomend rabid over carrion. those barbed precision procs alone will do more dmg than the extra power (I think :P)

no tehy actually don’t, you have about 50 dps less with rabid, but that’s not the point rabid is still better for survivability so i would never advise anyone to run carrion unless i hate that guy xD

German Caster,
never blinking “specialist”,

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Posted by: flow.6043

flow.6043

Wop > all.

The only thing I would change is carrion instead of rabid.

Flow, I really cant tell if you are being sarcastic or not O-O
Also, I really reccomend rabid over carrion. those barbed precision procs alone will do more dmg than the extra power (I think :P)

No sarcasm, I honestly think Well of Power is one of or maybe the greates defensive utility skill in our kitten nal.

@Barbed Precision: it’s not like carrion doesn’t proc them at all, you still have ~20% crit chance and the occasional fury. The only damage advantage of rabid over carrion would be additional crit procs like sigils. But just Barbed alone is not enough to make up for carrion’s direct damage.

Also, we all know Blackmoa is a toughness fanboy for life, so I’d rather not start a rabid vs carrion debate again, but just for the record: there is absolutely no contest in regards to survivability. Vitality is always better for necros, especially if you have decent lf regen (which you do in this build) and 30 in Soul Reaping.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

..so you won’t need WoP

Wop > all.

The only thing I would change is carrion instead of rabid.

If you use staff + offhand dagger you got 2 condi transfers, which are much more useful as a condi necro than a Well of Power (which is a utility slot also) condiflip. The only thing WoP has is the stunbreaker, but you then better use Spectral Armor instead, or wurm.

Holl: ‘’And with that logic I can say that I dont need staff because I already have condi transfer on my offhand dagger :P’’

No cuz it saves you an utility slot + staff is essential as a condi necro. And I forgot your healing skill is a condi cure as well. Simply no need for WoP in PvP, it is a waste. If you were a power necro it would be different.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Correction, staff is essential in almost any build, because only traited Axe hits as high in DS as staff does ._.

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(edited by GoogleBrandon.5073)

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Posted by: flow.6043

flow.6043

The only thing WoP has is the stunbreaker

Have you used Well of Power yet?

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Posted by: Blackmoa.3186

Blackmoa.3186

WoP is a lackluster stunbreak at best cause you cant activate it if launched, you can use it as 2nd stunbreaker but you should not drop wurm for it imho

German Caster,
never blinking “specialist”,

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Posted by: djooceboxblast.9876

djooceboxblast.9876

With all the elementalists running around carrion is certainly the better choice! The toughness from rabid is not going to save you from the mes/thief bursts anyway. I was a big advocate of rabid for a long time but i have recently changed to carrion – both are viable choices though.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

WoP is a lackluster stunbreak at best cause you cant activate it if launched, you can use it as 2nd stunbreaker but you should not drop wurm for it imho

This exactly… Worm is the one and only tool to get out of combat and get in a suitable position…

WoP is actually quite decent to recieve buffs you’d normally do not get – plus, it enables you to, indeed, run Warhorn rather than Dagger offhand since you saved yourself some condition pressure…

With all the elementalists running around carrion is certainly the better choice! The toughness from rabid is not going to save you from the mes/thief bursts anyway. I was a big advocate of rabid for a long time but i have recently changed to carrion – both are viable choices though.

Interestingly enough, it is for me more or less depending on what kind of build I run…
When I run PoC, I run a somewhat more safer build than the standard, enabling me to run Rabid and Earth – which is what I am used to and feel decent with… So far, it has given me no issues…

When I ran Dhuumfire however, I noticed that because it is a more glassy setup, I felt more comfortable with Carrion… It might be between my ears, but this is generally how I felt about it…

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Posted by: flow.6043

flow.6043

WoP is a lackluster stunbreak at best cause you cant activate it if launched, you can use it as 2nd stunbreaker but you should not drop wurm for it imho

This exactly… Worm is the one and only tool to get out of combat and get in a suitable position…

First of all, there is no such thing as enough cleansing. So an argument like “having a dagger means you don’t need WoP” is complete nonsense.
Secondly, lackluster? How about a reliable source of vigor and aegis, and not just for you but your allies as well. Yes, there is a very short period of time during knock backs when you can’t cast it, this has never been an issue for me though. Then again, if you see the knockback coming you can use the stability to avoid the stun(s) entirely.
Also, it’s a dark field, and dark fields are boss.

Remind me, what does the wurm do again? Oh yeah, nothing, just sitting somewhere in a hidden corner.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

WoP is a lackluster stunbreak at best cause you cant activate it if launched, you can use it as 2nd stunbreaker but you should not drop wurm for it imho

This exactly… Worm is the one and only tool to get out of combat and get in a suitable position…

First of all, there is no such thing as enough cleansing. So an argument like “having a dagger means you don’t need WoP” is complete nonsense.
Secondly, lackluster? How about a reliable source of vigor and aegis, and not just for you but your allies as well. Yes, there is a very short period of time during knock backs when you can’t cast it, this has never been an issue for me though. Then again, if you see the knockback coming you can use the stability to avoid the stun(s) entirely.
Also, it’s a dark field, and dark fields are boss.

Remind me, what does the wurm do again? Oh yeah, nothing, just sitting somewhere in a hidden corner.

You quoted me wrong Flow, I never argued against the usefulness of WoP, I just argued as to the opposing behavior of the two stunbreaks :P

I like them both with different reasons… Worm because I am used to it, but WoP for it sheer utillity… If anything though, I use neither now in my highly experimental builds >.>

Also, just saw my flaw in my reply to Moa… I meant to agree with him on the behavior of Flesh Worm, not on WoP being useless ._.

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(edited by GoogleBrandon.5073)

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Posted by: Blackmoa.3186

Blackmoa.3186

i never said it is useless, i said it is lackluste rcaus etehre are stuns it can’t break that all of your other sunbreaks can (mainly: engie big bomb, engie rifle knockback, updraft)

German Caster,
never blinking “specialist”,

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Nope you did not say that, those were my words, not yours >.>

I guess I should not forum when I did not have had my coffee… Talking of which, could use some more

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Posted by: HeadCrowned.6834

HeadCrowned.6834

WoP is a lackluster stunbreak at best cause you cant activate it if launched, you can use it as 2nd stunbreaker but you should not drop wurm for it imho

This exactly… Worm is the one and only tool to get out of combat and get in a suitable position…

First of all, there is no such thing as enough cleansing. So an argument like “having a dagger means you don’t need WoP” is complete nonsense.
Secondly, lackluster? How about a reliable source of vigor and aegis, and not just for you but your allies as well. Yes, there is a very short period of time during knock backs when you can’t cast it, this has never been an issue for me though. Then again, if you see the knockback coming you can use the stability to avoid the stun(s) entirely.
Also, it’s a dark field, and dark fields are boss.

Remind me, what does the wurm do again? Oh yeah, nothing, just sitting somewhere in a hidden corner.

Yes I used WoP and as a CONDI necro it is not useful in PvP. Gl using it though. Dagger #4, staff #4 and healing skill (which is even more effective when you have more condis) are enough condi cleanses to use that utility spot for another utility that is much more useful. If you consider wurm useless you should also consider playing another profession.

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Posted by: Holl.3109

Holl.3109

guys, please don’t argue over what you think is better because there is no way to know for sure. You can explain to people why you think it is better but in the end it comes down to preference. My preference is WoP with PoC and rabid.

But since you guys are doing it I’m just gonna drop my 2 cents. WoP over Wurm or CB because it gives you boons you wouldn’t really have as necro. Stand in barrage and boom 40 sec vigor. It also has a some decent group support which is nice.
I would take wurm only on battle of khylo or TotSS because there I know some really nice spots to put it so I can immediately get out of trouble (roof on clocktower in khylo and pretty much anywhere in TotSS). But I usually don’t because mesmer/thief/warrior can blink/steal/rush right back to you.
No CB because I just think PoC is enough.

Not saying they are not good choices, just saying why I don’t pick them.

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Posted by: Muchacho.2390

Muchacho.2390

Mhh why do you take sigil of doom in your szepter/warhorn set?

The szepter auto should give you already perma poison. I would take sigil of frailty for more condition cover, which is worth the sigil place even if vulnerabilty as condition itself is rather worthless for condi necros.

(edited by Muchacho.2390)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

To be fair, I think Corrupt Boon will only shine more as you progress within heavy teamplay…

Usually, small skirmishes will diminish more and more, and you will be more inclined to be in heavy and big teamfights – and as we all know, you cannot stand in those since you will be focussed down almost immediately…

PoC is fine, sure, as is fighting within melee range on a Condi Necro in small skirmishes – but in bigger teamfights, as favoured within the EU meta, you simply cannot afford as a Necromancer to stay in those since their sustainability does not scale better in big fights, and your teamplay (recieving heals) will become tougher and tougher…
Corrupt Boon is henceforth desired since it allows you to safely pick a target from range to turn their strengths into weaknesses, while PoC enables you to still peform well enough in small scale skirmishes (I.E. Against Engineers, Warriors, Med Guards or Elementalists)

Plus, Dark Path is a projectile you can get body blocked, which can lead to frustrating outcomes in a fight (been there, had that)… And if you want to remove a key stability (Stability stomps, Plague and Lich Form come to mind), PoC is not going to be a saving grace, especially when you consider it “only” corrupts 2 boons at the time, whereas Corrupt Boon “Bursts” 5 boons…

Then again, it is my personal preference, since I never remove Corrupt Boon on my bar – however, I do think you should reconsider taking it… It is far too important not to, especially if combat gets tougher…

Swapping it for Spectral Wall is a beginning of such sorts – when you get into bigger fights, the usefelness of this one utility will completely decimate since Guardians can literally render this utility useless, while it is costly within your build on kitten (!)
A duel with a Hambow can cost you your head as they have both more ways to shut you down, as the sheer fact that you, within your current build, lack a reliable way to counter them… You cannot kite forever, especially not if they run Dogged March…

So yea, those are my 2 cents about your build now that I read somewhat more into it – of course you are free to agree and build as you see fit, I just thought it was enough for me to explain why I made certain decisions myself within building a build

(and get an energy sigil… you’ll be dead if you rely on RNG to get vigor ._. )

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Posted by: Plexxing.2978

Plexxing.2978

Secondly, lackluster? How about a reliable source of vigor and aegis, and not just for you but your allies as well. Yes, there is a very short period of time during knock backs when you can’t cast it, this has never been an issue for me though. Then again, if you see the knockback coming you can use the stability to avoid the stun(s) entirely.

I’ve tried using the stability pre-CC. It seems to have no effect. It might be lag, but it’s as if the stability isn’t there at all. I choose WoC instead….not a stunbreaker, but it annoys those boon users.

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Posted by: Plexxing.2978

Plexxing.2978

ToPlus, Dark Path is a projectile you can get body blocked, which can lead to frustrating outcomes in a fight (been there, had that)… And if you want to remove a key stability (Stability stomps, Plague and Lich Form come to mind), PoC is not going to be a saving grace, especially when you consider it “only” corrupts 2 boons at the time, whereas Corrupt Boon “Bursts” 5 boons…
)

Isn’t Corrupt Boon only 3 boons?

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Posted by: leman.7682

leman.7682

Mmm, a variance of the standard. I like variance.

My biggest gripes:

  • Untraited warhorn – mehhy meh
  • Vital Persistence – what for? Path of Midnight, better. Hell, with your utility choice even Spectral Mastery works better.
  • Well of Power really feels underwhelming for reasons provided by Moakkington.
  • GL surviving long fights without Sigils of Energy . Bursting feels waaay out of place., especially in staff. Could accept in a Dhuumfire+Terror build… maybe.
  • Nightmare runes Kappa. I prefere Traveler’s and without them I feel like a Flesh Wurm.

In other words, it is a deviation of the standard build with some changes across the board, but these changes don’t make it feel ‘fuller’ and I’d argue they even make it feel less complete. I also see application issues vs decent opponents.

Isn’t Corrupt Boon only 3 boons?

Dis level of discussion! Dat self-reliance !
https://www.google.com/search?q=Corrupt+Boon

Leman

(edited by leman.7682)

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Posted by: NeXeD.3042

NeXeD.3042

Poc is 2 plus a chill and a bleed every 15 seconds base, traited it’s a little quicker. 5 every 40. They are almost must haves.

Attention Moderators I am not
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I Am NeXeD awful d/D ele NA

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Posted by: Holl.3109

Holl.3109

I take doom, because I’m not on my scepter warhorn set for AA, it is more used for LF, daze and AoE Bleed. I would not want to go through an entire AA chain just for a 4 second poison

Meh, I’ll have to look into CB again…
If I know that ill be going up against multiple ele’s/warr/guards (at least 3) I would swap WoP for CB, but otherwise I think WoP is better. Also, check out Choxie’s channel on youtube. He’s also a condimancer who knows how to make WoP shine.

Thank you Brandon for a well explained reply (as always :P) I’ll be looking into what I can change and see what works best. That’s why I like posting builds on the forums, lots of different opinions on it so I can have a different PoV

(And I’ll swap bursting for energy… i think. I just never ‘felt’ it before :/)

Secondly, lackluster? How about a reliable source of vigor and aegis, and not just for you but your allies as well. Yes, there is a very short period of time during knock backs when you can’t cast it, this has never been an issue for me though. Then again, if you see the knockback coming you can use the stability to avoid the stun(s) entirely.

I’ve tried using the stability pre-CC. It seems to have no effect. It might be lag, but it’s as if the stability isn’t there at all. I choose WoC instead….not a stunbreaker, but it annoys those boon users.

It certainly work, because just yesterday I corrupted another necro’s WoP’s stability.

Mmm, a variance of the standard. I like variance.

My biggest gripes:

  • Untraited warhorn – mehhy meh
  • Vital Persistence – what for? Path of Midnight, better. Hell, with your utility choice even Spectral Mastery works better.
  • Well of Power really feels underwhelming for reasons provided by Moakkington.
  • GL surviving long fights without Sigils of Energy . Bursting feels waaay out of place., especially in staff. Could accept in a Dhuumfire+Terror build… maybe.
  • Nightmare runes Kappa. I prefere Traveler’s and without them I feel like a Flesh Wurm.

-No place for warhorn trait here buddy, would love to have it though :/
-Vital persistence is a great choice for (most) build, especially on condi because I’d rather wait for cooldown in DS, than spam CD’s because LF is about to run out.
-Look above for energy
-Spectral Walk + Warhorn = no need for travelers :P Runes of nightmare has a 3 second fear which is not to be overlooked.

Thanks for all the input everyone

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Posted by: Plexxing.2978

Plexxing.2978

WoPs’ stability can be corrupted but, my point is, I’ve never seen or experienced it preventing CC. Onr of my most clear memories of this happening is when I saw a guards’ hammer launch coming and used WoP to prevent the launch. I got launched even though I clearly had the stability boon.

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Posted by: djooceboxblast.9876

djooceboxblast.9876

guys, please don’t argue over what you think is better because there is no way to know for sure. You can explain to people why you think it is better but in the end it comes down to preference. My preference is WoP with PoC and rabid.

But since you guys are doing it I’m just gonna drop my 2 cents. WoP over Wurm or CB because it gives you boons you wouldn’t really have as necro. Stand in barrage and boom 40 sec vigor. It also has a some decent group support which is nice.
I would take wurm only on battle of khylo or TotSS because there I know some really nice spots to put it so I can immediately get out of trouble (roof on clocktower in khylo and pretty much anywhere in TotSS). But I usually don’t because mesmer/thief/warrior can blink/steal/rush right back to you.
No CB because I just think PoC is enough.

Not saying they are not good choices, just saying why I don’t pick them.

It really depends on what tier you are playing. WoP can work in hotjoins and low tier tpvp but not so much against the best players in the game. For that you are basically forced to run spectral walk, corrupt boon and wurm. This is just not debatable. Sure the boons are nice on WoP but they do not give you the escape that is needed in certain situations. As to why you would only take wurm on those two maps i dont understand. There are some really really nice spots on both forest and legacy although i do agree that the best maps for it are the ones you mentioned. And PoC will never be enough when playing tournaments because you will not be able to bring down those eles and engineers fast enough.

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Posted by: flow.6043

flow.6043

It really depends on what tier you are playing. WoP can work in hotjoins and low tier tpvp but not so much against the best players in the game. For that you are basically forced to run spectral walk, corrupt boon and wurm. This is just not debatable.

Quite the opposite imo, the walk/wurm combo is in part responsible for why so many people complain about how easily necros die, especially if the third utility is CB. Appart from the escape (which might not always work anyway) and a very small amount of life force, those three skills provide no defense at all.

Sure the boons are nice on WoP but they do not give you the escape that is needed in certain situations.

Yeah here’s the thing: if you have this instead of worm/walk you don’t need to escape certain situations.

Anyway, I use WoP all the time in super high end mega ultra tier (whatever that still means these days :P), and more people should do it.

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Posted by: MethaneGas.8357

MethaneGas.8357

I don’t think wurm and Swalk are the only way to play in sPvP just because the area is so much smaller. But then again… I don’t have solid 1st hand experience and how it is to play against a top notch team that can burst you in seconds. I do have experience in GvGs though, but that’s a lot different.

To say wurm and sw provide no defense at all is false. If you remove yourself from AoE and focus fire, you are sure as hell getting something out of it. It’s not as simple as “gain protection” but that doesn’t mean it can’t protect you. It does. And another thing… those 2 skills used in conjunction are far from the reason why people say necros die easily. They didn’t become meta until fairly recently. They can actually make you survivable. I know what you are saying though. Well of power, spectral armor… even spectral wall can make you flat out tanky but by actually facetanking. That’s only one form of tankyness. You don’t see thieves facetank.. they rely on mobility and moving out of bad spots. That’s what wurm and Swalk can do. I’m not disagreeing with anything other than the 2 skills giving you defense. They were actually taken BECAUSE of Necros being easily focused. If it were not so, you’d see more variety, imo. I will say though that I do think more Necro builds are viable for high end pvp, they just haven’t gotten the coverage yet.

As for the OP… props for being original, as well as using warhorn. You move well and have a good skill rotation / reaction to enemies. One small tip though: I used to do this out of habit when Putrid mark used to help allies… try not to use it when you have no condis on you. Other than that… well done

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

(edited by MethaneGas.8357)

[PvP] TerrorMancer - Explanation vid added

in Necromancer

Posted by: Holl.3109

Holl.3109

Anyway, I use WoP all the time in super high end mega ultra tier (whatever that still means these days :P), and more people should do it.

Glad I’m not the only one Flow

As for the OP… props for being original, as well as using warhorn. You move well and have a good skill rotation / reaction to enemies. One small tip though: I used to do this out of habit when Putrid mark used to help allies… try not to use it when you have no condis on you. Other than that… well done

Thank you! Coming from you that means quite a lot. I’ve seen all your WvW condi necro videos and that was actually one of the reasons I started condi necro, seeing you beasting around 2v1’ing for days :P
And yes, I’m always spamming my marks >.> gonna work on that

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯