PvP condi build help
Don’t make a condi necro, even with the recent scepter rework, Anet still hasn’t addressed the biggest roadblock. Condi Necro’s are actively punished for entering DS, the condi application inside of DS sucks and all the condi’s you did outside DS stop after a few seconds. My advice, play a power necro or the cele signet build.
Don’t make a condi necro, even with the recent scepter rework, Anet still hasn’t addressed the biggest roadblock. Condi Necro’s are actively punished for entering DS, the condi application inside of DS sucks and all the condi’s you did outside DS stop after a few seconds. My advice, play a power necro or the cele signet build.
I don’t doubt this at all, power necro still feels a lot more threatening than a condi. It’s just that I’ve played power builds for so long now and I feel like they’re too simple, so much auto attacking and passive procs.
I just want something different for a little bit, terrormancer seems to have a lot more/different strategy and variety in its playstyle.
if your going to go condi in pvp, your going to have to go bunker. No way around it, all the condi damage amulets have at least one defensive trait.
If your going to go bunker in pvp, you have to use either minions or wells. If your using minions, I’d suggest this . If your going wells, pick up well of power and master of corruptions. Have fun watching the engie’s grenades disappearing on point when you stand in that poison cloud.
Good Luck,
go wvw if you want an aggressive condi build
Don’t listen to MasterElements, condi necro is actually pretty beastly now, and I’d totally rate it over zerker power necro considering how power necro is burst-class food while condi necro has favorable matchups against thief/mesmer/ranger because they tend to run minimal condi clear. I wouldn’t have recommended it yesterday, but the scepter buff has improved the overall condition pressure considerably.
As for amulets, I prefer Carrion because the extra health lets you handle burst much better. The hemophilia crit proc is negligable, and carrion makes DS autos hit harder. I personally run Spite/Curses/SoulReaping, but I think Blood could work to gain “sustain” from unholy martyr (it works really well on crusader/knights builds that have similar overall tankiness). Spite also gives you more boon rip via spiteful spirit and chill of death (or Signets of Suffering). I’ll test out a blood magic variant and see how well it works, since I like how it has options for movement speed.
For curses you’ll want plague sending and weakening shroud for sure. The master tier slot is a toss up, any of them can work well. I’d say terror works as a catch all trait, but master of corruption can be decent if and only if you’re team objective is to pull an abjured and outrotae teamfight comps and stall plague on a point to keep capture points ticking. Corrupt boon can be used much more frequently, as well as the heal, but the self-applied condis are very annoying so you need plague signet to deal with them. I also like spectral armor as my last utility, but flesh wurm works well too.
If you buy the expansion and run reaper, try curses/SR/reaper and make sure you take path of corruption for that and the heal shout+augury to help with life force generation. Dhuumfire is also great with it. Deathly chill can work, but I’d honestly prefer blighter’s boon for the sustain.
Anyways good luck and have fun playing condi necro!
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Thank you nearlight, that’s exactly the response I was hoping for.
Blood magic seemed tempting to me because of blood bond+ wail of doom for warhorn or quickening thirst + vamp aura for daggers offhand. Plus the options of transfusion for fun or unholy martyr. I’ll definitely try out spite also.
Thank you nearlight, that’s exactly the response I was hoping for.
Blood magic seemed tempting to me because of blood bond+ wail of doom for warhorn or quickening thirst + vamp aura for daggers offhand. Plus the options of transfusion for fun or unholy martyr. I’ll definitely try out spite also.
Yeah thats the general recommendation for the “aggressive condi build” playstyle. I wouldn’t count out Dreaming serpent’s settlers build though, although maybe not with minions, I’m still salty about moa still being able to kill them all.
Settlers historically has been a condition ranger mainstay, and has new life on the “meta” shoutbow warrior build. I haven’t really tried it on necromancer, but I feel as though something with corruptions and traits like unholy sanctuary could be really beastly as well, though I haven’t tried it first hand.
Taking a break from GW2 to play various
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You can try a rabid signet build.
The best condition damage a necro can deal is with the conditions and the boons of the enemy.
Send back and corrupt is the best way I found to deal condition damage as a Necromancer in spvp.
The scepter is a little better but not enough to make us a real condition class in pve, but if you add all the corrupted boon and transfered conditions you can deal good damage and be a bad guy enough to kill the enemy.
I use settlers and it seems pretty strong, not to mention fun. After around 10-12 games in high mmr ranked, the attrition gameplay feels pretty solid (finally!), but everyone was testing builds.
Here is what I currently use (death, blood, SR): http://gw2skills.net/editor/?vRAQNBLhZakjGKvxmbwzG4vxB0QNn5aeDkNQAss0coHeBA-TJhHwAPLDEc/BAnCgAPBAA
Previous version with curses insted of death: http://gw2skills.net/editor/?vRAQNBLhZakjGKvxmbwzG4vxhxQNP6k+FoNRUMExfOAGAA-TJhHwAPLDEc/BAnCgAPBAA I started with this but the self inflicted damage from corrupt boon with MoC (bleeds + poison) was too much for my taste, and I felt like losing most of the benefits of Life from Death because of it. Really off-putting. Although I was pretty rusty with condi builds at that time, and should probably try again.
And yes, CPC is wonderful. I will always remember the first mirror blades disappearing into it. Being able to protect party from ranger/mesmer/engi feels great. It also seems to have blocked some engi’s knockbacks, which is invaluable as a point holder. I could also use it to prevent a ranger from decapping a point, nullifying his point blank shot.
how is it a favorable matchup against mesmer… every time they reveal themselves they are out of range or invulnerable or im blind and then they just pop back into stealth if they are not invulnerable then im stunned if i break stun im stunned again and they go mass invis.. bleah
i cant hit them enough with scepter to stack any decent amount of condis, do way better on power
I tested 2 builds
Rabid signet with 2k condi dmg while in fight and amazing boon rip
Works great as a supporter role and my dmg was in average 1k dps although sometime I could burst for 4k
Cele signet with scepter dagger and dagger warhorne
Also great variant
The scepter buff helps a lot
how is it a favorable matchup against mesmer… every time they reveal themselves they are out of range or invulnerable or im blind and then they just pop back into stealth if they are not invulnerable then im stunned if i break stun im stunned again and they go mass invis.. bleah
i cant hit them enough with scepter to stack any decent amount of condis, do way better on power
Most builds have pitiful cleansing unless they run full mantras, which is actually a bit of a counter if precharged, you just have to wait till their cooldowns are up before unleashing a condi burst, but it makes them drop so hard.
Taking a break from GW2 to play various
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I use settlers and it seems pretty strong, not to mention fun. After around 10-12 games in high mmr ranked, the attrition gameplay feels pretty solid (finally!), but everyone was testing builds.
Here is what I currently use (death, blood, SR): http://gw2skills.net/editor/?vRAQNBLhZakjGKvxmbwzG4vxB0QNn5aeDkNQAss0coHeBA-TJhHwAPLDEc/BAnCgAPBAA
Previous version with curses insted of death: http://gw2skills.net/editor/?vRAQNBLhZakjGKvxmbwzG4vxhxQNP6k+FoNRUMExfOAGAA-TJhHwAPLDEc/BAnCgAPBAA I started with this but the self inflicted damage from corrupt boon with MoC (bleeds + poison) was too much for my taste, and I felt like losing most of the benefits of Life from Death because of it. Really off-putting. Although I was pretty rusty with condi builds at that time, and should probably try again.
And yes, CPC is wonderful. I will always remember the first mirror blades disappearing into it. Being able to protect party from ranger/mesmer/engi feels great. It also seems to have blocked some engi’s knockbacks, which is invaluable as a point holder. I could also use it to prevent a ranger from decapping a point, nullifying his point blank shot.
Going to test out versions of your build soon, I just want to say, that undead runes are really really really really good on Settlers, and that I think Curses/Death/SR seems to work the best on paper. Yeah you lose group support, but I feel as though shrouded removal is needed to make MoC with that many corruptions work, then you can drop plague sig for spectral armor.
I’m also thinking of a reaper variant with shouts and trooper runes, but its competing with soldiers/knights shoutreap which can use the GS to great effect unlike settlers, but with dhuumfire death/SR/reaper could work well for it.
Taking a break from GW2 to play various
Nintendo games..