[QoL] DS needs spam detection delay

[QoL] DS needs spam detection delay

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Posted by: knh.9378

knh.9378

I dont know about you guys, but every once in a while i’ll tap my DS button more than once and itll just bring me right back out of it instantly. super duper annoying especially with the cooldown. Please add a little delay/“GCD (just milliseconds)” before being able to leave DS when entering it. it would just be a QOL change.

inb4 people tell me to l2p and the game doesnt need QOL changes

(edited by knh.9378)

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Posted by: Sigmoid.7082

Sigmoid.7082

A lot of traits would have to be changed and re-balanced because people have play-styles and there are traits that currently benefit those “flashing” death shroud. What may be seen as a QOL for you would be a nerf for others.

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Posted by: knh.9378

knh.9378

the only thing it could do is make both parties have to intentionally press the button twice to enter and leave. .5 seconds wont break anything.

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Posted by: Bhawb.7408

Bhawb.7408

If you added a half a second delay to any ability in the game just randomly people would complain because its not only a massive nerf but a huge hit to how responsive something feels. Yet you propose doing this to DS. Just press the button once.

But of Corpse – Watch us on YouTube
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Posted by: flow.6043

flow.6043

inb4 people tell me to l2p and the game doesnt need QOL changes

^

I’m actually surprised how often we see this suggestion on the necro forum.

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Posted by: mazut.4296

mazut.4296

I have mixed feelings. Yes, not often but sometimes I do tap twice and this suggestion is logical, but I also use DS only to buff my damage. Still I guess leaving it as it is is the better solution

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Posted by: Lahmia.2193

Lahmia.2193

They already had a 1s cd on Reaper’s Shroud but removed it at the request of players. So no they won’t add it to basic shroud. Also I’m dead against the idea as I prefer flash shrouding to benefit from the Curses line (one of the only uses for it outside a condi/hybrid build).

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Flashing shroud has tons of uses that we would be very sad to lose. There’s a ton of things that we can flash DS to proclike Furious Demise (5s fury) and Beyond the Veil (3s protection) and Life from Death (decent heal), and Weakening Shroud (aoe weakness and bleed), which can all be done nearly instantly between skill casts, because DS has no cooldown on exiting. We can also flash into and out of it to use Doom to ensure an important projectile hits, or even while being CC’d ourselves, while not forcing us to stay in it for long. And, most important, if it had a cooldown on exiting, Foot in the Grave would go from an incredible stunbreak with a 10 (or 7) second cooldown, to not really acting like a stun break at all if we don’t want to stay in DS.

I know it’s not really helpful to say it, but it really is an issue of you just needing to be more careful. But, if you practice flashing into and out of DS to use some of those traits, then you’ll learn to be much more careful about double tapping.

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Posted by: Nyth.3492

Nyth.3492

This happens to me as well once in a while.

Thing is, I don’t blame the game, I tend to blame myself for being kitten enough to double tap.

Look, I personally wouldn’t mind having a short GCD-esque thing on shrouds, as I hardly ever flash DS; but I don’t think making skills less skillful and less responsive is a good thing for the game.

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Posted by: Kikidori.5916

Kikidori.5916

Flashing shroud has tons of uses that we would be very sad to lose. There’s a ton of things that we can flash DS to proclike Furious Demise (5s fury) and Beyond the Veil (3s protection) and Life from Death (decent heal), and Weakening Shroud (aoe weakness and bleed), which can all be done nearly instantly between skill casts, because DS has no cooldown on exiting. We can also flash into and out of it to use Doom to ensure an important projectile hits, or even while being CC’d ourselves, while not forcing us to stay in it for long. And, most important, if it had a cooldown on exiting, Foot in the Grave would go from an incredible stunbreak with a 10 (or 7) second cooldown, to not really acting like a stun break at all if we don’t want to stay in DS.

I know it’s not really helpful to say it, but it really is an issue of you just needing to be more careful. But, if you practice flashing into and out of DS to use some of those traits, then you’ll learn to be much more careful about double tapping.

Don’t forget Foot in the Grave. An instant stunbreaker on 10 seconds + 1 stack of stab. It’s pretty useful for the types of players that don’t use DS other than utility, like Condi-mancer.

The Desolation of Great Jungle Wurm!

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Posted by: Matt Stacey.7415

Matt Stacey.7415

I have never done this by accident, maybe you need a different binding. Adding a skill delay would be unnecessary and would negatively impact builds that flash DS.

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Posted by: Anchoku.8142

Anchoku.8142

This is just a skill to learn. Sometimes, mistakes are made but flashing DS has uses.

Look into input devices like a mechanical keyboard or keypads like Razer/Belkin. Keys that are too light on activation or have too short of travel distance make it much easier to double-tap by accident.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

As others have said, flashing DS is something people do legitimately. You would want to ruin their playstyle, because you don’t want to practice a bit. That’s all it’ll really take, some practice. Sometimes you’ll still accidentally flash, but that’s your fault, and you can correct it.

I’ve also seen this request a few different times on the Necro thread, and I’ve never agreed with it.

Also, as a note, calling out that people are going to tell you to L2P doesn’t automatically negate the argument that you might have to just practice something to correct your mechanical mistakes.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Flashing shroud has tons of uses that we would be very sad to lose. There’s a ton of things that we can flash DS to proclike Furious Demise (5s fury) and Beyond the Veil (3s protection) and Life from Death (decent heal), and Weakening Shroud (aoe weakness and bleed), which can all be done nearly instantly between skill casts, because DS has no cooldown on exiting. We can also flash into and out of it to use Doom to ensure an important projectile hits, or even while being CC’d ourselves, while not forcing us to stay in it for long. And, most important, if it had a cooldown on exiting, Foot in the Grave would go from an incredible stunbreak with a 10 (or 7) second cooldown, to not really acting like a stun break at all if we don’t want to stay in DS.

I know it’s not really helpful to say it, but it really is an issue of you just needing to be more careful. But, if you practice flashing into and out of DS to use some of those traits, then you’ll learn to be much more careful about double tapping.

Don’t forget Foot in the Grave. An instant stunbreaker on 10 seconds + 1 stack of stab. It’s pretty useful for the types of players that don’t use DS other than utility, like Condi-mancer.

…I didn’t.

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Posted by: silvermember.8941

silvermember.8941

Great idea OP, change the game to fix a shortcoming.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Kadin.2356

Kadin.2356

Yea coming out of plague with low health trying to jump directly into shroud gets me killed when I mistakenly hit it twice (usually due to lag).

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Posted by: Atharian.7092

Atharian.7092

I said the same thing a while ago, and sadly got shot down. I don’t think its that harsh a nerf to the flash in and out playstyle because really, whats .5 seconds or even 1 second? That is nothing. It would also be a massive quality of life improvement in SPvP… At the very least, this could easily be a class specific option you could toggle.

(edited by Atharian.7092)

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Posted by: Drensky.9567

Drensky.9567

I don’t agree with the OP. Popping in and out of DS to proc some traits had been inherent in some necro builds for a long time now and this is also a part of playing necro. it is a l2p issue.

Drensky – Neckromancer

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Posted by: knh.9378

knh.9378

shadowpriests had dispersion and they added a .25-.5 sec wait before you could turn it off and it was only ever a good thing. any game ive ever seen with toggleable stances has this mechanic and its only a good thing. adding a delay wont break your precious gameplay, it will only help people who have the problem. its a win-win, or a win-neutral. there is no loss here. its not like adding a tiny delay will stop you from flashing or entering and leaving death shroud.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

shadowpriests had dispersion and they added a .25-.5 sec wait before you could turn it off and it was only ever a good thing. any game ive ever seen with toggleable stances has this mechanic and its only a good thing. adding a delay wont break your precious gameplay, it will only help people who have the problem. its a win-win, or a win-neutral. there is no loss here. its not like adding a tiny delay will stop you from flashing or entering and leaving death shroud.

It would hurt gameplay, actually. Adding a half second delay would mean that flashing DS would be the equivalent of a half second daze on yourself. There’s lots of times in PvP (sometimes even in pve) when a half second matters.

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Posted by: Atharian.7092

Atharian.7092

I have to disagree with that. If you really think .5 seconds will make that big a deal, then that really would be a L2P issue. I play with 250 ping, everything I do has .5 seconds delay or more. It certainly would not matter in PvE unless you are trying to optimize everything about your damage, in which case I would say you are playing the wrong class.

(edited by Atharian.7092)

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Posted by: Captain Unusual.9163

Captain Unusual.9163

I have to disagree with that. If you really think .5 seconds will make that big a deal, then that really would be a L2P issue. I play with 250 ping, everything I do has .5 seconds delay or more. It certainly would not matter in PvE unless you are trying to optimize everything about your damage, in which case I would say you are playing the wrong class.

Are you implying that a half second self-daze isn’t a big deal because, eh, you’re probably not doing that great anyway?

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Posted by: Atharian.7092

Atharian.7092

I have to disagree with that. If you really think .5 seconds will make that big a deal, then that really would be a L2P issue. I play with 250 ping, everything I do has .5 seconds delay or more. It certainly would not matter in PvE unless you are trying to optimize everything about your damage, in which case I would say you are playing the wrong class.

Are you implying that a half second self-daze isn’t a big deal because, eh, you’re probably not doing that great anyway?

In PvE? Absolutely. I’m not trying to be rude about it or anything, I mean I love my Necro in PvP, but in PvE that are far and away from being in a great place… Having said that, the change to Corrosive Poison Cloud was massive step in the right direction.

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Posted by: Drensky.9567

Drensky.9567

I don’t think that having an itchy trigger finger is enough of a reason to give DS a .25 or .5 sec delay. What that will do is only make it feel sluggish.

Try to practice more on it. That’s all I could say.

Drensky – Neckromancer

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Posted by: Atharian.7092

Atharian.7092

I do think you guys are taking it in the L2P direction a little too far though, I must say. I have a sensitive keyboard for example, and holding the button down a moment too long or pressing it too hard is often considered pressing it twice. It does not need a cooldown, it just needs to properly register when it has actually been actively pressed twice.

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Posted by: Bhawb.7408

Bhawb.7408

I do think you guys are taking it in the L2P direction a little too far though, I must say. I have a sensitive keyboard for example, and holding the button down a moment too long or pressing it too hard is often considered pressing it twice. It does not need a cooldown, it just needs to properly register when it has actually been actively pressed twice.

So your argument against it being a l2p issue is “I don’t have good enough control over my keyboard so I want to nerf this thing for every other necromancer”. A half second delay is massive, we’ve argued over .25s delays on abilities before because it is a massive feel difference.

But of Corpse – Watch us on YouTube
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Posted by: Atharian.7092

Atharian.7092

I do think you guys are taking it in the L2P direction a little too far though, I must say. I have a sensitive keyboard for example, and holding the button down a moment too long or pressing it too hard is often considered pressing it twice. It does not need a cooldown, it just needs to properly register when it has actually been actively pressed twice.

So your argument against it being a l2p issue is “I don’t have good enough control over my keyboard so I want to nerf this thing for every other necromancer”. A half second delay is massive, we’ve argued over .25s delays on abilities before because it is a massive feel difference.

Thats fair enough. Like I said, I’m Australian, I deal with worse on every skill. Obviously to someone who is not in the same situation, it would probably feel quite different.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

shadowpriests had dispersion and they added a .25-.5 sec wait before you could turn it off and it was only ever a good thing. any game ive ever seen with toggleable stances has this mechanic and its only a good thing. adding a delay wont break your precious gameplay, it will only help people who have the problem. its a win-win, or a win-neutral. there is no loss here. its not like adding a tiny delay will stop you from flashing or entering and leaving death shroud.

WoW caters to the lowest common denominator, doing everything for those who have no inclination to do anything for themselves. It isn’t necessarily an example to follow.

And I’m not sure Dispersion had flashing mechanics that other players used legitimately as part of a playstyle.

You’re better than this. You can fix this mechanical issue you’re having with practice. I believe in you.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”