Quality of [Death] Update Needed

Quality of [Death] Update Needed

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

I could go on and on about how the June 23rd update is screwing us over, but I want to bring up a slightly different topic.

Obviously our position in sPvP is lackluster, and our WvW and PvE presence will be nearly useless, but there’s a small change that can be implemented to PvP to help a tiny bit. Reverting our starting Life Force can be a little push to help a lot in some cases. Honestly, it should be an obvious Quality of Life update to give us some starting Life Force, but in the case they don’t want us to immediately use our Shroud skills at the beginning of the match I have thematic a solution:

What’s more Necro than reviving yourself after a death? Not much. That’s why I think adding a baseline Life Force on Death ability should be implemented. This solves a couple problems on two different levels of play. In the sPvP side of things, it prevents us from being useless after a Death; if a good Thief ganks you after a spawn you have a small amount of Life Force (I’m thinking 20-30%) to work with that you might not be able to gain otherwise. On a completely different side, it would help new people gain Life Force while they figure out how Life Force gains work. It can be confusing to new people who don’t know what skills do what, and keep them from thinking the ability is useless. If a Quality of Life update isn’t our way, at least give us a Quality of Death update.

Counterarguments:
“Warriors don’t get adrenaline after dying” – and Necros don’t get Life Force for every type of attack.
“You shouldn’t be rewarded for dying” – WE ARE NECROS, DEAD THINGS ARE OUR THING.

Anyway,
This is my first post in this forum, so hello Necro community.

Alright meow, where were we?

Quality of [Death] Update Needed

in Necromancer

Posted by: Tobias.8632

Tobias.8632

How would you prevent this from breaking fights when a necro shows up to the fight with already full life force?

Like you literally have to kill a necro five times.
1. First full life force activation
2. Their health bar
3. They heal themselves and you have to take down their health bar again
4. At some point in the health bar phase they used spectral armor and have full life force again, so now you have to go through death shroud a second time
5. Now you have to fight a downstate necro, which may be a considerable problem for you depending on whether you still have access to some kind of guaranteed stomp

And you’re telling me you want to add:
6. When you kill the downstate necro, he pops back up into death shroud and you have to wipe out his life force again before he finally dies for real

Quality of [Death] Update Needed

in Necromancer

Posted by: Dirame.8521

Dirame.8521

I could go on and on about how the June 23rd update is screwing us over, but I want to bring up a slightly different topic.

Obviously our position in sPvP is lackluster, and our WvW and PvE presence will be nearly useless, but there’s a small change that can be implemented to PvP to help a tiny bit. Reverting our starting Life Force can be a little push to help a lot in some cases. Honestly, it should be an obvious Quality of Life update to give us some starting Life Force, but in the case they don’t want us to immediately use our Shroud skills at the beginning of the match I have thematic a solution:

What’s more Necro than reviving yourself after a death? Not much. That’s why I think adding a baseline Life Force on Death ability should be implemented. This solves a couple problems on two different levels of play. In the sPvP side of things, it prevents us from being useless after a Death; if a good Thief ganks you after a spawn you have a small amount of Life Force (I’m thinking 20-30%) to work with that you might not be able to gain otherwise. On a completely different side, it would help new people gain Life Force while they figure out how Life Force gains work. It can be confusing to new people who don’t know what skills do what, and keep them from thinking the ability is useless. If a Quality of Life update isn’t our way, at least give us a Quality of Death update.

Counterarguments:
“Warriors don’t get adrenaline after dying” – and Necros don’t get Life Force for every type of attack.
“You shouldn’t be rewarded for dying” – WE ARE NECROS, DEAD THINGS ARE OUR THING.

Anyway,
This is my first post in this forum, so hello Necro community.

Hehehehehehehe, you’re funny.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Quality of [Death] Update Needed

in Necromancer

Posted by: Ocosh.5843

Ocosh.5843

To Tobias:

If I’m reading it right, his idea is that if you die with 0 LF, you respawn with some percentage, rather than respawning with 0, not that you should automatically re-rez on the spot.

That said, I don’t think it would make much difference. You have a few seconds at the beginning of a match with no LF. After that, it does persist through death. You can die at the opening, sure, but that’s why you have to play smart. There are bigger problems for the profession right now.