[Question] Death Shroud and Healing

[Question] Death Shroud and Healing

in Necromancer

Posted by: Kahrieucli.2531

Kahrieucli.2531

After a bit of reading up on Necromancers, I was left with a bit of an afterthought. Please correct me if I am wrong!

  • You cannot be healed by normal means while downed.
  • Death Shroud used to be the Necromancers equivalent of the Downed State.
  • There is a lingering bug in which Necromancers only have 33% of the Health they should have while downed.
  • There is no tool-tip on Death Shroud (or in game) which states Death Shroud blocks all healing, or that you cannot be healed while in Death Shroud.

Which raised the question-
Is the blocked healing currently implemented in Death Shroud also a lingering effect from when it used be tied to the Necromancer’s Downed State?

If this is intentional (not a bug) could we have the tool-tips updated to clarify?

Thanks!


It feels a bit silly, at least for party play, that effects like Regeneration or other forms of healing (such as a guardian’s Tome of Courage) are completely wasted, as they do not restore Health or Life Force.

[Question] Death Shroud and Healing

in Necromancer

Posted by: Berullos.6928

Berullos.6928

1. true.
2. true
3. Only in PvE. In sPvP this is not the case
4. True no tooltip

It makes sense why it could be a lingering effect. However, its probably too ingrained balanced wise to not allow healing while in death shroud, because itd probably make us ‘too’ tanky for the devs and we’d probably get nerfed again.

Practical solution. Don’t stay in death shroud long. Either stay in shroud to block a burst, or gap close, or insta fear, or the AOE channel and then drop out. Using DS1 is a waste of time and DPS AND life force, and you lose all pressure when you use it. Not to mention it gets dodged a lot.

If they made it so I can pop in shroud, shoot a DS1 and drop out, I’d totally do it. But currently it fires WAY too slow for it to be worthwhile.

[Question] Death Shroud and Healing

in Necromancer

Posted by: Panhauramix.2784

Panhauramix.2784

There’s still builds where you can stay in DS for long, and even regenerate enough lifeforce in between to stay in it. And DS #1 on some Power build is really good pressure.

You should be able to gain health while transformed (because they try to bring DS up to other transformation), the healing could even be applied on the lifeforce, I wouldn’t mind, but saying “Ok guys wait for me to get out of DS before doing your combos in Water field” is out of this world. No other mechanics in the game punishes the player that use it like DS does for us. Even a trait line for healing on Hit/Crit/Minions is wasted when using it. Imagine what Lifetransfer could do if it would heal us. Now that 25 health per hit wouldn’t seem that bad.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

[Question] Death Shroud and Healing

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Allowing healing while in DS is a very dangerous prospect. There are already Necromancer builds using high healing to regen HP very well. Including it in DS brings it into dangerous territory with all the healing we see come off from guardians and eles. Not saying its impossible, and it definitely should be looked at, but I don’t see it happening.

I’d much rather they first fix DS so my team stops freaking out (every necro thats run in coordinated groups is used to the scared shouts when they see you instantly “drop low” because you jumped into 10% LF while high on HP). And I’d like to see them revamp siphoning.

But of Corpse – Watch us on YouTube
My PvP Minion Build

[Question] Death Shroud and Healing

in Necromancer

Posted by: Panhauramix.2784

Panhauramix.2784

Hehe it’s true that anyone grouping with a necro always say “Whoa you sure you’re doing great?” And I agree about siphoning, I think it would be easier to balance it if you could decide as a player to invest or not in healing power.

It’s only dangerous for those who think we can be up to par with healing spec like the guardian, Ele and Ranger. If healing is the problem, just move numbers a bit concerning healing, don’t remove us from the equation.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

[Question] Death Shroud and Healing

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

The problem with DS isn’t actually our own healing, if only our own healing was allowed then I don’t see it being OP at all, although very strong in certain builds. The problem is what if you are sitting in a team with a guardian and an ele. Now the ele’s water attunement splashing around is going to be filling you up to full while you are temporarily immune to damage. The guardian is going to heal you up quite nicely while you are sitting immune. And this is in addition to your own personal healing which will be topping you off.

You could run a 0/0/10/30/30 build (just an example) and have perma regen, siphoning on hit/crit/wells plus make it 50% better, run dagger + something/staff, and soul marks, and you are going to be not just gaining LF like crazy to tank through damage, but every time you pop DS you are going to come out pretty healthy again, so not only did they waste damage hitting you in DS, but they are actually forced to burn you out of DS or you will come out with full HP.

Again it should be looked at, but it’s a dangerous path. It is similar to why we were crazy in beta.

But of Corpse – Watch us on YouTube
My PvP Minion Build

[Question] Death Shroud and Healing

in Necromancer

Posted by: DargorV.8571

DargorV.8571

Leave it unhealable but make it give you 50% of your health on coming out or it, then it could be used as an emergency heal and you wouldn’t need to rely on other people healing you while you’re in death shroud.

And that PVE down state bug is ridiculous, its a year past release, this kitten should be fixed already

[Question] Death Shroud and Healing

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And that PVE down state bug is ridiculous, its a year past release, this kitten should be fixed already

It is and has been for a couple of weeks now. Where have you been?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[Question] Death Shroud and Healing

in Necromancer

Posted by: Batlav.6318

Batlav.6318

not sure who but one player gave a great idea
50% less healing taken while in DS how about that ?
or atleast they should allow regen boon to work its not that much of a healing

SFR

[Question] Death Shroud and Healing

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

https://forum-en.gw2archive.eu/forum/professions/necromancer/Patch-Notes-Necro-3-26-13/page/2

this second page is partially a discussion about in-DS-healing.

i still think it should be changed. at least lifesteal should work; combined with life transfer, the amount of stolen HP could become pretty high.
necros still lack sustain and allowing healing while in DS to a certain degree could help a lot in this regard. and i would rather have that than just more life force generation slapped on everything.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold