Question about Epidemic utility?
Nope 5 people is the limit.
Awes, thanks for letting me though, It’s still a good set to do in zergs
Unfortunately in zergs, conditions are cleansed to quickly that it’s kind of a waste
Unfortunately in zergs, conditions are cleansed to quickly that it’s kind of a waste
That’s not entirely true. I use my Corrupt boon and epedemic on guadians alot. And I always see the condi icons everywhere.
Unfortunately in zergs, conditions are cleansed to quickly that it’s kind of a waste
That’s not entirely true. I use my Corrupt boon and epedemic on guadians alot. And I always see the condi icons everywhere.
Most people speak in generalizations about WvW. In the perfect world of one 40 man hypercoordinated blob vs. another of similar size and shape, conditions are not just kind of useless, they are entirely useless.
However, most of the time, people see a large group and assume that it is that hypercoordinated blob, when it is just a blob.
In a lot of cases as a necro if you wait for stab to drop on a push, you can “peel” someone who is light on stun breaks (an up level or a necro generally), and load that person up for an epidemic, or down them and epidemic from there. Most blobs are not nearly as good at clearing conditions as you think they are, and you can setup a good screen by keeping downed targest as disease carriers.
But yeah…. if it is a strong guild group, moving tight, conditions don’t work. That is not all that common, but a good tip-off is that the entire blob is comprised of guardian, elemementalist, warrior, a few necros, and a few thieves, and 1-2 mesmers.
Unfortunately in zergs, conditions are cleansed to quickly that it’s kind of a waste
That’s not entirely true. I use my Corrupt boon and epedemic on guadians alot. And I always see the condi icons everywhere.
Most people speak in generalizations about WvW. In the perfect world of one 40 man hypercoordinated blob vs. another of similar size and shape, conditions are not just kind of useless, they are entirely useless.
However, most of the time, people see a large group and assume that it is that hypercoordinated blob, when it is just a blob.
In a lot of cases as a necro if you wait for stab to drop on a push, you can “peel” someone who is light on stun breaks (an up level or a necro generally), and load that person up for an epidemic, or down them and epidemic from there. Most blobs are not nearly as good at clearing conditions as you think they are, and you can setup a good screen by keeping downed targest as disease carriers.
But yeah…. if it is a strong guild group, moving tight, conditions don’t work. That is not all that common, but a good tip-off is that the entire blob is comprised of guardian, elemementalist, warrior, a few necros, and a few thieves, and 1-2 mesmers.
But forcing them to use their condi cleanse is still helpful in a way
In perfect scenarios youl fire a epidemic every 20 seconds. If you just take asciis wvw builds you have a reliable damage burst every 30s seconds. Or go like nemesis, full glass and pierce stuff to death with lich and ds#1 autos. The bigger the zerg, the more power is better, especialy if theres skill lag
In perfect scenarios youl fire a epidemic every 20 seconds. If you just take asciis wvw builds you have a reliable damage burst every 30s seconds. Or go like nemesis, full glass and pierce stuff to death with lich and ds#1 autos. The bigger the zerg, the more power is better, especialy if theres skill lag
Hmmmmm, I see, I see….. interesting
Epidemic I only used in PvE.
My problem when I try to use it in zergs is the baddies die so fast by the time I pop it off they’re already dead. Even if I try to condi bomb a downed player they usually get stomped or plowed over mid-cast so t save myself a lot of frustration of failing at what would be the most godsawful epic condi-bomb ever, I usually don’t take it. If the cast time was lowered i would take it every time
traited it has 12sec cooldown..
traited it has 12sec cooldown..
Not sure if you were talking to me or not, but I never said anything about cooldown… the slow as casting time is my issue. If I can hardly land it, cooldown is a moot point
yeah sorry misunderstood you. I agree casting time is long, it can provide such mayhem though i find it only fair. Anyway even if it lands twice it can turn tides, its one of my favorite skills in game