Question for those who Wvw with their Necro's
I usually get 10-20 per hour on average. Personally I run with full power/vit/tough gear (rare) and a balance between knights and soldier jewerly. 22% crit chance 0 crit power. Traits are 30/0/20/20/0. How big was your group? Your ultilities? Build? I can’t really give you more than my personal experience without more details.
I’ve learned that whenever I spawn a minion, it means to start spamming F key until I find the loot bag. You would be amazed how many loot bags you don’t see.
Its really hit or miss with me. I spend on average 4-5 hours a night in WvW on my necromancer. Sometimes longer depending on how many people from my guild are online and in WvW with me. I typically get about 20-30 badges a night, which is really low considering my thief and elementalist guild mates tell me they get more than that in just an hour of WvW. However, I have very little in the way of AoEs with my spec since I run dagger/horn axe/focus. Most of my kills are either roaming 1v1 or 1v2 battles. I feel useless at siege battles since the cool downs on the necro staff are so long and the auto attack is so laughably slow and easy to dodge. There is no burst damage with staff so getting kills in a siege is extremely rare for me.
Last night though, I some how managed to pull a killing spree without any deaths where I was dropping multiple people left and right. I managed to get 21 badges in the span of about 30 minutes. Then I got blindsided by a zerg and my badge drop rate went back to the usual 5 badges or so an hour. I have no idea if kill/death ratio within a time frame affects drop rate of badges though.
I run with full Exitic armor and weapons green jewelry.
30/20/0/20/0
Used to be all Power, Vit, condition but have been switching to more toughness to see how that goes.
My crit is 23%
I have a little magic find on my jewels 9% and eat migic find food.
The real interesting question is what the ratio of WvW kills to tokens are. At the moment on my condition necro (1717 cond. dmg with food) I have 3957 kills in wv3 and I am sitting on 858 tokens in my bank. I run a 30/30/10/0/0 build. I have found that I rely on conditions to not only to make the kill, but to get more tokens. That being said, in all aspects of being condition spec, i have learned to spread conditions and drop aoe like mad. For this spec dropping 1-4 on my staff to open as quick as possible, then switch to scepter, hit BiP on a single target, and then epidemic, followed by stacking more and more bleeds with scepter 1,2,5. Using epidemic greatly increases my badge drops, as well as using staff with the trait Greater Marks. Specifically in keep defense,I get similar number of tokens as if i was on an arrow cart. Necro can be pretty rewarding in 5+ man fights as a condition stacker, but lackluster at times 2v2 or 3v3ing.
1 other aspect I have noticed, which was mentioned, is that some nights it seems like tokens flow and others nights I’m getting spikes as loot all night long.
I run a gank group with a mesmer and a guardian. My guardian has half the tokens and kills I have, with roughly the same playtime, because its so much easier for me to make hits on enemies in virtually all aspects of wv3.
Edit: I did not post this to infer L2p or anything, just giving you my perspective cause Wv3 is all I do in this game.
80 Necro “a dying breed”
Fort Aspenwood
(edited by duckcheeps.6490)
The loot bag disparity is all server lag. Those bags need share maximum priority so they appear instantly every time. On nights when the populations are low I see bags on near every kill. On nights when populations are high I see lots of bags appearing in places I used to be as I am running away from them.
There is no burst damage with staff so getting kills in a siege is extremely rare for me.
I would not say there is no burst in staff builds, it just needs a bit preparation, but if you combine it with well of suffering, life transference you get a lot dmg done in short time. I get on my marks usually ~1000 – ~1500 dmg per mark, highest crit i remember was around 3500~ but that does not mean much because i am sure that the target was a low level player. I would recommend reading https://forum-en.gw2archive.eu/forum/professions/necromancer/Update-28k-HP-3k-Armor-3-4k-Attack-Necro/first . That helped me a lot and since i am running an adapted version of this build / gear setup my badges increased significant.
It seems to me like you can only be sure of getting a drop, if you do a decent portion of damage to a person that is downed, or if you get credit for stomping them.
I run staff in WvW and since I can’t really do much direct damage to a downed person, and I’m usually too far away to do a stomp, I rarely, if ever, get a drop.
Since I don’t need power, toughness, vitality gear for anything, I never really cared, but it would be nice to get some tokens for gearing alts
….I tend to only get one or two tokens an hour.
Playing the engineer “as intended” is simply not viable.
I have about 1500 kills and about 550 badges, that makes my ratio about 2.7 : 1. I run a hybrid build using Staff and Dagger/WH (latter specially for thieves). I don’t have problem getting tokens, and it seems like you have to do a decent portion of the damage to an opponent to have a greater chance of getting tokens, hence it’s usually in a big scale encounter that I get most of my badges. Also, I very often get 2 badges from supply camp supervisors because of my repeated bleeds (Staff #2 and BiP) – my guess is most people there are of the bursty type.
In long conflicts I can get a lot of badges just because I keep marking enemies and enemies keep healing. Say if an enemy’s life is 5X, and my marks do 1X damage (full duration), in the course of a long fight (say 10 min) I could have landed maybe 10 marks on him (CD is 4.75s traited mind you) as he keeps healing. That means I’ve done 10X damage to him, then someone bursty comes along and kills him, dealing 5X damage. I would most likely get badges because I did twice as much damage total. I’m not sure this is how I get my badges or if it is pure luck, but I’m open to interpretations.
One note for people who spam F when they see a jagged horror – If your key binds are the default, if you press Control, you can see “Bag of Loots” (if any within range) so you dont have to spam F.
SoR
Staff marks & wells on a power build in WvW will net you more bags than you know what to do with after bombing all wells+marks into a group DS+#4 i ended up with 11 bags from that one group. For non aoe situations I run D/H ..D#1 is really brutal in a power build even if you run knights for more surv.
Downside to power builds though you more often than not find yourself “waiting” on cooldowns.
(edited by NeuroMuse.1763)
I think you’re over-theorizing in vain, there WAS issues with necro and drop rate already mentioned/reported a while ago, irrelevant of lag, bag spotting etc.
You can see the same thing in cursed shore (in parties), where only DS4 can match my warriors all-round drop rate. Make a test guardian or warrior and go WvW, you’ll most likely need to constantly empty your inventory, unlike the necro, even with enough bag slots borrowed from your main.
(edited by haqqa.8194)
I don’t get many – only 14 tokens on many hours of play, but I play condition spec and have only just hit 80 and still have green lvl 75 gear by and large so I would imagine I’ve just not been doing enough damage to qualify so far. Plus I suck pretty hard at PvP which doesn’t really help so I tend to play quite conservatively as a result.
In general though I would say my low level warrior and elementalist alts seem to get more loot than I ever did in similar events than my necro main.
Went to test a full zerker well/staff build last night(all green armour and jewerly) Our server dedicated to defending a certain keep in the enemy border lands and I managed to rake in 47 badges in the course of 1 hour. Got so many loot bags, I couldn’t pick anything up 1/3rd into the battle.
power/vit/tough gear works well for this too if you’re running with smaller groups it lets you effectively disrupt a zerg solo by either melting a good part of them are scattering them. Oil+Precision food helps for al ittle extra crit if you feel you need some. If you’re running with a large organized group a glass set is nice to carry with you.