Q:
Question on Putrid Mark and Minions
putrid mark transfers all of your conditions off of you onto your target, so it’s very good. If you’re looking for another condition removal, the heal consume conditions is very strong. I’d recommend that over the well. (you shouldn’t need more condition removal than that).
bone minions are the only other blast finisher after putrid mark, so if you want another blast finisher, they’re OK. However they’re AI inhibits them so much you might not find them worth it. (as a base skill, they don’t need the +30% damage)
the flesh golem is strong in it’s own right.
S/I/F engineer Z/R/D guard
Well of Power converts the Conditions into Boons.
http://wiki.guildwars2.com/wiki/Well_of_Power
Bleeding → Vigor
Blind → Fury
Burning → Aegis
Chilled → Vigor
Confusion → Retaliation
Crippled → Swiftness
Fear → Stability
Immobilized → Swiftness
Poison → Regeneration
Vulnerability → Protection
Weakness → Might
It can be nice in Dungeons or if you Self-Inflict a lot of Conditions.
It’s situational but it can be quite nice when used at the right time.
As you can see from that list it turns those nasty Immobilizes and Cripples into Swiftness which makes escaping much easier than just removing them.
It some parts of dungeons there are huge amounts of conditions and Well of Power can be useful there.
I don’t think that it’s a “must have” skill, but it can come in handy.
It’ll probably be used much more once Plague Signet works properly.
(edited by LastDay.3524)