Question on a build for wvw

Question on a build for wvw

in Necromancer

Posted by: Aevis.4632

Aevis.4632

Hello necro people, i have a question on this necro build i have been thinking about.

I am wondering if a condition build that uses wells would viable for wvw roaming and group play?

If a build like this would be viable, any tips on what it would look like?

Question on a build for wvw

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Posted by: Anchoku.8142

Anchoku.8142

What size of group are you thinking of? In solo roaming, wells are not very compelling because the effects are divided into pulses that can be dodged out of or are hard to stay inside of.

As groups or blobs get larger, wells get more effective because they have better odds of affecting the maximum of five targets each pulse.

Question on a build for wvw

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Posted by: flow.6043

flow.6043

As groups or blobs get larger, wells get more effective because they have better odds of affecting the maximum of five targets each pulse.

But wells are useful even if they don’t hit 5 targets with every pulse.

If you want to use wells you should keep 3 things in mind:

1. Cosume Conditions > Well of Blood.

2. Well of Suffering is the only well that has more synergy with power builds. Every other well can be used by any build to its full effectiveness.

3. Resist the temptation of using any well-related trait. The one expection being Focused Rituals for zerg fights, but generally you want to avoid stuff like protection, life leech or cd reduction. Those traits are just not worth the point investment.

Generally, a regular condi build with Well of Darkness/Corruption/Power totally works.
You might get more out of other utility skills in some situations (Epidemic and Corrupt Boon comes to mid here) but it’s not like you are compromising your solo- or group-roaming effectivness by using wells.

Fun fact: the only non-necro dark field in the entire game is Shadow Refuge.
Naturally people wont attack when they are stealthed, so the benefits of that combo field are barely ever realised. And you rarely ever see teams consciously doing combos with a necro’s dark fields, but arguably they’re the most underrated and useful combo fields in almost any team fight. Either you blind or you steal life for a very good amount of extra damage and healing.

Btw, since the last patch we’re able to use wells under water. And we actually have two whirl finishers on spear, one of them pulling all foes closer to us. It’s like half of a main heal if you combo both finishers in a dark field.

So yeah, pick any build and just use some wells. It works if you’re solo despite not being able use the combo field to it’s full potential. It can only get better when allies are with you.

Question on a build for wvw

in Necromancer

Posted by: Aevis.4632

Aevis.4632

As groups or blobs get larger, wells get more effective because they have better odds of affecting the maximum of five targets each pulse.

But wells are useful even if they don’t hit 5 targets with every pulse.

If you want to use wells you should keep 3 things in mind:

1. Cosume Conditions > Well of Blood.

2. Well of Suffering is the only well that has more synergy with power builds. Every other well can be used by any build to its full effectiveness.

3. Resist the temptation of using any well-related trait. The one expection being Focused Rituals for zerg fights, but generally you want to avoid stuff like protection, life leech or cd reduction. Those traits are just not worth the point investment.

Generally, a regular condi build with Well of Darkness/Corruption/Power totally works.
You might get more out of other utility skills in some situations (Epidemic and Corrupt Boon comes to mid here) but it’s not like you are compromising your solo- or group-roaming effectivness by using wells.

Fun fact: the only non-necro dark field in the entire game is Shadow Refuge.
Naturally people wont attack when they are stealthed, so the benefits of that combo field are barely ever realised. And you rarely ever see teams consciously doing combos with a necro’s dark fields, but arguably they’re the most underrated and useful combo fields in almost any team fight. Either you blind or you steal life for a very good amount of extra damage and healing.

Btw, since the last patch we’re able to use wells under water. And we actually have two whirl finishers on spear, one of them pulling all foes closer to us. It’s like half of a main heal if you combo both finishers in a dark field.

So yeah, pick any build and just use some wells. It works if you’re solo despite not being able use the combo field to it’s full potential. It can only get better when allies are with you.

Thanks. So what you are saying is i could use lets say a tradition terror build but use wells with it and it will work ok?