Question on fear lock
Doom, Spectral Wall, Reaper’s Mark, dunno about counterplay.
Pack Stability if you have it, since that negates Fear entirely. Other than that, keep an eye on your opponent. If he pulls his staff toward him like he’s pulling something in with a scythe, dodge. That is Reaper’s Mark. Spectral Wall won’t fear you if you don’t run into it, so keep your eyes peeled for that being dropped.
If you watch for those two skills, he’s reduced to only Doom, which usually has to be stunbroken, but the single skill won’t have the massive impact that the chain fearing does.
That said, if you’re bad at dodging, he can fear you into the spectral wall. If he attempts this, let him, then stunbreak after you’ve passed through.
(edited by Drarnor Kunoram.5180)
Spectral wall can be lost quickly i the clutter..
so the fears in a row can be just form that..
E.A.D.
Pack stability, but then necro will remove it. Proceed to get chain feared.
Pack stability, but then necro will remove it. Proceed to get chain feared.
Or just have more then five boons, or more then one source of stability or hell, invuln/evade work just as fine. Which ever way you choose, all you have to do is get around corrupt boon, I’d be far more worried about a thief stripping your stability then a necro.
I’m assuming you’re playing a mesmer according to your post history…?
The counter to this means not having to counter fears in the first place. Unless you are burried in alot of other conditions I wouldn’t bother with stun breaks at all to get rid of fear.
If you use Arcane Thievery to transfer other condis back then taking the occasional 2 ticks of fear isn’t a big deal. Either that or use stability and hope that he won’t corrupt it.
As a general tip against a necro: stun him more than he can stun you.
When a necro is stunned he will instinctively go into DS and try to Doom you away to avoid some of your burst. That means you could fake him out on setting up a burst and wait until he cancels Death Shroud. Now you have a 10 sec window to attack his regular hp pool, which necros can’t regenerate as effectively as life force. So if you can’t finish him in that 10 sec window you’ll at least do damage that he can’t recover from before the fight is over.
Also, try to kite and keep a safe distance when he’s in Death Shroud. Life Blast and Doom are more powerful if the target is within a 600 radius, Life Transfer and Tainted Shackles only have 600 range to begin with. And try to dodge Dark Path and the immobilized part of Tainted Shackles (3 sec after it is cast).