Protect us… Holy Song!
Questions about vampiric master
Protect us… Holy Song!
The amount of damage that a minion does has no effect on the amount of healing you will receive.
ANet used a very generic formula for the healing from pets: Pet level = Heal amount
Example: Pet level is reduced to 50 (from 80), the amount of healing you will receive is 50.
One thing they did do recently, however, is make Bloodthirst effect Vampiric Master…
So now the heal you will get from the minion is increased to 75 (from a level 50 minion).
Hope that helps!
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).
I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).
Have you tested this belief? I don’t see why the damage output would increase…the skill says nothing about that…
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).
Have you tested this belief? I don’t see why the damage output would increase…the skill says nothing about that…
“Life Steal” is why people believe it increases damage,because it would “steal” additional health,like,say,from the original guild wars
but no,it does not actually “steal life” it just heals the necromancer everytime an attack lands
it SHOULD deal damage,but there is no additional tick,like your own Vampiric trait,so we assume there’s not,until someone tests it out in spvp and counts how much health they lost,we can assume it doesn’t tick extra damage
(edited by Alpha.1308)
I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).
Have you tested this belief? I don’t see why the damage output would increase…the skill says nothing about that…
Life siphoning mechanics in general (Vampiric precision, Vampiric, Siphon runes) do an equivalent amount of damage to the target and healing for the player. So every minion attack could gain 79 / 114 (depending on if you have bloodthirst) damage.
Just tried it in Heart of the Mists, and they don’t seem to gain any extra damage. At the least, they don’t cause an extra “114” or anything to pop up. Edit: It also takes it the same amount of time to kill a Large Golem with a bone fiend (whose damage should shift from around 140×2 per attack to 250×2, so it would be very noticeable if it worked similarly to other siphons.)
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
I believe they do more damage, yes. It isn’t % of their damage, it is a flat value that heals you, but also does damage to the target (ignores armor as well).
Have you tested this belief? I don’t see why the damage output would increase…the skill says nothing about that…
“Life Steal” is why people believe it increases damage,because it would “steal” additional health,like,say,from the original guild wars
but no,it does not actually “steal life” it just heals the necromancer everytime an attack lands
it SHOULD deal damage,but there is no additional tick,like your own Vampiric trait,so we assume there’s not,until someone tests it out in spvp and counts how much health they lost,we can assume it doesn’t tick extra damage
The Vampiric Master trait says “Minions siphon health and transfer it to you.”
I could see how one could misinterpret that as being an addition to damage…but it isn’t, sadly…
Tjegra: 80 Norn Necromancer
Mefitic: OTW to 80 Asura Necromancer
To what other people said, yes the other siphon mechanics is why I thought that (sigil of leeching, rune of vampirism, and all of our traited siphons work that way). Unfortunate that it doesn’t.
Wells still do siphon DMG when traited right????
Yes, all wells do, which was part of what confused me :P
So minions do NOT deal more damage as life-syphon, but everything else does? That’s… interesting. Well, it’s good to know, at least.
Protect us… Holy Song!
I wonder if this is a bug?
I’m… Honestly not sure. Maybe I should add it to the list, since it is rather inconsistent.
Skills that reference ‘stealing life’ and the like don’t add damage proportional to the healing, but traits and runes do. I’ll put it up there.
Wait no, Vampiric Rituals heals for about 40, but only deals 10 extra damage. Urgh. I’ll note them both but I’m really iffy on calling them bugs.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)