Quickness with Dagger

Quickness with Dagger

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Posted by: tboneking.2531

tboneking.2531

Just fantasizing about a future trait. I feel like instead of a damage increase in the traditional sense, a trait that increased attack speed with dagger while certain conditions are met I think would fit the flavor pretty well, and would combo awesomely if life siphoning if its ever fixed.

Quickness with Dagger

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Posted by: thehipone.6812

thehipone.6812

Increased dager attack speed at different life force levels would be neat. I’m thinking of something that build up as the fight goes on, gradually tilting the tables

e.g.
Above 50% LF – 5% Faster attack speed with daggers
Above 75% LF – 10 % faster
Max LF – 15% faster

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Or do the opposite with health. Like
Blood Frenzy
Gain attack speed as you lose health.
<75%: 5% increased attack speed
<50%: 10% increased attack speed
<25%: 15% increased attack speed.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Instead of the current +15% +25% movement speed trait, I would love to see necros get super speed. Maybe something like 1 sec on crit 4 sec recharge. Although I would probably not want that trait in the worst traitline in the game.

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Posted by: Bhawb.7408

Bhawb.7408

This is actually kinda a cool idea, I could see a trait to give small quickness depending on HP.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

This could easily be added to quickening thirst to buff it. So not only do you get faster movement speed, you also get faster attack speed.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Or do the opposite with health. Like
Blood Frenzy
Gain attack speed as you lose health.
<75%: 5% increased attack speed
<50%: 10% increased attack speed
<25%: 15% increased attack speed.

I really hate Traits like that & siphoned power because they require you be nearly dead to gain the most of your potential.

Having them be effected by enemy health however works fine.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Or do the opposite with health. Like
Blood Frenzy
Gain attack speed as you lose health.
<75%: 5% increased attack speed
<50%: 10% increased attack speed
<25%: 15% increased attack speed.

I really hate Traits like that & siphoned power because they require you be nearly dead to gain the most of your potential.

Having them be effected by enemy health however works fine.

Siphoned Power sucks primarily because it is such a low threshold, because it doesn’t help you stay alive, and the bonus is mediocre due to the short duration and single stack.

My view on traits that trigger below a certain health threshold is that they should either help keep you alive (most do this), or they should have a series of thresholds with scaling benefits based on how risky of a situation you are in (sadly, none do currently). This idea happens to do both, since Necro survivability does increase with attack speed, thanks to faster life force generation. Plus, life siphon would cast faster to help you stay alive.

For example, I would love to see Siphoned Power reworked to be 1 stack when <75% health, 2 stacks when <50% health, or 3 stacks <25% health. It would be a vastly stronger trait, and actually provide a meaningful amount of Might. That amount of bonus damage could actually swing a fight in your favor, since it’s not only a meaningful amount, but it kicks in at a point where you’re not trying desprately to stay alive.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Quickness with Dagger

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Posted by: spoj.9672

spoj.9672

Would rather not see more traits which reward you for bad play.

Quickness with Dagger

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Would rather not see more traits which reward you for bad play.

To take advantage of such a reward, they need to play even better. Then it becomes a balancing act: maximizing benefit while keeping yourself alive.

This is why I thought old Automated Response was a better designed trait than Diamond Skin. Automated Response created a balancing act, while Diamond skin is “just do what you wanted to do anyway and get a free reward out of it.”

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: spoj.9672

spoj.9672

Why not just make a trait which rewards you for not getting hit in the first place. Much like the guardians unscathed contender. Those i prefer because theres a double effect of being skilled enough not to lose the bonus and then theres also the possibility of synergy with scholar runes. Being rewarded for not getting hit and staying above 90% hp.

I just dont like those traits which reward you when you start losing. I understand theres some merit to them to give the player the opportunity to turn the tide. But even so i think they devalue skillful comebacks in PvP. And those traits are just plain bad in PvE.