Revert the Consume Condition changes!
Anet you get an f for this class and the changes. A big fat zero. If I could give you less than nothing I would.
We should all start running a downed build that revolves around us attempting to beat things while downed because that’s where we’ll be after the nerfs hit.
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They can’t possibly think it has synergy with Plague Signet. Presumably if you’re running Plague Signet you would want to use it BEFORE consuming conditions, not after.
It’s not to give us synergy.
It’s a straight-up nerf of the worst kind.
If they wanted to make the skill less popular, they could have buffed our other heals, or just done the cooldown nerf. Instead they decided to make it completely unusable…..while also making it the default starting heal.
I do NOT understand what they were thinking. For the millionth time, I have to assume that literally no one at ArenaNet mains a necro.
I really wanted to like these changes and see what new builds there might be.
But adding a vulnerability to a heal? Jesus christ, what other class has to deal with that kind of drawback?
/sign if a heal skill needs to make m question it’s usage this much it has no business being in a slot where you can only have one of the type. Efficiency comparison is one thing o a heal but outright hindrances are a completEly different.
From a new players perspective this is extremely confusing skill and goes backward from the premise AN took that gw1 necros were too hard to comprehend on the negative positive skillsets, so let’s dump them. AN, consistency. ……please
But, but, but, you have Shroud so you don’t really even need a heal skill, right? /sarcasm
Yeah, this is ridiculous, so I heal myself and remove conditions which is great, but then I get 10% additional incoming damage. Forget any usage in a high pressure situation. So what are my other options…hmmm…don’t see any other skill for high pressure situations either.
C’mon Anet, what other class has to deal with this masochistic play. And honestly I don’t think I would mind the self inflicted harm if the benefits were so much better than what other classes typically get, but let’s face it, they aren’t!
I think the current best option for them is to give us an option to run nothing in our heal skill slot. I might even start running the human heal skill, but I think they’re removing that too.
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consume condition needs shelter treatment!
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
We should all start running a downed build that revolves around us attempting to beat things while downed because that’s where we’ll be after the nerfs hit.
They actually nerfed this as well from 50% to 25%
consume condition needs shelter treatment!
Consume Condition is like asking someone to burst you down in PvP.
Seriously people, i was thinking of making a necro as my latest new toon, but after seeing what they did ( CC nerf especially) i think i’ll stick with my current classes who are, to be honest, WAY better off then you guys.
My best guess ? Unless they change their minds, necro’s are a now non viable (esp pvp) class to choose in this game.
This :
We should all start running a downed build that revolves around us attempting to beat things while downed because that’s where we’ll be after the nerfs hit.
…says it all. Just throw the towel in the ring.
Increase in cooldown, I could take. But giving us vulnerability when using our heal, that’s just ridiculous. I get that they’re trying to make us take traits we normally wouldn’t take. But they really shouldn’t mess with our heal spell like that.
I play strictly in WvW and I’m just baffled at the decision to tag vulnerability to consume condition.
I’d rather deal with self-weakness than Vulnerability. At least then you know the heal you just used won’t be instantly negated. For the claim of transferring it, by the time you do it becomes worthless to have on the enemy and you’re probably better off saving the transfer.
https://www.youtube.com/watch?v=Am9gVQB8gss
I’d rather deal with self-weakness than Vulnerability. At least then you know the heal you just used won’t be instantly negated. For the claim of transferring it, by the time you do it becomes worthless to have on the enemy and you’re probably better off saving the transfer.
That’s it!! CPC should apply self vulnerability while CC could afford self weakness.
The Dhuumfire thread
I’d rather deal with self-weakness than Vulnerability. At least then you know the heal you just used won’t be instantly negated. For the claim of transferring it, by the time you do it becomes worthless to have on the enemy and you’re probably better off saving the transfer.
That’s it!! CPC should apply self vulnerability while CC could afford self weakness.
Hah! I’m not settling for anything short of what we already have.
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i have no clue why a net would decide to make consume and plague corruptions
IMO plague should be a mobile well that allows siphoning during the kitten thing via trait so much playability this way
Lich change is bull kitten and should be the one to become corruption skill
imo it can stay as it but it better be instant cast
consume condition just need to stay as it like shelter
unless they make the other in online with consume conditions
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
i have no clue why a net would decide to make consume and plague corruptions
IMO plague should be a mobile well that allows siphoning during the kitten thing via trait so much playability this way
Lich change is bull kitten and should be the one to become corruption skill
consume condition just need to stay as it like shelter
unless they make the other in online with consume conditions
This, except nothing deserves to become a pulsing corruption skill, not even lich. The Plague becoming a well is an awesome idea, btw
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i think they forgot to add something to consume condition heal skill.
put a target on you automaticly for all enemies within 1500 range.
and i really thought that we would get a well deserved buff this time…
this is the first time in all these years i am considering changing class!
i think they forgot to add something to consume condition heal skill.
put a target on you automaticly for all enemies within 1500 range.and i really thought that we would get a well deserved buff this time…
this is the first time in all these years i am considering changing class!
Haha.
i have no clue why a net would decide to make consume and plague corruptions
IMO plague should be a mobile well that allows siphoning during the kitten thing via trait so much playability this way
Lich change is bull kitten and should be the one to become corruption skill
consume condition just need to stay as it like shelter
unless they make the other in online with consume conditions
This, except nothing deserves to become a pulsing corruption skill, not even lich. The Plague becoming a well is an awesome idea, btw
Lich at least have a condi removal and fits the theme of corruption
if the 5th skill become a aoe transfer then we can see use for lich with condimancer as well which imo would be one of the greatest thing to happen to necro – to make more skills viable to differnt types of build
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
No heal in the game punishes you for using it like the new consume conditions does. Even if the vulnerability is 4 seconds. With the new ability for almost ALL classes to put out vulnerability. That stack can turn into a big problem and allow for people to simply wait for you to get low enough to heal and simply pile on more vulnerability that you helped them stack essentially. I love necromancer as it is my main class and I’ve found ways to work through the classes short comings through this games lifetime. However, punishing us for healing is ludicrous. Anet- You need to fix this.
“Abaddon DOES NOT LOSE DANCE CONTESTS!!!”
A skill that is meant to cleanse you of conditions, gives you a condition, two if traited.
Arena Net, you guys are a bunch of friggin idiots, no joke.
A skill that is meant to cleanse you of conditions, gives you a condition, two if traited.
Arena Net, you guys are a bunch of friggin idiots, no joke.
+1
A skill that is meant to cleanse you of conditions, gives you a condition, two if traited.
Arena Net, you guys are a bunch of friggin idiots, no joke.
+1
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Consume Conditions should stay as it is now, just like shelter is.
I do not like my green eggs with ham. I do not like them, Sam I am.
Do not pester me with Consume Conditions and Vuln. I do not like them, Gee I am.
I do not like my green eggs with ham. I do not like them, Sam I am.
Do not pester me with Consume Conditions and Vuln. I do not like them, Gee I am.
unfortunately its not egg and ham they r handing to u
its a exquisite cheese cake prepared for you over many years
unfortunately before they put it on ur dinner table the chef decorated it with hot-sauce instead of raspberry-jam
keep consume conditions as is pleas
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
I don’t even take my necro seriously anymore, I hardly play it except if necro happens to pop up on the PvP daily list. Even I hurt reading this…sorry Necro community, they took a big kitten on you guys
i just finished world comp with my necro i guess its ment to be this way that i quit him or make him pve exclusive
On the other hand
i cant wait to roll my guard
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
They should’ve just renamed Consume Condition while at it-
“Kill Me Please”.
Jumping on the plague discussion, why not make it so that we apply plague on someone else, and if they get close to an ally, it starts to spread. The more infected, more bleeding inflicted on you….just an idea….>_> cap at 5 of course
………………………………………………………….
So the best way to remove condis on a necro is going to give you 10 vuln stacks. This is one of the most bizzare penalities just to use a heal.
It doesn’t even apply the vuln to anyone else.
This is one of the most uncalled for things I have ever seen.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
All I’m seeing is what I’ve been seeing before about Anet and Necromancers: they’re still too afraid to properly buff Necromancers without either nerfing something else in compensation or without immediately reverting the buffs, such as with the original Dhuumfire.
Ironically, a lot of these fears could be quelled by simply separating the PvE and PvP skill changes, but that would require Anet to both be smart and competent.
They’re like Valve at this point: they would rather forgo balancing entirely to keep pumping out new shiny Gem Shop stuff. Yuck.
(currently leveling: a Mesmer, an Engineer, and a Guardian)
“Starting healing skill for Necromancer is now Consume Conditions.” How in God’s name our main heal gives us vulnerability? No, I dont want to use plague signet to transfer the condition which was not suppose to be there to begin with. Is it not enough that the new Reaper specialization is a joke with no mobility, no range options, long casting times, vulnerable to interrupts and cc; we are being nerfed our main heal skill? I say take away Lich Form completely, the cooldown is too high anyway. Revert Consume Conditions to what it is.
I don’t know what all the complaining is about, We got heal through Shroud as well as a buff to the number of healing traits. So many healing traits can be used simultaneously, passively no less. It is only natural that they would increase the CD on consume conditions.
The funny thing is you can drop the CD on the heal to 20 seconds and Necro has enough cleanses and transfers to more than easily negate the effect of corruptions. I prefer the new consume conditions to the old an i see no reason why it will or should be changed back.
If you dont want to use curses then chances are you are going to be picking up healing traits that work through DS or enough damage reduction traits to not miss the 30 second cooldown on consume conditions.
There are many other reasons why the change to consume conditions is a good thing, opens up a very interesting strategy in particular i will have great fun messing with.
I feel really bad for the devs to have to witness such shortsightedness on the forums.
I don’t know what all the complaining is about, We got heal through Shroud as well as a buff to the number of healing traits. So many healing traits can be used simultaneously, passively no less. It is only natural that they would increase the CD on consume conditions.
The funny thing is you can drop the CD on the heal to 20 seconds and Necro has enough cleanses and transfers to more than easily negate the effect of corruptions. I prefer the new consume conditions to the old an i see no reason why it will or should be changed back.
If you dont want to use curses then chances are you are going to be picking up healing traits that work through DS or enough damage reduction traits to not miss the 30 second cooldown on consume conditions.
There are many other reasons why the change to consume conditions is a good thing, opens up a very interesting strategy in particular i will have great fun messing with.
I feel really bad for the devs to have to witness such shortsightedness on the forums.
Have you… what… everything in this post makes absolutely no sense… I’m absolutely dumbfounded at how something like this exists.
We should all start running a downed build that revolves around us attempting to beat things while downed because that’s where we’ll be after the nerfs hit.
LOL! I laughed so hard when I read this. Thank you!
Yes a downed build is perfect cuz we’ll be there often!
Ranger change: Quickening Zephyr no longer reduces healing by 50%. Gain Super Speed in addition to quickness when activating this ability.
I can’t wrap my head around changes like this for rangers and we get 10 stacks of vulnerability and a bigger cool down. They get plus plus and we get negative negative.
Consume conditions really kind of the corner stone of sticking it out and trying to make the necro work. Nerf it and you really make it a deal breaker for me as to the viability to the class.
Ranger change: Quickening Zephyr no longer reduces healing by 50%. Gain Super Speed in addition to quickness when activating this ability.
I can’t wrap my head around changes like this for rangers and we get 10 stacks of vulnerability and a bigger cool down. They get plus plus and we get negative negative.
Consume conditions really kind of the corner stone of sticking it out and trying to make the necro work. Nerf it and you really make it a deal breaker for me as to the viability to the class.
They are going to do it regardless because that’s how ANET has always been over the years. They don’t really care. If it took them years to give Necromancer a small cleave on dagger, who knows how long it will take to make better changes to the new Consume Conditions.
Let’s hope Anet does some last minute changes and un-nerfs this. It absolutely does not need a nerf.
Let’s hope Anet does some last minute changes and un-nerfs this. It absolutely does not need a nerf.
last minute is on the orders of months
look at the bug that axe 1 hides the offhand, in other games that kind of bug would only existed for 3hours but look at a net its gonna be fixed in 2month great
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
Let’s not forget that, now, when you use CC after a fight to get to the next node to +1/etc (b/c of cripple, long bleeds, etc)…“Hey!!!! Now your heal gives you a condition O.o (which keeps you in ‘combat speed’ anyway with nobody around to transfer it /sigh)”. Necro IS NOT FAST and this hinders point rotations. Keeping us at ’combat speed, even after using this skill for exactly that reason, is a slap in the face and a detriment. The CD increase I can live with b/c CC is a strong heal, BUT there are SMART players using this for other utility. This change destroys that.
Anet, get some Devs to actually play Necro, so that someone understands it instead of being kids with crayons thinking up " ‘cool’ new ideas"
This change is just stupid. There’s no way around that…
ofc instead of buffing the other heals they nerfing our only decent heal,GG WP ANET
Attrition profession to its finest: the longer you fight, the weaker you become.
This is the stupiest thing Anet has done to necros…
Keeping us in combat is the one real thing I dont like. I understand they want to push the vision of necros as diseased and loving it characters that carry lots of conditions and spread them to their enemies, but to use heal and instantly be in combat mode with the speed drop seems unfair.
If this is the vision for necros can we not have a compromise? Make necros not in combat with conditions perhaps. Normal damage would still create combat mode but conditions (particularly self inflicted) not.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I haven’t lost all hope on this subject. I think all this feedback on the forum can get the devs to reconsider the Consume Conditions nerf.
They should either revert the nerf and remove consume conditions as a corruption skill or switch Terror and Parasitic Contagion and buff our other healing skills. I’d prefer the second option, but realistically with only a week until release, the first option would be much more likely.
Anything less than that is a severe disconnect between the devs and actual necromancer players and that doesn’t bode well for the future.
Henge of Denravi
(edited by Ashur.6403)
Keeping us in combat is the one real thing I dont like. I understand they want to push the vision of necros as diseased and loving it characters that carry lots of conditions and spread them to their enemies, but to use heal and instantly be in combat mode with the speed drop seems unfair.
If this is the vision for necros can we not have a compromise? Make necros not in combat with conditions perhaps. Normal damage would still create combat mode but conditions (particularly self inflicted) not.
This is/was exactly my point in my post a few up from yours. I’m surely delusional thinking this just must be an oversight though, right? :/
Its a staggeringly bad decision, a heal that harms you, its totally illogical.
People only use CC all the time because the other heals are so bad (well of blood a light field, lol), why not buff these instead if you want diversity?
No other class has to put up with this rubbish.
It actually makes you wonder about anet as a company, I mean how do they come to these decisions? Is there not quality control? Is it just one guy making the changes and no one to check what hes doing?