(edited by unexiist.8167)
Rampagers BiP Build
hello, is this for wvw/pve/pvp?
hello, is this for wvw/pve/pvp?
WvW primarily, would work in PvE though I’d imagine. Wouldn’t touch the Rampager’s gear in PvP period though.
I’m not sure I would use rampager’s in wvw either. GC thief will down you in 2-3 hits.
Angry Intent [AI] | Yak’s Bend |
I’m not sure I would use rampager’s in wvw either. GC thief will down you in 2-3 hits.
Same as he would on my power spec I suppose. It’s definitely a squishy build to be sure, You’d have to manage everything properly to live past that burst.
Updated with more information.
If it were me running it, just as a personal preference I’d want to run well of corruption rather than suffering. yes it does less damage, but you can flip boons. Also spiteful spirit rarely is beneficial because unless you’re really getting pounded on, it runs out long before you ever get hit (and if you’re getting pounded that hard in DS they could care less about your measly 3 seconds of retaliation). Spiteful removal is invaluable in wvw, especially if you manage to tag plenty of people, you have near constant condi removal. On your axe set, don’t use sigil of earth, since 1: you already have it on your offhand, it will share the cd, and 2, your axe one would most likely share a cd with it too. Use geomancy rune instead for bleeds on swap. (your axe one and 2nd dagger offhand earth one will prob share a cd too but that’s negligible imo)
Other than those little things I noticed, your stats all look good and the build looks solid. Again, the well thing is just a personal preference. You’ll prob get along just fine with WoS. You’re gonna be squishy as hell though, so good luck with the ganker warrior and thieves.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
The build im runing for roaming and solo camps (switch corrupt to epi)
http://gw2skills.net/editor/?fQAQRAnd7YjMap7xbGb87JEoH5StAixMOGjh+Q5A-jUCBYLBErJy00RmEBgKAM/pIaslhFRjVVjIqWdDTKgFlGB-w
Basicly lay conditions then switch to axe and spike.
It does its job fine unless theres lockdown warrior or perma stealth thief… having hard time with those.
Some small changes to the sigils and equipment. http://en.gw2skills.net/editor/?fQQQRAnY7YjMap7Vaub87JEpCYD0jdpWAxoHEjxkMA-jkCBIMFRjmCIaUFK0kIA5PFRjtKcas1hBRVjIqWZDz4rIa1yA4vGA-w
If it were me running it, just as a personal preference I’d want to run well of corruption rather than suffering. yes it does less damage, but you can flip boons. Also spiteful spirit rarely is beneficial because unless you’re really getting pounded on, it runs out long before you ever get hit (and if you’re getting pounded that hard in DS they could care less about your measly 3 seconds of retaliation). Spiteful removal is invaluable in wvw, especially if you manage to tag plenty of people, you have near constant condi removal. On your axe set, don’t use sigil of earth, since 1: you already have it on your offhand, it will share the cd, and 2, your axe one would most likely share a cd with it too. Use geomancy rune instead for bleeds on swap. (your axe one and 2nd dagger offhand earth one will prob share a cd too but that’s negligible imo)
Other than those little things I noticed, your stats all look good and the build looks solid. Again, the well thing is just a personal preference. You’ll prob get along just fine with WoS. You’re gonna be squishy as hell though, so good luck with the ganker warrior and thieves.
I’ve been swapping between all the wells actually, Suffering provides good aoe damage for flipping camps or PvE content. Corruption is great for zerg fighting, changing not only your conditions but allies. Power has been nice anytime I need a stunbreaker, good for thieves particularly. Haven’t messed with Darkness come to think of it… hmm.
Spiteful Removal is what I’ve been swapping to specifically for zerging, but Spiteful Spirit is great for solo roams since you want to swap into DS early into the fight for the Fury.
Actually the earth sigil isn’t an issue because 1 I changed the Axe to a Battle, and 2 the dagger is the same one for both sets.
My biggest issue is how squishy it is, but I don’t want to sacrifice the damage to make up for it honestly. Unless I’m roaming with someone or in a zerg I’m gonna need that damage, cause there really is no mobility to speak of in this set if I can’t burst em down I surely ain’t getting away.
I like the build and ran a similar setup in wvw for a bit
I found I was squishy and what helped the most was slotting terror (shame to have that much condi damage and not use it) and spectral wall
take spectral wall instead of the well
use rare pizza and runes of the traveller, 40% condi dur > 100 power you get less might dur, instead some boon dur but at least it applies to your fury protection and retaliation instead of just might. 25% speed from the runes is must have in wvw.
80% fear dur will help alot with the low vit and toughness as will the protection on wall
Huge burst with bleed stack > terror > axe 2
I like the build and ran a similar setup in wvw for a bit
I found I was squishy and what helped the most was slotting terror (shame to have that much condi damage and not use it) and spectral wall
take spectral wall instead of the well
use rare pizza and runes of the traveller, 40% condi dur > 100 power you get less might dur, instead some boon dur but at least it applies to your fury protection and retaliation instead of just might. 25% speed from the runes is must have in wvw.
80% fear dur will help alot with the low vit and toughness as will the protection on wall
Huge burst with bleed stack > terror > axe 2
The whole gimmick of this when I came up with it was the constant might uptime, without that the build has mediocre damage with no defense to show for it. Dropping the 20% Corruption recharge and 60% Might duration puts me down to like, 12 sec(?) Might. For any good fight that’s gonna have me down to 1900 power 1100 condi damage pretty early in.
As far as condi duration, I’m already sitting at 93% on scepter bleeds, which is somewhere around 10 seconds. If I really wanted to drag out some more bleed uptime I’d get myself a Giver scepter and be at 103%. The 25% speed boost is something that is annoying admittedly, I’ve taken to just running Signet of the Locust over Epidemic when I’m solo roaming and needing to get around fast. Otherwise in a zerg you should be able to manage to get in some of the group swiftness.
As much as I get what you’re saying this is a power build with decent bleeds for sustained pressure, not a condi build with axe burst. If I had wanted to go that route I’d just take my Terrormancer build, swap some Carrion gear in and be there a heck of a lot easier.
yeah sorry you missed the point, your might uptime has far less value than all those other things.
bleed uptime was not the point either, condi duration (not bleed dur and scepter dur) is for your hard/soft cc duration to compensate for your low def (one of your concerns in the op)
a good rule of thumb is if you traited for just one utility slot you are probably wasting a trait spot.