Rampagers BiP Build

Rampagers BiP Build

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Posted by: unexiist.8167

unexiist.8167

Everything for this looks fantastic I just can’t shake the feeling I’m forgetting something.

http://intothemists.com/calc/?build=V-0;3kHVB0G4RIkJ0;9;4TT9;047A16A3;6LJG1KZF4qOrTvG6S10FMc6JYTcbycHVMWRXW2bZh41uVIF310;517V-17V;9;9;9;9;2F0;1V5s5R

Edited 9/14: http://en.gw2skills.net/editor/?fQQQRAnY7YjMap7Vaub87JEpCYD0jdpWAxoHEjxkMA-jkCBIMFRjmCIaUFK0kIA5PFRjtKcas1hBRVjIqWZDz4rIa1yA4vGA-w

I’m mostly iffy about some of the trait choices and whether or not it has enough defense, 21k HP with 2200 Armor isn’t exactly outstanding.

EDIT: Just filling this in a bit after fielding some questions from guildies and others.

The build is based around opening with stacking on your crit proc chance condis with scepter/dagger, then BiP into Deathly Swarm and swap to Axe and bursting with Ghastly Claws.

BiP as a utility should be fairly obvious, WoS is mainly a panic button skill for theives/warriors to get protection and put down some direct damage on top of you, could sub it for WoP. Epidemic I’m iffy on tbh, been swapping between it and Signet of Locust.

and as someone on Reddit pointed out, there are two crit chance sigils on the axe/dagger set. Mainly what you want from that set is the flame proc during Ghastly Claws burst, but if that doesn’t proc the bleeding procs are always nice. I’ve been debating dropping one of those for a battle but with the ridiculous uptime of BiP with I don’t feel the need to try and stack more honestly.

Using Battle sigil with Earth and Agony on scepter now.

(edited by unexiist.8167)

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Posted by: Elvahaduken.3609

Elvahaduken.3609

hello, is this for wvw/pve/pvp?

Klaus Night (Necro)/ Elvahaduken (Engi) [TaG] Gunnars Hold

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Posted by: unexiist.8167

unexiist.8167

hello, is this for wvw/pve/pvp?

WvW primarily, would work in PvE though I’d imagine. Wouldn’t touch the Rampager’s gear in PvP period though.

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Posted by: Xavi.6591

Xavi.6591

I’m not sure I would use rampager’s in wvw either. GC thief will down you in 2-3 hits.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: unexiist.8167

unexiist.8167

I’m not sure I would use rampager’s in wvw either. GC thief will down you in 2-3 hits.

Same as he would on my power spec I suppose. It’s definitely a squishy build to be sure, You’d have to manage everything properly to live past that burst.

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Posted by: unexiist.8167

unexiist.8167

Updated with more information.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

If it were me running it, just as a personal preference I’d want to run well of corruption rather than suffering. yes it does less damage, but you can flip boons. Also spiteful spirit rarely is beneficial because unless you’re really getting pounded on, it runs out long before you ever get hit (and if you’re getting pounded that hard in DS they could care less about your measly 3 seconds of retaliation). Spiteful removal is invaluable in wvw, especially if you manage to tag plenty of people, you have near constant condi removal. On your axe set, don’t use sigil of earth, since 1: you already have it on your offhand, it will share the cd, and 2, your axe one would most likely share a cd with it too. Use geomancy rune instead for bleeds on swap. (your axe one and 2nd dagger offhand earth one will prob share a cd too but that’s negligible imo)

Other than those little things I noticed, your stats all look good and the build looks solid. Again, the well thing is just a personal preference. You’ll prob get along just fine with WoS. You’re gonna be squishy as hell though, so good luck with the ganker warrior and thieves.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: MarkoM.1405

MarkoM.1405

The build im runing for roaming and solo camps (switch corrupt to epi)
http://gw2skills.net/editor/?fQAQRAnd7YjMap7xbGb87JEoH5StAixMOGjh+Q5A-jUCBYLBErJy00RmEBgKAM/pIaslhFRjVVjIqWdDTKgFlGB-w

Basicly lay conditions then switch to axe and spike.
It does its job fine unless theres lockdown warrior or perma stealth thief… having hard time with those.

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Posted by: unexiist.8167

unexiist.8167

Some small changes to the sigils and equipment. http://en.gw2skills.net/editor/?fQQQRAnY7YjMap7Vaub87JEpCYD0jdpWAxoHEjxkMA-jkCBIMFRjmCIaUFK0kIA5PFRjtKcas1hBRVjIqWZDz4rIa1yA4vGA-w

If it were me running it, just as a personal preference I’d want to run well of corruption rather than suffering. yes it does less damage, but you can flip boons. Also spiteful spirit rarely is beneficial because unless you’re really getting pounded on, it runs out long before you ever get hit (and if you’re getting pounded that hard in DS they could care less about your measly 3 seconds of retaliation). Spiteful removal is invaluable in wvw, especially if you manage to tag plenty of people, you have near constant condi removal. On your axe set, don’t use sigil of earth, since 1: you already have it on your offhand, it will share the cd, and 2, your axe one would most likely share a cd with it too. Use geomancy rune instead for bleeds on swap. (your axe one and 2nd dagger offhand earth one will prob share a cd too but that’s negligible imo)

Other than those little things I noticed, your stats all look good and the build looks solid. Again, the well thing is just a personal preference. You’ll prob get along just fine with WoS. You’re gonna be squishy as hell though, so good luck with the ganker warrior and thieves.

I’ve been swapping between all the wells actually, Suffering provides good aoe damage for flipping camps or PvE content. Corruption is great for zerg fighting, changing not only your conditions but allies. Power has been nice anytime I need a stunbreaker, good for thieves particularly. Haven’t messed with Darkness come to think of it… hmm.

Spiteful Removal is what I’ve been swapping to specifically for zerging, but Spiteful Spirit is great for solo roams since you want to swap into DS early into the fight for the Fury.

Actually the earth sigil isn’t an issue because 1 I changed the Axe to a Battle, and 2 the dagger is the same one for both sets.

My biggest issue is how squishy it is, but I don’t want to sacrifice the damage to make up for it honestly. Unless I’m roaming with someone or in a zerg I’m gonna need that damage, cause there really is no mobility to speak of in this set if I can’t burst em down I surely ain’t getting away.

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Posted by: Dredlord.8076

Dredlord.8076

I like the build and ran a similar setup in wvw for a bit

I found I was squishy and what helped the most was slotting terror (shame to have that much condi damage and not use it) and spectral wall

take spectral wall instead of the well

use rare pizza and runes of the traveller, 40% condi dur > 100 power you get less might dur, instead some boon dur but at least it applies to your fury protection and retaliation instead of just might. 25% speed from the runes is must have in wvw.

80% fear dur will help alot with the low vit and toughness as will the protection on wall

Huge burst with bleed stack > terror > axe 2

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Posted by: unexiist.8167

unexiist.8167

I like the build and ran a similar setup in wvw for a bit

I found I was squishy and what helped the most was slotting terror (shame to have that much condi damage and not use it) and spectral wall

take spectral wall instead of the well

use rare pizza and runes of the traveller, 40% condi dur > 100 power you get less might dur, instead some boon dur but at least it applies to your fury protection and retaliation instead of just might. 25% speed from the runes is must have in wvw.

80% fear dur will help alot with the low vit and toughness as will the protection on wall

Huge burst with bleed stack > terror > axe 2

The whole gimmick of this when I came up with it was the constant might uptime, without that the build has mediocre damage with no defense to show for it. Dropping the 20% Corruption recharge and 60% Might duration puts me down to like, 12 sec(?) Might. For any good fight that’s gonna have me down to 1900 power 1100 condi damage pretty early in.

As far as condi duration, I’m already sitting at 93% on scepter bleeds, which is somewhere around 10 seconds. If I really wanted to drag out some more bleed uptime I’d get myself a Giver scepter and be at 103%. The 25% speed boost is something that is annoying admittedly, I’ve taken to just running Signet of the Locust over Epidemic when I’m solo roaming and needing to get around fast. Otherwise in a zerg you should be able to manage to get in some of the group swiftness.

As much as I get what you’re saying this is a power build with decent bleeds for sustained pressure, not a condi build with axe burst. If I had wanted to go that route I’d just take my Terrormancer build, swap some Carrion gear in and be there a heck of a lot easier.

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Posted by: Dredlord.8076

Dredlord.8076

yeah sorry you missed the point, your might uptime has far less value than all those other things.

bleed uptime was not the point either, condi duration (not bleed dur and scepter dur) is for your hard/soft cc duration to compensate for your low def (one of your concerns in the op)

a good rule of thumb is if you traited for just one utility slot you are probably wasting a trait spot.