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Twitter- @ZombifyGW2
Just wanted to say i <3 you all.
Also, how is everyone adjusting to no pre-gaming lifeforce/skill swapping ?
P.S. bicep curls get the girls
honestly hasnt made as much a difference as I thought. I just have to be a little more careful on the initial engage watching for an early burst. The improved staff auto kinda makes up for it becuase one necrotic grasp hitting 2-3 people is enough to get me into DS.
I guess its more annoying than it is actually harmful.
honestly hasnt made as much a difference as I thought. I just have to be a little more careful on the initial engage watching for an early burst. The improved staff auto kinda makes up for it becuase one necrotic grasp hitting 2-3 people is enough to get me into DS.
I guess its more annoying than it is actually harmful.
Exactly how i feel mate.
Haha glad im not the only one. WIth all the QQ posts I was getting worried.
Hmm… I am no stranger to having no Lifeforce at the start and can live with it (strange lags tend to screw you over so sometimes I do not gamble), however I do think the complaints are somewhat justified…
You can builld around getting more lifeforce during battle, heck, my current test build for power has huge lifeforce gain, but the issue is Deathshroud being the only defensive mechanic they have (sides some conditions)… In turn, they sacrificed a lot, which was “alright” considering you could have acces to it most of the time…
However, now at match start, you do not have this luxury – and especially a traditional Condition Necromancer can suffer from it a lot… Where you could safely defend yourself in first engagements on the point, youa re now being force away since you need to build up your defensive mechanic to a safe level to actually peform on par as to how you did previously… And for some comps, this can very well cost you the encounter or point…
All in all though, I think this goes back to a much larger discussion about the Necromancer’s sustain, the attrition design core and how this corrolates and falls apart thanks to Deathshroud… Do I have a solution? Not really…
I sacrifice the wurm at the beginning of a match instead of bringing spectral walk.
I tend to sacrifice wurm instead just to get that 10-13% lf depending on build. On Khylo i try to get some box hits in before i engage. Overall i do not think it is that big of a problem unless you dont get to ‘ledge’ in the beginning af a match. Thiefs/mesmer trying to gank you immediately can be a problem.
I send a well written bug report every for this every day.
I havent played enough matches yet, but the ones that i played with known poeple it felt 500-0, 0-500, 500-0 courtyard snowball style.
To me, thats not balanced, the game and this class need anything but more snowball effects.
honestly hasnt made as much a difference as I thought. I just have to be a little more careful on the initial engage watching for an early burst. The improved staff auto kinda makes up for it becuase one necrotic grasp hitting 2-3 people is enough to get me into DS.
I guess its more annoying than it is actually harmful.
QFT. Start with Staff, couple autos and we can begin.
It’s worse with close-range power builds, tho.
And greetings to Zombify!
Not for nothing but the staff auto still misses almost 100% on a moving target anything over 600 range.
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