Reanimator Debate

Reanimator Debate

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Hello mates. Some of you may know me for being the brain behind the idea of the disabling reanimator petition to ArenaNet. If not you can check the thread out right here: Disable Reanimator Petition

I’ve noticed today that a moderator closed it because “threads of this type do not assist members with support issues and concerns and don’t contribute anything to the forums”.

So I’m guessing now if ArenaNet ever hear our voice. That topic had 100+ repplies and around 2500 views and they think it doesn’t contribute anything? That’s totally wrong.
The petition is one of the most viewed topics on the forum and so many people agreed with it in some way or another. The necromancer community have spoken: we don’t want that trait, please disable it or, at least, change its position to be optional. So people who like him can take it and people who not just take another trait.

~ The light of a new day

Reanimator Debate

in Necromancer

Posted by: Lady Blood Snow.4518

Lady Blood Snow.4518

It is not the trait that gets on my nerves, but the Traitline. I want to play with staff or with a Power Toughness based build in either way I have to take the litte crappy pet form the reanimator trait. And it really doesnt do anything good, it only irretates or pulls enemys, at its best it does nothing.
But I really need greater Marks and 5% Toughness to Power.
And the 15 point trait is useless as well when I aim for Toughness/Power or Staff skills.
So I think set the 15 point Trait to 5 the 25 to 15 and Reanimator to 25, and reanimate something Heavy, like a Gaint Flesh Wurm that can spit 2-3 Times and then Explodes, or something good and worthy at least.
Then all Power/Toughness and Staff lovers, like me, would not go further then 20 in this traitline and reanimator wouldnt bother us anymore.

Reanimator Debate

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Posted by: Waitseno.3865

Waitseno.3865

“Petitions do nothing to help support issues (because they actively instigate “change”, not “fixes). This sub-forum is described as ‘Necromancer discussion, strategy, and advice.’, and this thread doesn’t qualify as any of the three.”

This is what could’ve been said, but given the way a moderator hides under anonymity, he/she/it doesn’t have to bother with linguistics. And I would go on about how that one moderator only cares for the job and not the game it seems.. but hey, who cares for those kind of kittens.

Try the Suggestions subforum. I’m too sleepy to write more atm..

(edited by Waitseno.3865)

Reanimator Debate

in Necromancer

Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

It is not the trait that gets on my nerves, but the Traitline. I want to play with staff or with a Power Toughness based build in either way I have to take the litte crappy pet form the reanimator trait. And it really doesnt do anything good, it only irretates or pulls enemys, at its best it does nothing.
But I really need greater Marks and 5% Toughness to Power.
And the 15 point trait is useless as well when I aim for Toughness/Power or Staff skills.
So I think set the 15 point Trait to 5 the 25 to 15 and Reanimator to 25, and reanimate something Heavy, like a Gaint Flesh Wurm that can spit 2-3 Times and then Explodes, or something good and worthy at least.
Then all Power/Toughness and Staff lovers, like me, would not go further then 20 in this traitline and reanimator wouldnt bother us anymore.

I think this is another problem, of course. Death Magic is the only trait line in the whole game that pigeonholes you in certain utility skills: minions. It’s nice that they want to make Death Magic the Minion Master trait line, but don’t force people to run MM if they just want to improve their staff or their toughness or whatever.

Anyway, the original petition was for disabling Reanimator because it’s useless or change it to be optional so every necro is happy.

~ The light of a new day

Reanimator Debate

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Posted by: ratmanduohana.6824

ratmanduohana.6824

It would be nice if that moderator could give us some basic guidelines to try to discuss and understand peoples point of view about an hypothetic disable of the trait, if they agree or disagree or the reasons behind their opinions.

If the problem is that a “Petition” is against the rules I guess it could be renamed, Anet developers are always thanking people for the feedback and, a strong petition about disabling something (Which is an auto-nerf) could be so bad? I mean, let’s pretend they ask every single necromancer player in the game and they all agree to have this nerf (This is, of course, untrue and impossible, but let’s pretend) Would it really be that bad to simply get ride of it?

I consider this feedback, and an issue, more than that, people are not asking for a fix or a buff, just for the option to disable it.

Reanimator Debate

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Posted by: pmargeti.7680

pmargeti.7680

Check out this thread: https://forum-en.gw2archive.eu/forum/game/dungeons/Lupicus-using-grub-skill-on-necro-minions/first#post1130406

Master of deathshroud himself designed the reanimator? It’s here to stay!

Reanimator Debate

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Personally I’m not fussed about the fate of the trait, but the actions of that moderator are to be reviled.The reasoning for closing the thread was pathetic and inane. If conveying popular opinion is not “helpful” on class forums then what the kitten is the point in anyone even bothering to write here?

(edited by Brew Pinch.5731)

Reanimator Debate

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Posted by: Moderator.9672

Moderator.9672

Hi,

Contesting or debating about the moderation is expressly forbidden by our forum Code of Conduct.

This topic is therefore locked.

Thanks for your understanding.