Reanimator Trait suggest.

Reanimator Trait suggest.

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Jagged horrors have pretty low hp and damage, my suggest is made more of them to summon. They still will be harmless, but they become swarm. (And it should up some of minions traits, more condition to draw, more boons to rip, more health from siphon, probably it’s just OP)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Bhawb.7408

Bhawb.7408

Honestly, this doesn’t fix the trait. The problem isn’t that each proc of the trait is weak (jagged horrors are decent in and of themselves). The problem is when and how often it procs. It procs at a bad time in 90% of situations, and procs too rarely.

In PvE, how many times have you had jagged horror proc when you kill the boss? Its a slap in the face, you had a trait that just did not a kitten thing all fight, until after you won. It is the most impactful in PvE, because it gives another bit of face-tanking and damage, but its still negligable.

In PvP its just bad. It almost always spawns when the fight is already over. “Hey guys I just got here can I… oh everyone is dead”.

WvW it isn’t bad on its own, because things are dying all the time. The problem is that it is going to die every bit as much as everything else.

The best suggestions to make this skill better I have seen include expanding what it can summon off of (allies and minions, although maybe at a reduced rate/not 100% chance), allowing it to spawn in the middle of fights, and then increasing its effectiveness a little bit.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

In PvE, how many times have you had jagged horror proc when you kill the boss?

When boss have adds?

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Bhawb.7408

Bhawb.7408

And they often don’t. Even in PvE, its most useful area, it procs in areas you don’t need more help in (trash mobs), or procs after you’ve won (bosses). How many bosses are there were:
1. It procs during the boss fight
2. It doesn’t instantly die to the next boss attack
3. Then makes any kind of important contribution to the fight

Summoning 3 of them wouldn’t help that better. They’d still not proc at the right time, die to the next attack, or still do nothing anyway. That is why they need to proc at better times.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Dadnir.5038

Dadnir.5038

Oh yeah! I love “Reanimator’s discussion” and I’m sure all dev already know we hate this trait.
This budy of ours have a terrible design. Uncontrolable, always bleeding to death, die before even thinking of doing damage. Only use I can think for them is life force ressource.

You want a real suggestion? Swap Reanimator with Shrouded removal or/and rework Reanimator. There could be a lot of ways to rework it. Like :
- “Summon Bone minion” summon 3 minions instead of 2
- Summon a Jagged horror for X seconds (cool down X/2 seconds) → No bleeding… I think this one won’t work because of lich form elite
- You periodically grant health to your minions (Range 900) -> no great numbers but something like “soothing Mist” (Elementalist water minor trait) that would only affect our minions
… etc.

I agree with Bhawd on the fact that 3 of them wouldn’t help more.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’d like to see what simply removing the ICD would do to it. Still not helpful in many boss fights, but in any other area, it would be good. May be a bit too strong in WvW, though. A necro on an arrow cart would quickly become functionally immune to AoE damage.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Rennoko.5731

Rennoko.5731

I’d like to see what simply removing the ICD would do to it. Still not helpful in many boss fights, but in any other area, it would be good. May be a bit too strong in WvW, though. A necro on an arrow cart would quickly become functionally immune to AoE damage.

I was thinking of all those times bags were exploding around me in zerg fights, and how funny it would be to see dozens of little portals popping up with rats coming out.

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Posted by: Bhawb.7408

Bhawb.7408

I’d like to see what simply removing the ICD would do to it. Still not helpful in many boss fights, but in any other area, it would be good. May be a bit too strong in WvW, though. A necro on an arrow cart would quickly become functionally immune to AoE damage.

It used to have no (or a tiny) ICD, and I guess ANet didn’t like it. I could see if we had any reliable method of keeping them alive.

The only real complaint I see with that is:
1. Death Nova. One minion spawned runs out, deals 1.7k damage, helps spawn another, which runs out, etc. It would have a ramping up effect, eventually you’d have a pretty consistent 5 minions dying often enough (obviously this is ideal and uncommon situations) that are dealing 8500 damage per wave. Not saying its enough of a reason, but I could see it being a possible consideration.

2. Fetid Consumption. While they are alive, its possible to have up to 11 minions up at once, meaning 11 conditions per ten seconds (wut).

But I’d rather just see them change the behaviors of those traits in regard to Jagged horrors than keep reanimator terrible.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m thinking you’re missing a decimal point there, Bhawb.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Bhawb.7408

Bhawb.7408

Where at?

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Posted by: sheelzi.5803

sheelzi.5803

I would like to see it swapped for one of the adept traits or have an option to disable it completely. Of all the illogical and pointless stuff we have in out trait lines this is the one I hate the most. (I’m a condimancer btw.)

Cyrsly – Necromancer – Whiteside Ridge

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Posted by: JohnCrow.7482

JohnCrow.7482

If we had to change it, maybe 30% chance on crit…or 30% chance when you get hit. w/ ICD 5 seconds?

Frequent devil’s advocate.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Where at?

“11 conditions per second”

I wish Fetid Consumption was that good :p

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Bhawb.7408

Bhawb.7408

Oh, yeah. Per ten seconds. Which is still an absolutely ridiculous amount, really, that is essentially a full cleanse every 10 seconds.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

I have an idea for Reanimator.

Delete it.

It has been an irritant to everyone that has played necromancer since forever. Just make the pain go away. Insert real trait in its place. If you don’t want to throw the code out then at least make it an adept tier major so I don’t have to take it if I want to run Reaper’s Protection. Pretty please.

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Posted by: Luke.4562

Luke.4562

It would be nice if Protection of the Horde would buff all the party, then Reanimator with a lower iCD would be a valuable option, so suggesting a more teamplay mechanic.

It would be nice if Jagged Horrors on death would give life force to the Necromancer.

It would be more useful if Jagged Horrors would cripple instead of bleeding the opponent.

The only real complaint I see with that is:
1. Death Nova. One minion spawned runs out, deals 1.7k damage, helps spawn another, which runs out, etc. It would have a ramping up effect, eventually you’d have a pretty consistent 5 minions dying often enough (obviously this is ideal and uncommon situations) that are dealing 8500 damage per wave. Not saying its enough of a reason, but I could see it being a possible consideration.

This was exactly what Minions were in the early GW1 (over than a flesh wall), and as i see, it’s a perfect attrition/deterrence playstyle option.

The fact they aren’t controllable and you cannot decide when they have to die is the perfect counterbalance it needs.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

(edited by Luke.4562)