Reanimator lasts 10s or more, Video proof

Reanimator lasts 10s or more, Video proof

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Posted by: lettucemode.3789

lettucemode.3789

The length of reanimator appears to scale with level. When I was downscaled to level 31, it lasted 10 seconds…

http://youtu.be/GW7eIWAvWgo

However, when I was level 80, it lasted 19 seconds…

http://youtu.be/51Cf4ibIV7M

So it’s better than what Jon Peters said (11 seconds), and it’s much better than what some people around here have claimed.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

(edited by lettucemode.3789)

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Posted by: Mathog.3157

Mathog.3157

It doesn’t mean it’s useful.

Reanimator lasts 10s or more, Video proof

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Posted by: TheWalkingDead.7298

TheWalkingDead.7298

Okay, now do your test in a dungeon when there’s constant AoE going on.

Reanimator lasts 10s or more, Video proof

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Posted by: Deifact.3095

Deifact.3095

It seems to last longer at higher levels than lower levels… It was the first trait I got on my new necro and it lasts only a few seconds…

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Posted by: vicious.5683

vicious.5683

minions scales with character lvl. no surprise there.
Jon Peters not testing the useless jagged horror… no surprise there too

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Posted by: Softspoken.2410

Softspoken.2410

Interesting. Does the “Minions have 50% more health” trait affect its duration?

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Levian.6742

Levian.6742

This is something I’ve noticed since level 30 or 40. Before those levels it dies in literally 2-5 seconds it seems, and after that it actually has the time to make it to the next enemy

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Posted by: digiowl.9620

digiowl.9620

A reminder that the game is tuned around sPVP, where everyone is L80s in exotics?

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Posted by: striker.3704

striker.3704

Interesting. Does the “Minions have 50% more health” trait affect its duration?

Technically yes since the health taken off is a flat amount.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Lil Puppy.5216

Lil Puppy.5216

Unfortunately they’ve got a few incorrect parameters in the code which is why they die so fast and it keeps ticking away at non-existent health after it’s already gone. In other words, someone screwed up the math.

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Posted by: Sheobix.8796

Sheobix.8796

^ incorrect. jagged horrors bleed out in a percentage-based manner. no matter the hp level, they will bleed out in equal amounts of time.

the 50% minion hp trait is better utilized by the flesh golem

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Posted by: Palmski.6419

Palmski.6419

Sorry but I disagree. When I first saw one of these critters I was ~40 and it was gone in seconds. Now I’ve just hit 80 they last a noticeably longer amount of time, almost enough to be semi-not-quite-useful.

They still continue to bleed out once dead though, that hasn’t changed…

[TaG] – GH

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Posted by: Kardiamond.6952

Kardiamond.6952

Who ever is right, this traits is still really bad.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: DrXer.2918

DrXer.2918

Mine seem to stick around quite a while also. I get them from lich form

Xryl Xyn, Tsarcasm, SoR