Reaper Auto/Wiki Incorrect?

Reaper Auto/Wiki Incorrect?

in Necromancer

Posted by: Tim.6450

Tim.6450

The reaper shroud trades its teleport & instant cast fear for a bad leap skill and a stability skill with a cast time and aftercast. The reapers are really going to miss necromancer Death shroud chill on #2, intant cast on #3 and immobilize on #5.

I wouldn’t call it a “bad leap skill”. It’s 600 units every 7 seconds, or 85.7 units/second.

Compare to the following:
Rush (Warrior GS5): 54.54 u/s (1200 range, 2 second cast, 20 second cooldown)
Whirlwind Attack (Warrior GS3): 40.9 u/s
Swoop (Ranger GS3): 80 u/s
Leap of Faith: (Guardian GS3): 38.7 u/s
Hornet’s Sting/Monarch’s Leap (Ranger S2): 108.1 u/s (ignoring aftercast and turn time).
Savage Leap: (Warrior S2): 68.6 u/s
Ride the Lightning (Elementalist AD4): 30 u/s
Heartseeker: 120 u/s (effective cooldown).
Rocket Boots: 43.4 u/s

Two leap skills in the entire game beat out Death’s Charge for overall mobility. Death’s Charge may not be as good for disengage as some other skills, but it actually makes us more mobile than most builds. 600 distance is all you need to get out of AoE’s, and the short cooldown actually lets us run down all but the fastest builds in the game over long distances if we’re careful with our life force.

Also, the Stability is instant-cast in Reaper’s Shroud. Only the Fear has a cast time.

Well isn’t that a bit short sighted seeing that you need life force to keep it up that uptime and considering it is gated by ds cooldown? Isn’t once every 11 seconds more realistic as you don’t want to enter a fight without life force? Also the explosion will keep you more likely in combat.

EverythingOP

Reaper Auto/Wiki Incorrect?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The reaper shroud trades its teleport & instant cast fear for a bad leap skill and a stability skill with a cast time and aftercast. The reapers are really going to miss necromancer Death shroud chill on #2, intant cast on #3 and immobilize on #5.

I wouldn’t call it a “bad leap skill”. It’s 600 units every 7 seconds, or 85.7 units/second.

Compare to the following:
Rush (Warrior GS5): 54.54 u/s (1200 range, 2 second cast, 20 second cooldown)
Whirlwind Attack (Warrior GS3): 40.9 u/s
Swoop (Ranger GS3): 80 u/s
Leap of Faith: (Guardian GS3): 38.7 u/s
Hornet’s Sting/Monarch’s Leap (Ranger S2): 108.1 u/s (ignoring aftercast and turn time).
Savage Leap: (Warrior S2): 68.6 u/s
Ride the Lightning (Elementalist AD4): 30 u/s
Heartseeker: 120 u/s (effective cooldown).
Rocket Boots: 43.4 u/s

Two leap skills in the entire game beat out Death’s Charge for overall mobility. Death’s Charge may not be as good for disengage as some other skills, but it actually makes us more mobile than most builds. 600 distance is all you need to get out of AoE’s, and the short cooldown actually lets us run down all but the fastest builds in the game over long distances if we’re careful with our life force.

Also, the Stability is instant-cast in Reaper’s Shroud. Only the Fear has a cast time.

Well isn’t that a bit short sighted seeing that you need life force to keep it up that uptime and considering it is gated by ds cooldown? Isn’t once every 11 seconds more realistic as you don’t want to enter a fight without life force? Also the explosion will keep you more likely in combat.

Hardly short-sighted, as most of the time you want that mobility, you are in combat anyway. Even out of combat, you can use Speed of Shadows with this trait to traverse quickly with a minimum of life force lost. If you’re running that distance, chances are you’re passing ambients, which die without putting you in combat and refill your life force.

In realistic scenarios, sure, you won’t cover quite that distance. The potential is very much there, however, and there is still a comfortable margin above most movement skills in the game.

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Reaper Auto/Wiki Incorrect?

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Posted by: DeceiverX.8361

DeceiverX.8361

Yes, but I feel like dealing 6.5-8k + 6.5-8k + 13-15k AOE damage every 1.3s is a little bit much, don’t you think? Do realize that this would put necromancers as an easy first or second place DPS in the game via a cleaving auto-attack alone. Putting it simply, the DPS is double that of Lich Form’s.

Just seems a wee bit high o.O

Well mesmers hit for 10k

Eles Burn Tick for utpoo 10k..

Reapers hitting for 8k Dmg isnt really anything to todays meta, so no i dont think it’ll be too strong ,

Can i see Reapers being Hard nerfed and Just becoming Useless, yes i can its pure balance will depend on doing more damage then anything else due to no mobility no fast paced Attacks and being locked behind only being able to pull to you.

Reaper nerfs are inevitable and the likelyhood is u wont find much use in GS after it happens lol… but u never know i guess.

Mesmers do not hit for an average of 18k per second on auto attacks. They do huge numbers in intermittent bursts, but so do thieves, wars, guards, rangers, etc. NOTHING deals such high numbers repeatedly with no skill use. Only eles using summoned weapons could even come close to competing in DPS, which isn’t even sustained.

Burning is overpowered as a condition and the setup for huge ticks from eles is high. Again, this isn’t AOE auto-attacks.

GS looks like a bad weapon except for the pull. Dagger and Staff remain better options for LF and DPS generation. I’m referring solely to shroud.

I was just expressing concern over the wiki’s damage figures because levels of damage that high are completely imbalanced and contradict ANet’s current goals of trying to normalize PvE/PvP viability.

Whether or not the reaper gets nerfed is irrelevant; it would have to get nerfed if the damage coeffs were what I was asking about on the first page due to the fact it’d have 50%+ more damage than the current #1/#2 glass cannon DPS builds in the game.

I agree with most posts mentioning that the damage should be high due to the reaper’s low mobility and what is now useless chase potential from the changes to movement skills. That said, the damage being so extraordinarily high as I initially mentioned is completely broken. It should absolutely be competitive, and I think the GS will be a weak weapon in the end, but 50% more damage than the highest DPS builds in the game running an effective 1/4 HP and fewer defensive options is just simply not balanced in any way. I’m hoping the best for the reaper, because my sole motivation to even buy HoT is pretty much resting on this spec, but a 25% to 33% reduction in damage to the AA chain during shroud (and only during shroud) – if the wiki’s numbers were correct as base values – would probably be appropriate to keep the class in line with the rest.

Reaper Auto/Wiki Incorrect?

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Posted by: Sigmoid.7082

Sigmoid.7082

If the traits stay as they are the LF generation between dagger ad GS i small and GS actually wins out because of better synergy with itself, taits and target numbers. Also more self sufficient.

Damage wise the only GS isnt that bad . Overall IMO only the auto attack needs its damage increased by around 5~7%. Everything else is relatively fine with GS and reaper in general. Its well designed and works well with what necros already have.

Reaper Auto/Wiki Incorrect?

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Posted by: Silverkey.2078

Silverkey.2078

Since coefficients usually have “round” values, I think the exact coefficients on this stream were
Greatsword
Dusk Strike – 0.85
Fading Twilight – 0.85
Chilling Scythe – 1.0
Gravedigger – 2.0
Death Spiral – 0.9
Nightfall – 0.72
Reaper’s Grasp – 1.0

Reaper’s Shroud
Life Rend – 0.6
Life Slash – 0.6
Life Reap – 1.2
Death’s Charge – 1.0
Soul Spiral – 2.75
Executioner’s Scythe – 1.5 2.0 2.5

Which is not that much higher than current necro. The only real benefit is when enemy’s health is below 50% we can spam gravedigger which is about 50% higher damage than the AA. Considering they said “we are pushing the coefficients”, as if they were being generous, I hope they realized their high coefs just compensate the slow cast time.

Also the life force generation is on low DPS skills. Sure vulnerability is nice but usually already capped.

Reaper Auto/Wiki Incorrect?

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Posted by: nekretaal.6485

nekretaal.6485

Couple of things people may not see.

  • reaper in general and in particular GS has a lot of LF generation.
    Reason being blighters boon, chilling force and innate chill synergy because of gs auto. Using a dagger on a chilled target the auto chain will grant you 18%

GS auto is too slow.

Just like Lich autoattack, it will never hit anybody good. No hits, no chill no life force.

Reliance on blighters boon for life force. But where are the boons coming from? Necromancer isn’t great at those either.

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