Reaper Builds- post some builds
Spvp Condition Reaper
Staff (Energy/Hydromancy) and Scepter/Dagger (Ice/Hydromancy)
Carrion Amulet, Runes of Grenth
Consume Conditions, Flesh Wurm, Spectral Walk, Corrupt Boon, Plague
Henge of Denravi
(edited by Ashur.6403)
PvE dps build. Provides 25 might on self, 25 vuln for the party and burns on auto attack.
http://dulfy.net/gw2traits#build=AgQBqAVsBrw~
Dagger/WH+GS and full Berserker gear with dps sigils and runes of Strength, Scholar or Flame Legion.
Consume Conditions, Well of Suffering, Well of Corruption, Well of Power, Lich or Flesh Golem.
If the party already provides 25 might, consider swapping Reaper’s Might for Spiteful Talisman or Bitter Chill instead.
WellSteal Blood/Death Reaper is going to be fantastic.
PvP/WvW: D/Wh + GS, Blood/Hydromancy on both sets, Earth Runes. Wells of blood, suffering, and power, and flexible in the last slot. Plague Form Elite.
http://dulfy.net/gw2traits#build=AgQEpAO8Bpw~
Wellsteal is already a fantastic mid bunker/frontliner, so with all the buffs this is gonna be freakin huge.
Just remember, you heard it here first folks
Elementalist – Necromancer – Warrior
PVE dungeon build, assuming a phalanx warrior or other source of might:
http://dulfy.net/gw2traits#build=AgQBaAVsBnw~
Dagger/warhorn + gs. Signet of Spite, well of suffering/darkness, lich form and probably the shout heal. Open with GS for the vulnerability skill, swap to dagger, Build up life force, go in to reaper, go to town. With zerker gear and constant vulnerability application, this should give you 80-100% crit and pretty high vuln. You might even high 80% crit without zerker gear if you have an ele and a warrior in party with fury and banner.
Pvp Bunkerish build
http://dulfy.net/gw2traits#build=AgQBmAXoBqQ~
I was trying to work something out where i would drop in and out of DS and gain health while in DS and gain life force while out of ds from self might application. Keeping chill up and dealing damage to chilled targets is easy enough out of DS. Hope that Auto attack might is enough while in DS.
Again, Dagger/warhorn + gs. not sure about the ammulet for spvp though.
Edit: Maybe this is a better bunker build? http://dulfy.net/gw2traits#build=AgQBmAPsBqQ~
(edited by Darwec.3784)
I am expanding my already existing Chill Build with HoT.
Traits:
http://dulfy.net/gw2traits#build=AgQC1AVYBrg~
Runes/Sigils:
Grenth/ Chilling + Frality
Skills:
Heal Shout, Spectral Grasp, Well of Darkness, Chill Shout, Chill Elite Shout
Weapon:
Greatsword/ Szepter + Focus
Reasoning:
With this Setup i have +200% Chill Duration on Spectral Grasp +150% on every other Chill and +100% on every other Condition. I have an inherent 50% Crit Chance in Reaper’s Shroud +2% for every Condition and +2% for every Stack of Vulnerability.
I opted out of the Vuln on Chill Trait, because Curses and Soul Reaping are more important for me. And i have enough ways of applying it anyway. A 50% Chance on hit (2s cooldown) and on every Basic Attack in Reaper’s Shroud.
First attempt at a shout frontliner WvW Zerg Reaper
Traits:
http://dulfy.net/gw2traits#build=AgQFaAHoBnQ~
Runes/Sigils:
Grenth/Chilling + Ice (or Frailty?)
Utilities:
Heal Shout/Condition removal (unsure), “You are all Weaklings”, “Nothing Can Save You”, Well of Power (for allied vanguard frontliners, e.g warriors/guardians), Chill Elite Shout
Weapon/Armour:
Greatsword/Dagger + Focus – Full Zerker (or perhaps something with more hp/toughness?)
Idea:
LOTS of vulnerability on nearby enemies and struck enemies on top of chill benefits. Weakness application from shout as well as consistent shout renewal in a zerg. Vulnerability increases crit, and practically 100% crit in RS for BIG hits.
First attempt at a shout frontliner WvW Zerg Reaper
Traits:
http://dulfy.net/gw2traits#build=AgQFaAHoBnQ~Runes/Sigils:
Grenth/Chilling + Ice (or Frailty?)Utilities:
Heal Shout/Condition removal (unsure), “You are all Weaklings”, “Nothing Can Save You”, Well of Power (for allied vanguard frontliners, e.g warriors/guardians), Chill Elite ShoutWeapon/Armour:
Greatsword/Dagger + Focus – Full Zerker (or perhaps something with more hp/toughness?)Idea:
LOTS of vulnerability on nearby enemies and struck enemies on top of chill benefits. Weakness application from shout as well as consistent shout renewal in a zerg. Vulnerability increases crit, and practically 100% crit in RS for BIG hits.
Consider Valkyrie instead of Zerk. It gives you more vitality, which also scales up your life force pool. You don’t need a lot of base crit chance since you already run Decimate Defenses and Death Perception.
I would run similar dungeon builds to some of you guys, but I’d take focus over warhorn. Simply put, you can cast warhorn 5 and switch to focus before the fight, and get the best of both worlds. Focus 4 will be really useful for burst stacking vuln to start a fight, focus 4 and greatsword 3 will be like 24 vuln very quickly (then your ele could use glyph of storms for blind+weakness). Most fights will be over before the 30 second warhorn cooldown is over, and the chill on focus 5 will be useful for keeping the 5% damage boost and even more chill if you need it (to proc chilling nova).
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
(edited by zapv.8051)
First attempt at a shout frontliner WvW Zerg Reaper
Traits:
http://dulfy.net/gw2traits#build=AgQFaAHoBnQ~Runes/Sigils:
Grenth/Chilling + Ice (or Frailty?)Utilities:
Heal Shout/Condition removal (unsure), “You are all Weaklings”, “Nothing Can Save You”, Well of Power (for allied vanguard frontliners, e.g warriors/guardians), Chill Elite ShoutWeapon/Armour:
Greatsword/Dagger + Focus – Full Zerker (or perhaps something with more hp/toughness?)Idea:
LOTS of vulnerability on nearby enemies and struck enemies on top of chill benefits. Weakness application from shout as well as consistent shout renewal in a zerg. Vulnerability increases crit, and practically 100% crit in RS for BIG hits.Consider Valkyrie instead of Zerk. It gives you more vitality, which also scales up your life force pool. You don’t need a lot of base crit chance since you already run Decimate Defenses and Death Perception.
Excellent idea! That’s exactly the alternative I was thinking!
Condi-Minion Reaper
PVE and WvW (roaming or havoc)
http://dulfy.net/gw2traits#build=AgQC5ANoBmQ~
http://gw2skills.net/editor/?fRQQRArY7djc0UcbbNe1webichQ647aoCi+KKE-TFyCABAcEAAU/gnq/koSQGOJAZp8Tv9Hk4BAQGgq1A-w
Replace consume conditions with healing shout.
Replace spectral walk with “rise” (jagged horror summon) shout.
If condition duration cap is increased above 100%, could swap in different runes/food.
Bump for more awesome Reaper builds
Kind of an initial concept, but I’m focusing on a Reaper Shroud-based build with a ton of chill access and mobility targeted towards locking down enemies into huge amounts of damage to prevent escapes. I’m focusing largely on smaller-scale group havoc.
Skills and Gear (Traits left alone for solely stats for estimated gear stats after the rework):
http://gw2skills.net/editor/?fREQFAWnc0QLN2aDW2ABimAAAglIhWA-TFiBwAAeAAlVCad/BbqycV53ddAKuAA4UbIAACA38m38m38mlCQPdWA-w
(Wolf is a placeholder for the shout)
Traits:
http://dulfy.net/gw2traits#build=AgQB6AXoBuw~
Reaper’s Onslaught and Deathly Chill are competing for the GM trait; Onslaught helps maintain Life Force, but Deathly Chill allows for pre-Reaper’s-Shroud damage and bolsters the staff.
I opt for the vuln over might stacking in spite due to the potential for opponents to strip/steal boons, and the gains from the power are offset partially by a lot of vuln application which may ultimately deal greater or similar DPS to ~10-15 stacks of might.
I am considering not using the greatsword due to its limited Life Force gains and slow speed, and instead using Axe/Focus for on-demand ranged chill, healing, more vuln stacking, and ranged cripple for stragglers getting away.
Signet of the Locust may also be swapped for Blood is Power if I feel that my Life Force pool in most fights doesn’t deteriorate too quickly, and if I want/need the extra damage.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
…can someone link me to a decent build site? I had one then lost it in the sea of bookmarks I shall never use again
…can someone link me to a decent build site? I had one then lost it in the sea of bookmarks I shall never use again
Just click on the above links people have been using and modify as you need to. Get the new link (generate it for gw2skills, copy the URL from dulfy as it changes dynamically).
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(WvW) Starting to think about making mine a hydrid power/condi with might stacking going with some sort of mix of rabid and berserker. Should work with the upcoming stat changes.
Could use adventurer runes and energy sigils.
Going reaper, spite and soul reaping. The signet trait might not be bad either, though I’m not sure I want to use signets over a mix of utilities/spectrals.
That would give me power and condition damage as main stats (plus high might stacks), precision as second highest stat and toughness/ferocity as third highest stats. Don’t really need healing power or vitality.
(edited by Zefrost.3425)
Terror Reaper:
Basically this is my idea for a more offensive orientated build that combines Terror with the new Deathly Chill trait the Reaper has. Wall of text inc so be warned.
Weapons
I just run with the standard set up here, nothing else really beats this set up as a condi necro.
Skills
Pretty standard stuff here as well, utilities can be changed as you see fit
Heal:
- Consume Conditions – Too good in PvP to not take
Utilities:
- Corrupt Boon – Too good in PvP to not take
- Spectral Wall – I love this skill for terror necros, it has nice zoning potential and when you get good enough with it you can land it to give you the fear on cast.
- Spectral Walk – Pretty much the standard stun break on all necros right now, the swiftness makes it much better than Spectral Armor because necro has very little innate mobility
Elite:
- Plague – Standard fare once again for condi necros, however with Chilling Darkness this skill becomes absolutely disgusting when you spam the second skill
The other options for this set up are obviously Plague Wurm if you want to be more defensive, however with the Chilling Darkness trait Well of Darkness becomes a really nice ability to put in here as well (better if you’re solo defending a point as can sometimes happen).
Traits
The format for traits is as follows:
Rank
Minor – My Thoughts
- Preferred Trait – My Thoughts
- Alternate Trait – My Thoughts
- Good Trait – My Thoughts
Bad Trait- My Thoughts
Curses
This line is your quintessential line for condi necros with access to all the best condi traits. Also don’t underestimate the new Adept Minor, a free 20% bleed duration is exceptionally strong and boosts your base kit a lot. The Grand Master Minor is also really good because you benefit a lot from crits.
Adept
Barbed Precision – Really good now, not only is it free Bleeds but you also get a free 20% bleed duration which is massive (necro’s main damage source is and still will be Bleeds in my opinion)
Toxic Landing- Pretty useless in sPvP, no need to even consider it- Weakening Shroud – Definitely good in standard condi builds, however with Deathly Chill it isn’t as strong as Chilling Darkness imo
- Chilling Darkness – Super strong when you’re running with Deathly Chill, not only improves your Deathly Swarm, it also makes Plague a walking nightmare for enemies
Master
Furious Demise – More crit is nice, not much else to say
- Reaper’s Precision – Outshone by the other traits in this line, the only place I think it’s viable is in a DS focused build however they’re very weak in PvP
- Path of Corruption – What’s not to like? Free Boon corruption is massive in a lot of match ups and increase your pressure substantially
Banshee’s Wail- You’re not running Warhorn, please don’t pick this trait
Grandmaster
Target the Weak – Really good for you now, more crits means more bleeds and just more base damage. I really like the change from damage increase to crit chance.
- Lingering Curse – This trait is amazing. It flat out makes scepter an OP weapon imo however with the Reaper trait adding Chill to your Fears (and me running Spectral Wall) I think this trait doesn’t quite make it in favour of terror. It also makes switching from scepter a pretty big loss in damage (so staff is much more utility focused). It is worth noting that weapon traits do NOT apply in DS/RS so this doesn’t make the condi’s in there any better (if it did it’d be the only trait to take)
Parasitic Contagian- This is not good, please don’t run it (technically it is ok but the other traits are just wayyyyy better)- Terror – With the Reaper trait adding Chill to fears and the number you run (also just how much damage Terror does) in this build (also remember the reaper one is AoE) I feel this outperforms Lingering Curse. It is weaker than it could be because Terror currently doesn’t receive partial condition damage ticks so not having 2 second fears is quite painful but often with the way condition timers work you’ll still get 2 ticks of the ability.
Continued Below
Daphne Laureola – Necromancer
(edited by Shadow Dragon Ad.2409)
Traits
Soul Reaping
Adept
Gluttony – Not much to say here, more Life Force is nice
Unyielding Blast- Can definitely be useful as a cover condition but is out performed by the other traits in this tier- Soul Marks – Really good if you want to be more weapon set focused and are look for more life force generation.
- Speed of Shadows – If you’re look for a more defensive build this can be more appropriate if combined with Foot in the Grave for a 7 second stun break and a LOT of stability.
Master
Last Gasp – This trait is hands down one of the best minors around; at 50% health you gain Spectral Armour, stun break, and get protection. All on a 60 second cooldown? I’ll take it!
- Spectral Master – Definitely a strong trait if you’re running spectral skills (which most builds do), if you’re not running Terror definitely give this trait a good look.
- Vital Presence – This trait is more DS focused but also a viable option if you’re not running Terror, worth noting not having 15% cd reduction on DS skills as Terror Necro is the only nerf I can think of with the current planned changes.
- - Master of Terror – You’re running Terror, please run this.
Grandmaster
Strength of Undeath – Does what it says on the tin, the 15% bonus Life Force is to off-set the reduction in trait passive bonuses I imagine.
- Foot in the Grave – Super good in defensive builds, I like to run with more offense but this is really good vs high burst/CC teams. Especially in high level play this may be the better choice.
- Death Perception – Not really appropriate for condis compared to the other options
- Dhuumfire – Really high burning uptime when you’re in Reaper’s Shroud as the autos are much more fluid than Life Blast. My preferred trait because I’m running quite an offensive build here.
Continued Below
Daphne Laureola – Necromancer
(edited by Shadow Dragon Ad.2409)
Reaper
What essentially defines this build, allows not only your chill to deal damage but also increases its duration for free.
Adept
Shroud Knight – Allows you to do Reaperish things, also forces you into Reaper’s Shroud.
- Augury of Death – You’re not using shouts so no point in this
- Chilling Nova – More AoE Chill is exactly what you need, I believe it also applies to the person who originated the explosion you even more Chill!
- Relentless Pursuit – If you want to be more defensive this is definitely an option, it makes it much harder to people to pin you down and then burst you. Combined with more defensive traits in Soul Reaping dying will actually be quite hard I imagine.
Master
Shivers of Dread – A free 3 second Chill every time you fear someone is what makes this build viable, especially with the extra condition duration you’re running the amount of Chill you’ll be outputting will be absurd (especially in a more offensive build)
Soul Eater- You’re not going to be running GS or hitting people with one so no real point in this- Chilling Force – This trait has a ridiculous amount of “hidden power” you’ll be chilling people a lot, and when you’re in scepter you’ll be hitting pretty darn fast. Not only is this a lot of Life Force generation you’re also gaining free might. More Might = more damage, more damage = good.
Decimate Defenses- More power focused and you already have enough crit.
Grandmaster
Cold Shoulder – Not only does it give you free condition duration on Chill, it also means you get free damage reduction when you Chill people. A really strong trait that just overloads an already potent build imo.
- Blighters Boon – If you’re not going for the Deathly Chill then this is definitely a good pick up however Deathly Chill is just reallyyyyyyy good.
- Deathly Chill – Can I just say that this trait is horrifically strong? A lot of people don’t really notice how much pressure Chill can put out already without damage because there isn’t that much of it in the game right now. Every second you have chill on you that adds another 0.67 seconds to your cooldowns. For example if you’re afflicted with Chill and your heal has 4 seconds left, it will now have 6.68 seconds left.
Those close to 3 seconds can mean the difference between life and death often. This just gets exasperated the longer your cooldowns have left, especially if you’re almost permanently Chilled. Now that we’re ascertained that Chill already has a lot of pressure we’re going to not only add damage to it (probably something in the area of about 400-500 damage per second with ~1k condi damage) we’re ALSO going to make it an execute condition. So now it’s dealing 600-750 damage to you when you need your cooldowns the most.
This trait makes this build and is such a horrific one for balance imo, add to this the fact that your fears are dealing 1k+ damage per tick alongside the Chill damage that was added to them and you have a massive amount of damage and pressure. This isn’t even counting your now extended Bleeds, Poison that stacks in intensity, Burning in RS that also stacks in intensity and you’re in for a fun condition flavoured treat. Reaper gon be OP. Reaper’s Onslaught- Once again more power focused
Runes
Runes of the Nightmare – These runes give you everything you need as a condi profession. 15% condition duration is super strong, especially since partial ticks have been added to the game. This means you’re improving every single aspect of your already overloaded kit whilst also gaining a Fear when people hit you. Not only is that a free 1-2k damage from Terror it also applies 3+ seconds of Chill to the target now. In my personal opinion you can’t beat this set for this build right now.
Sigils
Generosity – These sigils improve all of your match ups; vs power builds you not only clear their extra condition pressure, the condition you send to them uses your stats. Thank you for your burning Guardian, have it back. Also it goes without saying this is super good in condition match ups.
Hydromancy – These ones are definitely strong with this build, the iceblast is only 2 seconds of Chill but you have a lot of bonus Chill duration with your traits and runes.
Leeching – These are underrated right now imo, this is a free 1k damage and 1k heal whenever you swap weapons, it improves your survivability rate by quite a bit in my experience, even if you don’t notice the big numbers. Worth noting the damage is true so is always the same no matter you stats, but like any attack after swap sigil it doesn’t work if people dodge it.
Geomancy – Definitely strong and always has been on Necro, 3 bleeds and a decent amount of power damage is always good.
Doom – With the new poison, more poison = good. It’s a lot of extra pressure for free and is definitely worth looking at.
Daphne Laureola – Necromancer
WvW front line:
http://dulfy.net/gw2traits#build=AgQEqAXoBuQ~
The hydromancy staff is supposed to be a greatsword
The second utility slot is supposed to be “You are all weaklings!”
Run whatever in the third utility and elite
The idea is to get great amounts of life force generation and siphoning (every HIT with 100% crit) in deathshroud while still dealing good damage and being built very tanky. Makes you immune to most movement impairing conditions and lets you also remove conditions from nearby allies.
Dumb question, but does Speed of Shadows and Locus Trinket stack speed?
Dumb question, but does Speed of Shadows and Locus Trinket stack speed?
Nothing stacks, it is whatever your highest speed modifier is.
I’ll be using it in WVW. I’m thinking we wont be able to handle front line so focussing on an improved survival skirmish range build and going Knight when under severe pressure to escape, avoid pinball mode or if I want to lay down some melee pressure of my own.
For utilitys spectral walk for speed and wells, maybe a shout. Elite skill lich for old school lifeblast style nuking.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
- Lingering Curse – This trait is amazing. It flat out makes scepter an OP weapon imo however with the Reaper trait adding Chill to your Fears (and me running Spectral Wall) I think this trait doesn’t quite make it in favour of terror. It also makes switching from scepter a pretty big loss in damage (so staff is much more utility focused). It is worth noting that weapon traits do NOT apply in DS/RS so this doesn’t make the condi’s in there any better (if it did it’d be the only trait to take)
Actually, on stream they did state that this traits DOES work in Reaper/Death Shroud aslong as you have your scepter equipped while you go into Shroud.
I’ll be using it in WVW. I’m thinking we wont be able to handle front line so focussing on an improved survival skirmish range build and going Knight when under severe pressure to escape, avoid pinball mode or if I want to lay down some melee pressure of my own.
For utilitys spectral walk for speed and wells, maybe a shout. Elite skill lich for old school lifeblast style nuking.
We will almost definitely be able to survive front lining.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
- Lingering Curse – This trait is amazing. It flat out makes scepter an OP weapon imo however with the Reaper trait adding Chill to your Fears (and me running Spectral Wall) I think this trait doesn’t quite make it in favour of terror. It also makes switching from scepter a pretty big loss in damage (so staff is much more utility focused). It is worth noting that weapon traits do NOT apply in DS/RS so this doesn’t make the condi’s in there any better (if it did it’d be the only trait to take)
Actually, on stream they did state that this traits DOES work in Reaper/Death Shroud aslong as you have your scepter equipped while you go into Shroud.
kitten then that makes it the trait to go instead of Terror it seems, bit of a shame really because now it’s not really a choice. Obviously if the numbers get tuned down Terror may be an option again but oh well. Just auto attacking in scepter will be so ridiculous with that trait haha
Daphne Laureola – Necromancer
…can someone link me to a decent build site? I had one then lost it in the sea of bookmarks I shall never use again
Just click on the above links people have been using and modify as you need to. Get the new link (generate it for gw2skills, copy the URL from dulfy as it changes dynamically).
……well yeah i’m just going to unplug my computer now and throw it in the dumpster. Apparently I can’t internet!
I keep evolving the Condi-Minion Reaper that I think my son will play.
After listening to the But of Corpse podcast, I am less excited about the shouts. But I’m still hopeful that minion AI gets better in HoT. So here’s an all-minion version.
http://dulfy.net/gw2traits#build=AgQG5ALkA3g~
With flesh wurm in the mix, I dropped Reapers Protection and picked up Deadly Strength. This is definitely a condi build, but with the power gets to over 1550 in reaper’s shroud, and there should be plenty of might stacks.
Damage may not be stellar, but with 100% condition duration and a base condition damage over 2050 (before corruption and might stacks), it feels like the bleeds and poisons will do a lot beyond what the minions add.
I suspect that if he uses this in WvW, other players will take out the Blood Fiend right away, so he might need to switch that heal. But he will like having five minions, and the condition removal and covering condition application should be great with Necromatic Corruption.
http://dulfy.net/gw2traits#build=AgQDeAS4Btw~
weapons: Axe+focus and greatsword on swap
runes of the lich
soldier’s gear
utilities: blood fiend, Rise!, shadow fiend, bone fiend, flesh golem
This is what I consider the “traditional minion master” build. It brings lots of self sustain, moderate single target damage, plenty of movement impairment, and light amounts of party support. It functions quite differently than the current minion master build(s) though despite using the same train lines for the most part.
Since death nova now competes with trait that increases minion damage by 25%, bone minions won’t be as potent. So you replace them with Rise! for additional condition removal from necromantic corruption in larger fights. In 1 on 1 fights you won’t get much use out of the bone minions without death nova, and the wurm isn’t really necessary now that you get stability through reaper shroud, so your loss in 1 on 1 power for having a utility to be saved for bigger fights is negligible.
The combination between unholy martyr and necromantic corruption means that you won’t be dealing with conditions all that much. Damage conditions have little impact on minions due to their high health, so the only conditions you need to worry about them getting are mobility reduction conditions.
This is curbed by the relentless pursuit trait. Since it reduces conditions placed on you as soon as they are put onto you, that means by extension the ones minions pull will be shorter.
For sustain you have the usual minion siphoning from blood, however you can now take transfusion since minions being vampiric is now an adept trait. This gives you more ally support and also gives you a way to heal minions. Beyond the veil also helps with this, as it gives you a way to give your minions protection if the enemy tries to AOE them, and protection on yourself if you’re forced out of death shroud.
Soul eater is personal preference for sustain on my end, as I typically used the dagger for gaining life force off of downed foes, and I also used the warhorn for multiple hits proccing vampirism. This trait accomplishes both of those functions for me, allowing me to comfortably drop dagger+warhorn.
The new reaper shroud not only helps with the above, but also gives:
-more sustain due to a consistent reliable way to gain life force while in death shroud
-A stun which is incredibly important when preventing stomps or revives
-plenty of cleave damage
The great sword is also gonna help a lot, particularly:
-plenty of access to chill, which will help your minions catch the enemy and apply their cripple, which helps you apply more chill, ect
-grave digger is a great tool for finishing downed players, particularly the ones who die faster by attacking them anyway like mesmers or thiefs.
-A pull for bringing enemies to your minions
-AOE blind (this is huge for dealing with hambow juggernaught warriors)
This build, as opposed to the current 2/0/3/2/0 Minion master, solves a number of the current issues with minion master in PvP:
-lack of condition removal
-lack of strong cleave (for stopping revives)
-lack of stability (CC wrecks MMs)
there is only one trade off:
-less range
dark path is wonderful in that it has a deceptively huge range. Once a player gets out of the reaper MMs range, they’re safe as the “dark path” skill on the reaper has a juch shorter range.
S/I/F engineer Z/R/D guard
I keep evolving the Condi-Minion Reaper that I think my son will play.
After listening to the But of Corpse podcast, I am less excited about the shouts. But I’m still hopeful that minion AI gets better in HoT. So here’s an all-minion version.
That’s actually somewhat similar to what I was theory crafting for a death nova MM build.
http://dulfy.net/gw2traits#build=AgQD1ALkBqg~
weapons: scepter+dagger and staff
utilities: blood fiend, Rise!, bone minions, shadow fiend, lich form
It’s basically a build that maintains a lot of chill, poison, and blinds. With the scepter trait increasing condition duration by 100%, and the shadow fiend’s teleport applying blind+chill, and crits applying more bleeds+chill, jagged horrors applying more bleeds+poison, and bone minions applying poison, well, you can see where it goes from there. You basically lock down a player with blinds, chill, and poison while your minions deal the heavy damage either by hitting the enemy or dieing.
The only downside to this build, is that your death shroud is gonna end up becoming more of a “get off me” skill more than anything, but since it has a stability+fear skill, it will do that job very well.
S/I/F engineer Z/R/D guard
This will predominantly be a dungeon/pve build
Valkyrie Gear/Scholar Runes
Greatsword / Axe+Focus
Your Soul is Mine/Consume Corruptions
Youre all Weaklings
Well of Suffering
Suffer
Chill to the kitten
eaper:
Augury of Death/Decimate Defences/Blighters boon
Spite:
Reapers might/death shiver/close to death
Soul Reaping:
Unyeilding Blast/Vital persistence/Death Perception
My idea is with vuln pretty much at 25 stacks i can maintain 100% crit chance. The valkyrie gear is for a larger Shroud pool as well as raw damage and crit damage. My trait spread helps me maintain a good number of vuln keeping my crit chance up as well as helping me keeping my shroud up as long as possible. The weapons chosen were for a good way to ramp up the vuln.
Ut may be a selfish build but we necros are an inhenrantly selfish class. And with Reaper giving us a way to really chunk through health nicely who needs group support when youre just reaping through everything in youre path XD
This will predominantly be a dungeon/pve build
Valkyrie Gear/Scholar Runes
Greatsword / Axe+Focus
Your Soul is Mine/Consume Corruptions
Youre all Weaklings
Well of Suffering
Suffer
Chill to the kitteneaper:
Augury of Death/Decimate Defences/Blighters boon
Spite:
Reapers might/death shiver/close to death
Soul Reaping:
Unyeilding Blast/Vital persistence/Death PerceptionMy idea is with vuln pretty much at 25 stacks i can maintain 100% crit chance. The valkyrie gear is for a larger Shroud pool as well as raw damage and crit damage. My trait spread helps me maintain a good number of vuln keeping my crit chance up as well as helping me keeping my shroud up as long as possible. The weapons chosen were for a good way to ramp up the vuln.
Ut may be a selfish build but we necros are an inhenrantly selfish class. And with Reaper giving us a way to really chunk through health nicely who needs group support when youre just reaping through everything in youre path XD
This is pretty similar to the other power builds except:
You’re taking blighters boon over chilling onslaught, which will lower your in DS dps. It will make lf/hp generation faster. It will have to be seen how much extra lf generation is needed, but it seems like the RS auto attack chain would generate quite a bit of lf.
Also you’re taking reapers might which may or may not be useful in dungeons with a phalanx warrior giving you 25 stacks. If you have a phalanx, this skill becomes pretty useless compared to the other options.
Taking death perception and valk means you have more of a hp/lf pool, and 100% critchance in DS but with zerkers and dhuum fire you have almostconstant 100% crit chance and a little extra condi damge.
Minor differences and interesting considerations. Differnt build styles for differnt parties comps / dungeons.
The spite and, unyielding and vital ate self explanatory.
Zerker – chilling nova, soul eater/ chilling force depeding on group and then reapers onslaught and dhuumfire in soul reaping for burn damage. Max might is 750 condi damage so OK burn. Also take flame legion runes for burn duration and +7% to burned foes. 6 stacks of burn.
Valkyrie – soul reaping take death perception . reaper take chilling nova, decimate defences and reapers onslaught. No idea what rune since on scholars the precision is redundant but the % damage and ferocity isn’t. Maybe strength runes.
kitten then that makes it the trait to go instead of Terror it seems, bit of a shame really because now it’s not really a choice. Obviously if the numbers get tuned down Terror may be an option again but oh well. Just auto attacking in scepter will be so ridiculous with that trait haha
We’ll have to see when it comes out. I suspect they just mean the sceptre conditions will be doubled in duration as it would be very OP to actually give you +100% condition duration. If I’m wrong, well I’ll be grabbing a sceptre!
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
My first Build will have Relentless Pursuit + Melandru Runes + Lemongrass Food and all the tricks avaible to keep me in Reaper Shroud for the longest time possible and to quickly get me back in there again, rest is DPS Focused. The Movie-Monster line intrests me alot… Spite-SR-Reaper Traitlines suits me best.
Servant of Dhuum
I hope the make death and blood better since all I am seeing is spite, sr, reaper .
This is my attempt at a hybrid build
http://gw2skills.net/editor/?fRAQJBLhLyRTRN83AA-TxRLABvoc4BVcsRJnE7PAgegUVPIIlgAA-e
http://dulfy.net/gw2traits#build=AgQF7ALkBmg~
The two blank slots for utilities will be for “You are all weaklings” and “suffer” while the blank weapon slot is for a berserker great sword. The reason I went against staff is because I figure I needed a quicker ranged weapon to offset reaper shroud and the great sword, plus feast of corruption hits like a truck even with minimal power investment. The idea behind well of darkness is that with chilling darkness and the warhorn, I can cast locust swarm and wod in quick succession to stack up might while chill also deals damage. I feel that with our new found chill abilities, rune of Grenth provides perfect synergy with our condi builds.
The only thing I struggled with in building this is the gear stats. If anyone has any suggestions on those, I would love it if you gave some feedback.
Didn’t know where else to post this. I was looking at the reaper line and the Blighters Boon caught my eye. The build would be something like this…
http://dulfy.net/gw2traits#build=AgQGpAGYAtw~
Blighters Boon: Gain life force whenever you gain a boon. If you are in Repear’s Shroud gain life instead.
Chilling Force: Striking a chilled foe grants Might and life force
Siphoned Power: Gain might when you strike a foe below the health threshold (50%)
Reaper’s Might: Life Blast and Plague Blast grant Might
Reapers Precision: You have a 33% chance to gain life force on a critical hit
Keeping in mind that Life Rend, Life Slash and Life Reap replace Life Blast and hit every 1/2 second. Seems like a lot of Might stacking / life gain.
Keeping in mind that Life Rend, Life Slash and Life Reap replace Life Blast and hit every 1/2 second. Seems like a lot of Might stacking / life gain.
The entire chain is 2.5~2.1s long depending on if you have the attack speed trait so its not as fast as you think but still fast. But you can still stack 25might on yourself alone very easily.
Thanks Sigmoid. Not sure if the life gain would be worth it in the end but it is something I’m willing to play around with and see how it goes.
Thanks Sigmoid. Not sure if the life gain would be worth it in the end but it is something I’m willing to play around with and see how it goes.
The life gain is actually huge. On a chilled target you get 2 stacks of might + 1% life force per swing and another 2 stacks if they are below 50% ( from wtaching the reaper video siphoned power has a 2s internal cooldown and decent duration since he keeps up 16 stacks with it alone. ). So by the end of the auto chain can have 10stacks of might, gained up to 12% LF and gained 1330HP all in 2.5~2.1s. Further sustain from from spiteful renewal below 25% at 2khp every 5s.
Im excited for the core changes as well as reaper. Sustain
(edited by Sigmoid.7082)
works for me^^
great for picking up allies heals okey, got a lil bit of cc in there, and overal balanced. guarantie top player: revive, damage receaved, condi removed and condition damage taken. rather tanky^^
does okey-ish damage but needs work.
http://gw2skills.net/editor/?vRAQRBHhhG1JHNQjNY5mg3mA7NYZawmGBXgKg0A4kFAi/gnwWIA-TpxFABJcQAmqMgDnAgBOCAA8AAWf/BA